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Probably will, as well as one to remove the ship limit for planet killers, still not an excuse to a poor thought out system (to be clear, apart from the attrition tick speed, I like the changes)
If you could warmonger at your heart's content, it would be too much fun and paradox can't allow that.
I'm not talking about the war exhaustion from battles, I'm talking about the passive attrition rate. I've won every space battle (apart from the small handful of time in which they attacked a weak outpost). Also in that example, the enemy had 100% exhaustion, the AI can still refuse to surrender to your claims with the subjugation war goal.
I was talking about the passive rate, I don't have any issue with the space battle exhaustion. It would make more sense that the passive rate require/depended on the enemy occuping your/core planets rather than just ticking passively despite losing next to nothing.
In the meantime, well... I don't like using mods in this game but in this case I will make an exception.
What bothers me is that certain wargoals just can't be completed properly anymore.
(Animosity, ideology, etc.)
I cant enforce those demands anymore, if an ally joined the war and demanded a planet, because of the -100 unoccupied system modifier.
The tickrate stops me from achieving my wargoal in that scenario. Not because the tickrate is bad, but because of that situation.
I agree, that's effectively the issue I'm having. Really its either the tick rate or the -100 modifier that's to blame, if either were rebalanced, the issue would be solved.
Your war exhaustion reached 100%, hence ceasefire.
Which doesn't make sense if the majority of the exhaustion is just due to passive growth, the Stellaris dev team needs to take a closer look at how EU IV's system works.
I think Paradox needs think a bit differently for war attrition ticks. Paradox didn't think of how long it would take fleets to travel. It should tick 1% per year in passive, and for each station destroyed another 1% tick, for each colony 10% tick, for each system taken 1% tick. If you lose an enitre fleet 10% tick, and nothing would happen if you lose a single ship during combat. If you're winning you shouldn't be stopped from winning, it just drags out winning until later and is a shallow game extention tactic.
You should also be able to set the terms of the peace if you hit attrition last. There shouldn't be an open boarders for 10 years if you were just at war. Some empires shouldn't even have war attrition like hive minds, machines, and fan military. Thats their way of life.