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1. The way a hyperlane works is that it is a determined path between star systems which act as the safest method to get to point A to point B. Lets just say incinerating yourself by ramming a star at speeds faster than light is a great way to ruin your day.
2. You are travelling at speeds faster than light, it requires a lot of energy in order to slow you down. Inertial dampeners can only go so far. With these pretermined pathways it allows us to be able to speed up, travel, and slow down safely. You cannot just make all that kinetic energy vanish into thin air (remember you are traveling FASTER than LIGHT).
Any questions?
So here is what happens, we percieve space as flat, but it isnt. Another layer of space isnt affected so much by whatisitcslled, planar space theory. So while normal space is like driving over and around a mountain, hyperlane is taking a straight tunnel.
Best example in other sci fi I can think of is Babylon 5's FTL system.
So... riding a beam of light, at... faster-than-light speeds. Even if we accept the premise of a massive chunk of metal 'riding' a beam of energy, there is still a rather fundamental issue with the fact that most forms of energy are, comparative to the speeds ships would need to go at, very, very slow.
It's a better explanation than the alternative dimension thing though.
You have answered exactly no questions about what a 'hyperlane' is supposed to be beyond a 'predetermined path'. Are you attempting to make the claim that hyperlanes are supposed to be charted paths from one system to another, and your navigators are unable to chart any paths other than a tiny handful of arbitrary connections because reasons? Maybe we should hire someone competent.
This is a good answer. There are a lot of questions it leaves (like how emergency FTL could possibly work) but it's a lot better than what the base game gives us.
If they're just pre-plotted paths, there is no reason why your navigators can't plot out paths to all stars in a reasonable radius, given your current FTL technology.
Like.
Y'know.
Jump drives.
It's painfully obvious that the hyperlane system, mechanically, is intended to force easy EU4-style 'You gotta go through my fort before you can get to my stuff' defensive chokepoint metas. It is difficult to rationalize that in terrain where you can literally just walk around in the MASSIVE SURROUNDING VOID, hence forced hyperlane.
But I don't really care about meta or mechanics in this case. I do like twistemelon's rationalization of hyperlanes not being 'true' FTL, but rather just points of spatial folding that make for rapid sublight transit in certain areas. That would mean gateways (basically just wormholes but more advanced, which is fine) are the first kinds of constructed FTL, and Jump Drives are the only 'true' FTL - and even those are very rudimentary, judging by the atrocious penalties for jumping to any system not over hyperlanes (A 200 day cooldown with a -50% damage and speed penalty for the entire 200 days? Come the ♥♥♥♥ on, Wiz). It would be nice if we could eventually research genuine FTL that allowed us to travel through systems at a decent pace without using hyperlanes, but the PDX team seems adamant about trying to force a chokepoint meta even in the late-late game, for some reason.
Regardless, this question is answered. You thought you were a FTL-capable empire? Think again, loser.
so go to your favorite scifi franchise wikis and look up their hyperlanes/hyperspace equivalent and go from there,
Or, you could think of it like Elite Dangerous. In a way, it is a hyperlane system. You can jump X distance, so if you want to get from point A to point B, you had to set a path among the stars that look an awful lot like hyperlanes in this game. You could say, theoritically, that in hyperlanes those are the only systems "in range" of your jump drive.
First off, for those that dont know, there is a lot of Babylon 5 references in the stellaris game. Two most notable examples are the "War in the Heavens" and the Arachnids based off The Shadows. So in B5, gateways open the access for ships, but ships can open a gate themselves. So emergency would be forcing open one outside of the "smooth currents" and same with the experimental.
In B5, there are bouys for the navigation and for the FTL comms. Without the charting of hyperspace, you can easily be lost and have no access to the beacon network. My guess is when you enter emergency you hold position, if retreat is given, then you dont know the navigational bouys so only access is a straight line back to your assigned starbase. Like walking overland.
As for why they can find it, one can surmize that the hyperlanes are dangerous to enter, like trying to enter rapids midstream. So you have to go slower and stick out. One can assume starbases have stronger beacons to allow them detectable at further ranges.
In a way, this can logic closed borders and why science ships must go first. Science ships can chart the hyperspace and deploys bouys. This navigation is why they can experimental so fast around. Closed borders are the encrypting and control of these beacons. So closing borders is essentially making somebody blind to hyperspace.
Jumo drives also b5 which advanced races have. They can essentially tie in and power in hyperspace.
You could even publish what you make and make others happy too :D
As for B5's hyperspace similarity, I'm not really seeing it. That show's model just explored the whole "hyperspace as an alternate dimension" concept more than usual, by making it a place you can have adventures and such. If anything, that made it feel that the entry and exit points would be even less restricted than with usual sci-fi hyperspace models. Wouldn't fit the hyperlane model where entries and exits are connected.