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Phoenix Apr 4, 2018 @ 10:16am
Leader Level Cap
I'm curious, I always avoid traits and civics that modify leader level cap, is this something that could be viable for a game? I can't seem to find much on it and builds I've found never seem to focus on having the strongest leaders, I typically prefer to play machine races, been considering a build that focuses on maximizing leader level, with the advantage of immortal leaders would this be viable/worth doing?
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Showing 1-12 of 12 comments
Solitus Apr 4, 2018 @ 10:22am 
That is how I am currently playing my Machine Intelligence Determined Exterminators. They have a max lvl of 10 (racial traits plus traditions) and since their immortal, you get more powerful bonuses, plus the time to accrue the XP to actually reach those levels.
corisai Apr 4, 2018 @ 10:27am 
AFAIK 10 level is hard cap, you can't have more even if your bonuses should allow it.
Solitus Apr 4, 2018 @ 10:29am 
Originally posted by corisai:
AFAIK 10 level is hard cap, you can't have more even if your bonuses should allow it.

Thank you for confirming that, I managed to reach a cap of 10, and then unlocked the tradition that is supposed to bump your leader level cap, only mine did not increase.

Was super sad. Had I know that, I would have spent differently.
Originally posted by Solitus:
That is how I am currently playing my Machine Intelligence Determined Exterminators. They have a max lvl of 10 (racial traits plus traditions) and since their immortal, you get more powerful bonuses, plus the time to accrue the XP to actually reach those levels.

Squishies can do the same, althought they need to invest some tech into leader minimum age to hit 200+ years (which isn't hard). Have a Species with Talented trait, Capacity Boosters and the 2+ level Perks you can get +10 scientists, +10 admirals/governors.

People max out levels because 2% bonus usually to 3 stats is very powerful. In any playthrough and species.
Last edited by Professor H. Farnsworth; Apr 4, 2018 @ 10:40am
Phoenix Apr 4, 2018 @ 10:43am 
It's worth it? Seems quite the sacrifice getting rid of potential mineral/energy or science bonuses to favour higher level leaders, was considering a driven assimilator build, my robots leading and focusing on science while my cyborgs mine and run my power plants
Last edited by Phoenix; Apr 4, 2018 @ 10:43am
Phoenix Apr 4, 2018 @ 10:47am 
Might try it, any suggestions for combinations for driven assimilators using higher level leaders?

Right now I've got it down to enhanced memory/logic engines with luxurious and uncanny negative on my main species.

With industrious/very strong cyborgs with solitary deviants and decedant negatives since none of those are issues with cyborgs.

Government is Driven assimilators with Factory Overclocking, wondering if anything else would work better?
Last edited by Phoenix; Apr 4, 2018 @ 10:51am
You can gene mod your species to have: Squishies setup.
Talented, Very Strong, Industrious + 2 negative
Talented, Thrifty, Traditional, Communal/Conservationalist + 2 negative (1 once you have genetic resequencing)
Talented, Intelligent, Natural Engineer, Communal/Conservationalist +2 negative (^same as above)
Talented, Agricultural, Traditional, Communal/Conservationalist.. (^same as above).

And that is without the Biological Ascension path.

Robro's should hands down just do: (Do not get the +3 Robro Trait Perk and faster speed, you can't use the +3 extra traits as you cap out from traditions).
- Enhanced Memory
- Efficient Processors
- Bulky
- Repurposed Hardware/Uncanny (Repurposed if Assimilator/Servitor - Uncanny if DE because you have -1000 already).

That way you can mod them to have:
Mineral:
- Enhanced Memory
- Power Drills
- Durable
- Efficient Processors
Energy:
- Enhanced Memory
- Superconductive
- Durable
- Efficient Processors
Science:
- Enhanced Memory
- Logic Engines
- Durable
- Efficient Processors
- Bulky
Unity: (Not needed, but since you can't get bonus to unity this is faster to build).
- Enhanced Memory
- Mass-Produced
- Durable
- Efficient Processors

Factory Overclocking?.. Don't. Get Introspective. 20% Engineering Research. Nothing and I mean nothing beats that as most your MUST HAVE tech is in Engineering. Later on you can reform your government and swap out Introspective for Factory Overclocking and 10% mineral production, but that's later on when you actually need it.
Last edited by Professor H. Farnsworth; Apr 4, 2018 @ 11:01am
Phoenix Apr 4, 2018 @ 11:01am 
Originally posted by Professor H. Farnsworth:
You can gene mod your species to have. Squishies setup.
Talented, Very Strong, Industrious + 2 negative
Talented, Thrifty, Traditional, Communal/Conservationalist + 2 negative (1 once you have genetic resequencing)
Talented, Intelligent, Natural Engineer, Communal/Conservationalist +2 negative (^same as above)
Talented, Agricultural, Traditional, Communal/Conservationalist.. (^same as above).

Robro's should hands down just do:
- Enhanced Memory
- Efficient Processors
- Bulky
- Repurposed Hardware/Uncanny (Repurposed if Assimilator/Servitor - Uncanny if DE because you have -1000 already).

That way you can mod them to have:
Mineral:
- Enhanced Memory
- Power Drills
- Durable
- Efficient Processors
Energy:
- Enhanced Memory
- Superconductive
- Durable
- Efficient Processors
Science:
- Enhanced Memory
- Logic Engines
- Durable
- Efficient Processors
- Bulky
Unity: (Not needed, but since you can't get bonus to unity this is faster to build).
- Enhanced Memory
- Mass-Produced
- Durable
- Efficient Processors

Factory Overclocking?.. Don't. Get Introspective. 20% Engineering Research. Nothing and I mean nothing beats that.


If I was focusing on max leader level wouldn't overclocking be necessary? I can't remember how many other sources of max leader level there is
Originally posted by Phoenix:
Originally posted by Professor H. Farnsworth:
You can gene mod your species to have. Squishies setup.
Talented, Very Strong, Industrious + 2 negative
Talented, Thrifty, Traditional, Communal/Conservationalist + 2 negative (1 once you have genetic resequencing)
Talented, Intelligent, Natural Engineer, Communal/Conservationalist +2 negative (^same as above)
Talented, Agricultural, Traditional, Communal/Conservationalist.. (^same as above).

Robro's should hands down just do:
- Enhanced Memory
- Efficient Processors
- Bulky
- Repurposed Hardware/Uncanny (Repurposed if Assimilator/Servitor - Uncanny if DE because you have -1000 already).

That way you can mod them to have:
Mineral:
- Enhanced Memory
- Power Drills
- Durable
- Efficient Processors
Energy:
- Enhanced Memory
- Superconductive
- Durable
- Efficient Processors
Science:
- Enhanced Memory
- Logic Engines
- Durable
- Efficient Processors
- Bulky
Unity: (Not needed, but since you can't get bonus to unity this is faster to build).
- Enhanced Memory
- Mass-Produced
- Durable
- Efficient Processors

Factory Overclocking?.. Don't. Get Introspective. 20% Engineering Research. Nothing and I mean nothing beats that.


If I was focusing on max leader level wouldn't overclocking be necessary? I can't remember how many other sources of max leader level there is

It is, but, realistically.. Do you think you will have a max leader within the.. first 150 years ;)?
Enhanced Memory bumps it up to 7 from the get go, the +2 Leader Level perk (should be your 2-3rd pick) bumps it up to 9, usually they will hit level 10 around age 180+.. So you should be good for a few hundred years without Factory Overclocking.
It's pretty much only Governors that you can power level by building/clearing tiles and a lot of them.
Last edited by Professor H. Farnsworth; Apr 4, 2018 @ 11:10am
I got a Level 10 Admiral at age 60. Just kept smashing fleets.
Phoenix Apr 4, 2018 @ 11:49am 
Originally posted by Professor H. Farnsworth:
Originally posted by Phoenix:


If I was focusing on max leader level wouldn't overclocking be necessary? I can't remember how many other sources of max leader level there is

It is, but, realistically.. Do you think you will have a max leader within the.. first 150 years ;)?
Enhanced Memory bumps it up to 7 from the get go, the +2 Leader Level perk (should be your 2-3rd pick) bumps it up to 9, usually they will hit level 10 around age 180+.. So you should be good for a few hundred years without Factory Overclocking.
It's pretty much only Governors that you can power level by building/clearing tiles and a lot of them.


I keep forgetting you can get another civic later on XD Atleast machine empires have access to that? I've kinda neglected them lately and honestly can't remember

Also I picked uncanny because I planned to play aggressive anyway so diplomacy isnt necessary
Last edited by Phoenix; Apr 4, 2018 @ 11:51am
Solitus Apr 4, 2018 @ 12:18pm 
Originally posted by Professor H. Farnsworth:

That way you can mod them to have:
Mineral:
- Enhanced Memory
- Power Drills
- Durable
- Efficient Processors
Energy:
- Enhanced Memory
- Superconductive
- Durable
- Efficient Processors
Science:
- Enhanced Memory
- Logic Engines
- Durable
- Efficient Processors
- Bulky
Unity: (Not needed, but since you can't get bonus to unity this is faster to build).
- Enhanced Memory
- Mass-Produced
- Durable
- Efficient Processors

I was almost there, but in my defense I've been away from Stellaris for a long time. Machine Intelligences are far easier, almost designed (bad pun!) to have specialized pop. Since you build them you have absolute control over what spawns where.

I am so annoyed at myself now. Now I need to go through and rework all 16 of my planets haha.
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Date Posted: Apr 4, 2018 @ 10:16am
Posts: 12