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1. Too Early Engages (Yes there is a warning that you should not activate the L Cluster, but since you get only the message and i did nothing after it, the L Cluster is active anyways. i didnt have any research or found anything regards the L Cluster)
2. Well, thats just the Problem. if you havent at least 35k fleet you're dead, even you had a federation.
Only Solution: Just start a new game and try to get to that 35k Fleet asap
About 80% of their dps comes from their strike craft. Destroyers that have flak installed usually allow you to fight them on quite early.
No, their strike craft is mostly harmless. Their energy weapons (and especially cheaty titan beam) is their main threat.
This make any BB approach is very costly, so use mass of corvettes only. Nanites have mixed defenses, so you can use your best weapon combined with missiles (disruptors seems to be best pick).
AI have very low priority for L-sector reseach. In case of my recent admiral game - most AI had 2-4 insights at year 2400 (checked it by console cheats).
Maybe you have big map with a few AI empires, that able to pick more then enough insights from anomalies?
On the other hand I triggered it today for the first time and prevailed pretty handily. I was playing inward perfection + agrarian ideal, repugnant authoritarian pacifist so I had no allies. The game was on captain difficulty with AI aggression on high and I actually had some pretty terrifyingly aggressive neighboring species. Like you, I was not prepared at all. I've never even opened an L-gate before today and this is the first time I've gone to mid-late game since utopia, so I'm still learning all kinds of things about the apocalypse and distant stars patches. Honestly I had no idea it could go so wrong. I was really excited to break out of my box and to keep out expanding the AI and so I really rushed the insights...
and then I released hell upon the universe...
I only had two 5k fleets athe time I triggered the gray Invasion. That's bad. Like mixed destroyers and cruisers with antimatter power plants, green lasers, fusion missiles bad. However, sitting my two 5k fleet power fleets on top of a 27k Star Fort shut down the tempest quite handily. I was really worried on first couple engagements, especially seeing their 25k+ stacks sometimes coming in 2's and 3's, but once you let them bite on an expendable fleet while something approximately their size hits em, they really melt quickly. As soon as the first carrier or two die their fleet size just plummets.
So yeah, they're not easy to take on in all situations (only 3 of a map full of AI survived intact by the time I was able to clear l-space) but it can definitely be done! I ended up researching point defense and torpedoes, and then battleships and high damage artillery to blow the carriers up before the strike craft could reach me and do much at all.
Really once I stopped the first couple of invasions, and got a couple fleets on defense at each choke point, It was just a matter of time until I had the tech to fight back. The event was scary but once you've rejected them once, I don't think the rest of it is particularly difficult.
They look quite scary threat when I jumped into their system first time (multiple fleets from all three jumpoint) and it was very intense battle - but after it they're harmless.
But counting on static defence platform - you were quite lucky. Tempest motherships love to one-shot platforms. My 45k citadel barely able to win against one 35k tempest fleet.
That is the advantage of a diverse fleet. Overkill is a big thing for power weapons. Applying more damage than something can take in a oneshot is wasted damage followed by recharge. Things like defence platforms and ships are good for sucking up the damage by forcing ships to waste their powershots.
Yes, mono-corvettes are best tool against Tempest.
other than the rant i found that a fleet with titan 5bs 5cr 10d and 40+ covets took a lot less damage that just corvettes.
Of course it does. Mixed fleets are horrible by design + Tempest weapons are somewhat like titan beams (= good vs capital ships).
Actually pure battleships with few titans can clear that systems quite easily (with a few losses ofk). In my last game ~40 of them done job well. Same can do pure corvettes.
1 - The b*ggers keep popping up in awkward places, and hyperspace routes being what they are, by the time I can get a fleet to engage, several systems have been wiped out.
2 - I got a fleet to the Terminal Egress system, but the Grays keep attacking three fleets at a time. They are definitely outbuilding me.
I think it is a game design problem that this apparently unavoidable event dictates gameplay thereafter, and is very likely to lead to player loss each time.
Incidentally, I find the best weapon against Gray fleets are the lance beams. Sadly, it seems these can only be fitted to battleships.
1. If it was easy, it wouldn't be a crisis - it'd be mildly annoying.
2. If it was too easy, any multiplayer sessions would make them trivial.
3. The relative power of your empire can vary a lot depending on random events, luck in where you spawn and who your neighbour is, which anomalies and precursor you get, where rare systems spawned, etc. tt. The crisis is designed so it'll be a challenge for a solo player that had quite a bit of luck.
4. The developers expect any crisis to dedicate quite a bit of its firepower towards the AI. While suiciding AI fleets rarely add any actual progress towards solving a crisis, they DO bind up a lot of their attention, so even a pretty strong crisis usually isn't a game-over unless you are unlucky and it spawns in your face.
The problem with the grey tempest for beginners is that it can pop out of any of the L-Gates, so even if you heavily garrison and fortify the one you own, another one might be just three jumps out from a wormhole you didn't discover or explore and suddenly you have a fleet attacking somewhere you DIDN'T camp.
That said, unless you cranked the crisis strength modifier and/or the tech cost way too much in one direction, the AI almost never manages to snag the L-Gate insights in time for the grey tempest to be a serious challenge.
If it keeps turning up too early for you, dial down the AI difficulty and dial up research costs. About half of the L-Gate insights usually come from rare techs you get offered and making tech more expensive will make tech card reshuffling take much longer for the AI and researching the insights take longer as well. Dialling their difficulty down will reduce the tech gain of the AI in particular and dialling down crisis strength should (afaik) reduce the strength of any grey tempest fleet.
Grey Tempest gets regular fleet spawns so you can't win by attrition. What you can do is time your attacks. Wait for the tempest to send out their latest spawn, THEN take the terminal egress system and build up a station. First modules on it should be the ones that increase the firing speed of fleets and the one that reduces shield strength of enemy fleets in system.
This will help your fleets intercept incoming tempest fleets as you further upgrade the station. Once it's fully upgraded the station and one fleet (maybe two if they're just barely on par with a tempest fleet 1 on 1) should let you win with little to no losses. Repair at the station inbetween fights, reinforce through the L-Gate in your territory, victory should be in your bag.
As others mentioned much of their firepower is in the strike craft so any fleet with a decent PD screen (or a station with a decent number of PD platforms) should be able to resist quite handily.
It was a long slog, but boy did I feel accomplished after it was done. they had done a number of on a number of other empires throughout the galaxy, reducing them to series of pockets surrounded by dozens of nanite’d systems. I’m now the strongest power in the galaxy, other than the two fallen empires, which are now showing signs of stirring, which is going to be a new challenge.