Stellaris

Stellaris

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Cakefish Mar 14, 2018 @ 3:14pm
What use is Unity once all Tradition Trees have been completed?
I have searched for the answer and pre-2.0 it didn't have a purpose once you had unlocked all of the tradition goodies but wondering if that's changed recently. Is it safe to convert all my unity buildings over to something else?
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Showing 1-7 of 7 comments
Sir Crashalot Mar 14, 2018 @ 3:16pm 
If you have Apocalypse, you can invest in Unity ambitions, which work like edicts.

Otherwise, you might as well just replace them.
northernwater Mar 14, 2018 @ 3:19pm 
Unity ambitions are extremely valuable, but you can not use them until you have researched Ascension theory.
VipreRX Mar 14, 2018 @ 3:23pm 
Whatever happened to the ability to replace Perks? I remember that being mentioned at some point. Some of them are extremely situational policy focuses.
Cakefish Mar 14, 2018 @ 3:23pm 
Ah, awesome, glad I checked before I demolished all my unity producing buildings! Thanks guys!
Cian Mar 14, 2018 @ 3:41pm 
Originally posted by VipreRX:
Whatever happened to the ability to replace Perks? I remember that being mentioned at some point. Some of them are extremely situational policy focuses.

Right now it's not really balanced to be able to replace perks - you could, for instance, take galactic wonders and build all the wonders then ditch the perk. But that would be a nice option if we could put down several traditions worth of unity to change perks.
VipreRX Mar 14, 2018 @ 3:46pm 
Originally posted by Cian:
you could, for instance, take galactic wonders and build all the wonders then ditch the perk.

Not if removal/switching requirement contained something like "Is NOT = has station type Galactic Wonder" Or whatever the relevant code would be. You get the point.

Was just wondering if there'd been any follow up.
Last edited by VipreRX; Mar 14, 2018 @ 3:47pm
ArcticISAF Mar 14, 2018 @ 4:09pm 
Originally posted by VipreRX:
Whatever happened to the ability to replace Perks? I remember that being mentioned at some point. Some of them are extremely situational policy focuses.

I would be interested in swapping perks, but I can also see it as very overpowered. Some edicts can give a great early game boost, but are meh or nothing late game. 50% of the perks, you could use to get whatever they give you (like habitats), then switch to ringworlds or other. Mastery of nature, apply to upgrade your worlds, then get rid of it. Build all three galactic wonders, then get rid of it. Get that -20% claim/outpost influence cost one (forget), use for a few decades, then get rid of it. Fallen empire damage? Swap early game perk for late game to blow up the fallen empire. Gaia/machine worlds... galactic force projection (I think this one needs a buff anyway, but maybe niche builds)...

I don't know. I like that you have to be careful in deciding which perks you pick. So I'd be alright with it being not an option.
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Date Posted: Mar 14, 2018 @ 3:14pm
Posts: 7