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The problem is, those slaves are of MY species and already have full citizenship. They get enslaved when working mines/fields (because of authorian slaver society, I guess). The problem is, I can't turn them back into non-slaves afterwards :)
Either A) you have your species set to "Stratified Society", which makes workers become enslaved., or B) you have the "Slaver Guilds" ethic.
If the former, they should automatically fill the higher-ranked jobs. If the latter, well ... it's a bit finicky with how it works, which is why I've ceased using "Slaver Guilds"
If you want to do slavery, its far better to do xeno slavery. Both Auth and Xenophobe allow this. You can set population controls on slaves when you don't want so many of them if they are xenos. Xenophobe also grants access to livestock slavery which is massively powerful.
... is it just me or is the description of Slaver Guild really lacking any kind of meaningful information? -_-
Going to turn them into domestic servants for now (thanks @Yumemirareru) - no idea what to do about them in the long run though, but it's better than being unemployed :)
So far I feel they're somewhat lacking - I only get ~ 4 food per pop and mainly use them to just fill up planets.
Is there a way to increase their uses?
So far I feel they're somewhat lacking - I only get ~ 4 food per pop and mainly use them to just fill up planets.
Is there a way to increase their uses? [/quote]They take almost no housing and require no specialized districts. Also, you can genmod them to produce 6 food - needs bio ascension, but why bother with slavery without it?
It works great till the mid/late game where you start having city planets and then you end up with too many servants with domestic servitude while having jobs available for consumer goods ect.
At that point it's a good idea to switch over to something like egalitarian if you can, or to just take off slaver guilds and do authoritarian without it.
Well I enjoy it when not doing a xenophile simply because it supports the xenophile faction, and the faction is wonderful on influence and when you start doing federations.
It's also a very attractive faction and you don't have to bother with the messiness of having a species enslaved and micro managing said species for jobs.
Yeah it's the main reason to go xenophobe, and the primary reason to go genetic route over synth.