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However, the game does not specify whether a society has one or many religions, or how they interact with one another. Also, spiritualist empires receive bonuses to interact with one another even though it is likely that those two societies are made up of different religions whose beliefs vary somewhat. So while the existance of religion(s) within a spiritualist empire is almost assured, it is a more generic principle that defines what it means to be a spiritualist empire in Stellaris.
Your statement "the doctrine that the spirit exists as distinct from matter, or that spirit is the only reality" is a fitting example of this. It is a generic statement of spirituality that could transcend the notion of specific religions and their specific beliefs and instead summarize a common principle that binds them apart from non-spiritualist views of the universe. It also explains their aversion to artificial life, which they apparently believe must be without a spirit as a consequence of its artificial and matter-centric method of creation.
Of course it is possible to imagine a "spiritualist" society that has a different view of robots. Maybe there are rituals performed during the creation of the vessel that impart the machine with a spirit, for example. Such a society might not have an objection to artificial life. However, this is not unique in Stellaris - any limitation in the game can be imagined around. Maybe there could be a form of ftl travel that doesn't follow warp lanes. Or maybe there could be ship hull that is larger than a corvette but smaller than a destroyer. Or a titan-class vessel with a shipyard on it that can build corvettes. The list is essentially infinite, limted only by our imagination. The game's designers, however, have to impose limits on the game in order to make it work (because a limitless game would require an infinite amount of time to program, and would only run on a computer with infinite computing power).
So the point is that, as much as some people might want to be able to mix spirituality and robots, this just isn't something that Stellaris is designed to provide. If this is very important to you, then check for a mod that permits it.
Why can't we have robots like in Futurama? Where every robot is their own individual. :\
But not starting machine empires... :\
If you want to play just robots, but not a machine intelligence, then you take the Mechanist civic and get rid of your bio pops somehow (stick them on a planet and release them as a vassal, or whatever else works). It's not really recommended because of the penalties that robots have for research and energy production, but it is possible to do it.
If you want to play just robots, but not a machine intelligence, and not have any biologicals that you have to get rid of, then you have to use or make a mod for that.
There is much space to expand spiritualism in future Stellaris expansions. Religions would be especially interesting. But I would say that this is low priority.
For now you should think as Spiritualist empires as empires that believe that life -at least sentient one- is given by souls. That is the common trait all of them share and the very reason they cannot accept machines as living beings. Then if this has religious implications or not it's for you to decide with some RP.
Spiritualism needs a in-depth rework with religions, priest/prophet leaders, missionary funding, and all that jazz. The other ethics could also use some more exclusive features.