Stellaris

Stellaris

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A 6k group of void clouds just totaled my 13k of 20 cruisers
Nice relative fleet strength calculations there, stellaris, real nice.
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Showing 1-15 of 17 comments
They are powerful. I had the exact same thing happen to me once.
Elitewrecker PT Jun 12, 2018 @ 6:48am 
If you're only using energy weapons against clouds you're gonna have a bad time.
galadon3 Jun 12, 2018 @ 6:49am 
Void-cloud attacks pierce shields and armor and they themselves are heavily shielded, so if your fleet has an armament that doesn't work too well against shields it might get beaten pretty badly.
wolkenwand Jun 12, 2018 @ 7:34am 
Always look at enemy armament and counter it, i always switch my ship equipment when confronting strong spaceborne alien.
LuNi Jun 12, 2018 @ 8:13am 
Originally posted by Elitewrecker PT:
If you're only using energy weapons against clouds you're gonna have a bad time.

This pretty much. Void clouds are heavily shielded. Energy weapons are extremely inefficient against shielded targets.
prodigalmaster Jun 12, 2018 @ 8:37am 
I was using carrier cruisers, and in retrospect I greatly regret retrofitting my fleets to use fighters. They seem to suck incredibly despite having good damage and shield bypass on paper. Are fighters actually good against anything in this game?
Elitewrecker PT Jun 12, 2018 @ 8:40am 
The strike craft pathing is bugged.
prodigalmaster Jun 12, 2018 @ 8:44am 
Feelsbadman. I guess that explains why my carrier fleets can barely handle technologically inferior enemy fleets at half their strength. T-T
Malecord Jun 12, 2018 @ 8:50am 
Sucks to be you man.

Try to mount shields and torpedoes on your next cruiser batch.
TSP Jun 12, 2018 @ 9:04am 
Originally posted by Elitewrecker PT:
The strike craft pathing is bugged.


Originally posted by prodigalmaster:
Feelsbadman. I guess that explains why my carrier fleets can barely handle technologically inferior enemy fleets at half their strength. T-T


While I will not deny these statements - it does make one wonder why Paradox buffed point defense and flak...

"Hey these hangar units are severely underperforming."
"Lets buff PD/Flak!"
Originally posted by Agent Orange:
While I will not deny these statements - it does make one wonder why Paradox buffed point defense and flak...
Those changes are intended to address the effectiveness of missiles, specifically missile corvettes, not because carriers are any good.


Originally posted by prodigalmaster:
Nice relative fleet strength calculations there, stellaris, real nice.
Fleet strength is not relative in Stellaris, meaning that the strength of your fleet does not take into account how well it will do against any given enemy fleet. A function that would allow you to select a fleet and then an enemy fleet and see a relative fleet comparison would be a great addition to the game, but for now you'll have to build a sense of that yourself based on your experience in past battles.
prodigalmaster Jun 12, 2018 @ 9:17am 
The fleets I was facing didn't even have any PD/Flak most of the time, it'd have been even funnier if they did. The PD/Flak already renders missiles and torpedoes worthless since their evasion and health values are insignificant now (even the more advanced versions). What's a bunch of 8-10 hp missiles gonna do to a fleet with even basic PD? I don't think they even thought about strike craft, they just nerfed missile weapons to the ground.
Last edited by prodigalmaster; Jun 12, 2018 @ 9:17am
Botji Jun 12, 2018 @ 10:08am 
Even when strike craft works as intended they are 'bad', they are too slow to get into combat to do their damage.

To use other terms its like using a poison/DoT character in a game revolving around quick and front loaded fights. Useless, the fight is over right as or before your poison has managed to even start do any significant damage.

They used to be useful when they could be used as PD but I think they removed that from them.
TSP Jun 12, 2018 @ 10:15am 
Originally posted by tempest.of.emptiness:
Originally posted by Agent Orange:
While I will not deny these statements - it does make one wonder why Paradox buffed point defense and flak...
Those changes are intended to address the effectiveness of missiles, specifically missile corvettes, not because carriers are any good.
Thanks for the headsup, hadn't even considered that.


It gets even worse in the end-game where you have to pick repeatable techs. Having to invest separately into strike craft is the final nail in the coffin for even the most avid fan of strike craft.
CrazyUncleSteve Jun 12, 2018 @ 10:25am 
Originally posted by Agent Orange:

While I will not deny these statements - it does make one wonder why Paradox buffed point defense and flak...

"Hey these hangar units are severely underperforming."
"Lets buff PD/Flak!"

You know they buffed PD/Flak to counter the 'torpedo corvette menace' right?....Right?

And unless you RP, nobody really uses strike craft. Even mods can't seem fix the problem.
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Date Posted: Jun 12, 2018 @ 6:43am
Posts: 17