Stellaris

Stellaris

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Feraa Jun 2, 2018 @ 5:20pm
Issue with my fleet managers
So, I've yet to find a thread for this, and I am bothered by it. I'm just casually taking over the galaxy with my five fleets. Each one has twenty corvettes in them. Recently, I was trying to reinforce them with battleships. It kept adding corvettes to the fleets instead. I go to the manager, and it says 0/20 corvettes, even though I can clearly see each fleet has twenty, except one which has nineteen due to an engagement. Anyone know what's wrong, and what I should do to fix this? I don't WANT to have to rebuild a hundred corvettes. I will, if there's no alternative, but if it can be prevented, I will do so first.
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Showing 1-11 of 11 comments
DuuD Jun 2, 2018 @ 5:22pm 
Make sure your fleets are upgraded and if it's still acting up, go to the ship designer and just change one of the guns on your corvettes, upgrade them, then revert back to the original design.
Feraa Jun 2, 2018 @ 5:29pm 
Right, so. I tried. I switched out the guns. None of them claim to be able to be upgraded. They all claim to be fully upgraded. I went to their details, and they are still of the previous version before I swapped the guns.
DuuD Jun 2, 2018 @ 5:30pm 
Try making an entirely new corvette design and changing their ship template to those in the fleet designer. I've had this bug happen every other game and I know it's a pain in the ass.
Takamiki Jun 2, 2018 @ 5:34pm 
i am assuming they are of the right design. have you tried retrofitting? make a new design, save it, go to fleet manager, select fleet, click the wrench icon, and select the new ship design.

also to make sure when you reinforce have you tried going into fleet manager and add new ship and selecting the BB design?
Feraa Jun 2, 2018 @ 5:35pm 
Yes, I've tried all of that, Takamiki. And that ain't workin either, Slousman.
Takamiki Jun 2, 2018 @ 5:40pm 
Originally posted by Feraa:
Yes, I've tried all of that, Takamiki. And that ain't workin either, Slousman.
only other thing i can think of is split the fleet and merge them back and see if anything changed in the fleet manager
Last edited by Takamiki; Jun 2, 2018 @ 5:40pm
Feraa Jun 2, 2018 @ 5:41pm 
Nope. When I do that, it just doubles the number of corvettes I "don't have."
Takamiki Jun 2, 2018 @ 5:43pm 
welp i got nothing then haven't encounter that kind of bug before, or atleast in a unmodded game
Feraa Jun 2, 2018 @ 5:45pm 
Well, I guess Imma just send them to death in war, and rebuild them. Well, damn.
Don’t use the fleet manager. I don’t.
BOT Casual Jun 2, 2018 @ 6:51pm 
Fleet managers -
Make sure every ships name come from the same ship receipt -
You designed a covette and name it "Superfast" and later you rename it to "Missileship", it vill count as 2 different covettes.
Which mean : 20/20 superfast, you lose 10 = 10/20
You then move your fleet to shipyard and build 10 Missileship = 20/30 covettes
For it to work - Use the (-) and (+) option so you have 10 "Superfast" and 10 Missileship = 20/20

But since it's not the problem, I think, - you need to go to the shipmanagers and look for the icon (-) and (+), then press the (-) to remove the covettes til 0, so for everytime you use "reinforcement" you will only get the ship you desires for the fleet.

Also when you are using Reinforce - it will send a request to your home base and multi shipyards nearby - and they will take the fastest route to your fleet.

if your fleet keep moving they will ofcause have harder time reaching you fleet, and just to point out, they will also move to enemies space. So if there is a giant ether dragon or Stellarite in the part then bad for the reinforcement.
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Date Posted: Jun 2, 2018 @ 5:20pm
Posts: 11