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If you ask me, though, the fun is not winning, but going as far as possible and creating incredibly high-scale situations. I once made a fleet of over 2 million strength to fight an awakened empire of around that strength; that was fun times.
This reminds me of my current game's goal. I'm next to a fallen empire that I'm drooling over attacking, they have three ruined ring worlds. I also had the cybrex precursor quest chain so I've repaired that already. I think I can take them out but I'm worried the other 4 fallens will wake up because I don't think I can handle an awakened empire yet.
It's just kind of an unfun way to play to me, I usually RP something silly these days which may mean I never even see the victory screen at all.
I'm pretty sure that killing off FEs don't awaken other FEs any more unless you're past the end-game crisis date. At least I've been killing them off around my set mid-game date and I haven't had it cause an awakening since some time before Distant Stars released.
so i pre-empted a war in heaven but there's an awakened empire on the other side of the galaxy now. i killed off the robot empire and am repairing their ring worlds now. probably gonna to take out the isolationist fallen empire next.
it's been a fun fight, usually i don't deal with fallens until they're inferior in fleet strength instead of equivalent.
As much as I can understand the wish to only fight when you have superior numbers, if you're so inclined you can beat them with less power than they have by using batleships with arc emitters and cloud lightning since that bypasses something absurd like 80% of their total defences.