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This pretty much. Void clouds are heavily shielded. Energy weapons are extremely inefficient against shielded targets.
Try to mount shields and torpedoes on your next cruiser batch.
While I will not deny these statements - it does make one wonder why Paradox buffed point defense and flak...
"Hey these hangar units are severely underperforming."
"Lets buff PD/Flak!"
Fleet strength is not relative in Stellaris, meaning that the strength of your fleet does not take into account how well it will do against any given enemy fleet. A function that would allow you to select a fleet and then an enemy fleet and see a relative fleet comparison would be a great addition to the game, but for now you'll have to build a sense of that yourself based on your experience in past battles.
To use other terms its like using a poison/DoT character in a game revolving around quick and front loaded fights. Useless, the fight is over right as or before your poison has managed to even start do any significant damage.
They used to be useful when they could be used as PD but I think they removed that from them.
It gets even worse in the end-game where you have to pick repeatable techs. Having to invest separately into strike craft is the final nail in the coffin for even the most avid fan of strike craft.
You know they buffed PD/Flak to counter the 'torpedo corvette menace' right?....Right?
And unless you RP, nobody really uses strike craft. Even mods can't seem fix the problem.