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Sometimes I wonder whether Paradox actually bothers playing their own games or if they're just putting them out and waiting for us to point out all the bugs for them...
Next time, calm down first, then think a bit about what happened.
Now the answer: starvation shouldn't happen to begin with. You are supposed to keep big sticks of food so you can find a way to get some food. If you're stuck while your empire is starving, you should try to buy some food to another empire and build some farms. If you can't, you failed at empire management and it's game over. But again, if you managed to cause mass starvation you likely did something wrong.
What, you gonna tell me to just go off and learn the game!? Well too bad, I already spent ♥♥♥♥♥♥♥ 2 years learning the bloody game, now that has all went out the window and I honestly don't feel like spending the next month or so learning the game to get back to the skill level I was at before!
never ever I was able that my pops starve , you really have to be incompetent to do that !
LOL
What and you already played it 2 years ? Oh god !
What @AlienSpectator already said ...
next time ASK WHAT TO DO and don't BLAME PARADOX that it is to hard ...
it would be the same, if I would write in any ACTION EGO SHOOTER that it is to fast, but I know that I am to slow ...
food handling is the most simple economic part in the game
at -1 income, it takes 200 months (~16 years) to go from full to negative. building a new farm takes only a few months. you have plenty of time to react to a food shortage.
it's not rocket science.
It doesn't make sense that 200 pops get 40-50 unrest because there is a tiny 3-4 food shortage.
I haven't had starvation either, but I've seen AI's pretty much starve to death because someone conquered their food production planets, leaving unable to recover either because of bad AI decision making regarding what to build, or lack of resources.
In my view, food shortage should slowly kill of populations based upon how large the shortage is. i.e. 5 food shortage and 0 food storage = 5 pops slowly dying off and loosing all produtivity, similar to a purge.
Pops in food-production facilities, should be the last ones to be affected by shortages, unless they are slaves or something like that.
Remember how RL people start wrecking their city because their favourite sport team has won a important match? You really expect billions of colonists to behave when they are starving to death with no hope in sight because their government leaders (you!) are seemingly incompetent in their job? If your colonies revolt in Unrest because of starving, you can only blame yourself. Not the developer.
Next up in the news: Dark Souls is friggin punishing! Devs are to blame for making the game unfair for people who are using their feet instead of their hands to operate their keyboard.
Though if you are struggling with the 200 cap, there is the 1000 food cap option.
Not that i even see a point in a food cap to be fair, again, seemed a wierd choice to cap food when they made it nationwide usage rather than planet by planet. One wrong expansioin phase forgetting the surplus you have (or dont) and ... riots.
Though this is possibly the bottom of my list of quirky design choices atm.
Fleet cap and ship cap are doing my nut in right now. That and the unintuative, auto update civvy ships, how do i know they have been upgraded? Maybe i want specific shielding or boosts on them.. Really annoying that was taken from us. I like my micro managment.