Stellaris

Stellaris

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enricofermi2 Jun 6, 2019 @ 10:19am
How low Habitability Should you Colonize in 2.3
Before people Colonized everything, but with the new changes I'm not sure what's worth it.

Even a 60% hab world seems like you would have very low production, and I'm not sure if it's worth it.
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Botji Jun 6, 2019 @ 10:26am 
I havent done any math on it but I dont think even a 50% hab world will run at a negative so its still fine to take any and all planets if you want to.. its just its going to be far less profitable to do so.

Personally I dont take planets below 70% and put a bit more focus on terraforming/+%hab techs to increase the available planets as the game goes on.
Sekkei Jun 6, 2019 @ 10:27am 
If you can afford it with your production in the positive, may as well do it. Depends on your empire type too. If you have a multi species empire, that planet will tend to grow the most suitable ones that it needs. it may say 60%, but its based off your best species there. So if you can get another species in your empire that is suitable to that planet type, start some resettlement and put them there instead.
Valff Jun 6, 2019 @ 10:29am 
Originally posted by enricofermi2:
Before people Colonized everything, but with the new changes I'm not sure what's worth it.

Even a 60% hab world seems like you would have very low production, and I'm not sure if it's worth it.
Depending on the strategy, 60% is usually what I go for, you can still colonize the 20% ones too but the upkeep is the problem (not the production) on these planets.

You still relocate the pops to the other planets like before in 2.3 so I think it should be worth it...
enricofermi2 Jun 6, 2019 @ 10:29am 
Originally posted by Sekkei:
If you can afford it with your production in the positive, may as well do it. Depends on your empire type too. If you have a multi species empire, that planet will tend to grow the most suitable ones that it needs. it may say 60%, but its based off your best species there. So if you can get another species in your empire that is suitable to that planet type, start some resettlement and put them there instead.

At that point it sounds like you are only colonizing to get Pop growth. Since you presumably don't want to keep your guys there.

Assuming that you wouldn't have new species, would it be worth actually using a planet at 60%.
Mistfox Jun 6, 2019 @ 11:48am 
You could bypass it by simply turning the world into a robot only world, that helps.
Yep, robot only is a solid way to go. Otherwise, I wouldn't want to hold on to any worlds below 80%. You're already sacrificing a lot by developing 80%, really, anything less I wouldn't develop pass 5-10 people. That wouldn't stop me from popping 10 people down, upgrading to an administration, then pulling all but a skeleton crew out and demolishing the districts to save upkeep, though. Turn on population controls and tune the jobs and it'll be a pop growth machine, you might even dorp a robo factory on it and slowly move the people out and let robots take over.

You could also unlock the expansion tradition colonization fever granting +1 pops for new colonies, and just drop colony ships on bad planets and move the specialists off to your capital when the colony finally develops, abandoning the colony and opening the planet up for another colonization.

Terraforming and Droids are fairly low level techs though, so it may just make more sense to use your resources staying alive and acceralting your tech research until you can properly deal with the planet's environmental issues.
enricofermi2 Jun 6, 2019 @ 11:58am 
Originally posted by Mistfox:
You could bypass it by simply turning the world into a robot only world, that helps.

Not really, lol.

I understand their are lots of things that can increase hab. Techs, the hidden unity tree, robots, ext...

My question is assuming you want to use a planet as is, what's the lowest that is actually worth using. Like is actually using a planet at 60% a good idea.
grognardgary Jun 6, 2019 @ 12:04pm 
Migration treaties are your friend, just saying
Doom monkey Jun 6, 2019 @ 12:10pm 
Originally posted by grognardgary:
Migration treaties are your friend, just saying

Come and visit the wonderful tourist destination of the devouring hive! We're your one stop for all migration and fun needs. You will find it very rewarding! To join our hive. (add ends with sounds of bones crunching)
fmalfeas Jun 6, 2019 @ 12:23pm 
Should also be keeping an eye out for excavations. There's one that gives you a relic that you can activate for 150 influence, to get access to a decision. The decision changes any planet you have colonized that isn't ecumenopolis, relic, hive, or machine, into a Gaia world instantly, and adds some plant people as well. The decision costs 200 influence, but still...instant Gaia world transformation, no need to terraform or even have the terraforming tech.
Meewec Jun 6, 2019 @ 12:26pm 
Originally posted by fmalfeas:
Should also be keeping an eye out for excavations. There's one that gives you a relic that you can activate for 150 influence, to get access to a decision. The decision changes any planet you have colonized that isn't ecumenopolis, relic, hive, or machine, into a Gaia world instantly, and adds some plant people as well. The decision costs 200 influence, but still...instant Gaia world transformation, no need to terraform or even have the terraforming tech.
you can delve into the yuht secrets too if they're your precursor, i learned how to bombard planets to add 50 devastation but it increases habitabillity by 10%
Last edited by Meewec; Jun 6, 2019 @ 12:26pm
titanopteryx Jun 6, 2019 @ 12:34pm 
Firstly you need to research the tech to let you change the preferred climate of your race. Then turn on migration controls for your race. Then colonize a new world. After the colony finishes setting up, make a custom race template for your race that prefers that planet's climate. Do a special project and change only the members of your race on that planet. Name them something different than your base race. With only like 2 guys to change the special project shouldn't take too long.

For a planet you can't change your preferred climate to, there's a tech that gives a small chance for a race with low habitability to adapt to the planet. So start a colony on a tomb world and wait and eventually you'll get tomb world preferred pops. I discovered this also works with machine worlds when i was messing around with the console.
Mistfox Jun 6, 2019 @ 1:14pm 
Originally posted by enricofermi2:
Originally posted by Mistfox:
You could bypass it by simply turning the world into a robot only world, that helps.

Not really, lol.

I understand their are lots of things that can increase hab. Techs, the hidden unity tree, robots, ext...

My question is assuming you want to use a planet as is, what's the lowest that is actually worth using. Like is actually using a planet at 60% a good idea.

I'm serious. A full robot pop for the planet bypasses the habitability problem so it gives full 100% to everything, at least until you can gene mod your race to fit.
MaceX Jun 6, 2019 @ 1:35pm 
Originally posted by Mistfox:
Originally posted by enricofermi2:

Not really, lol.

I understand their are lots of things that can increase hab. Techs, the hidden unity tree, robots, ext...

My question is assuming you want to use a planet as is, what's the lowest that is actually worth using. Like is actually using a planet at 60% a good idea.

I'm serious. A full robot pop for the planet bypasses the habitability problem so it gives full 100% to everything, at least until you can gene mod your race to fit.

This is true but I do believe robots cost energy rather than food. So you got to plan for that,

Beef Hammer Jun 6, 2019 @ 1:36pm 
Originally posted by MaceX:
Originally posted by Mistfox:

I'm serious. A full robot pop for the planet bypasses the habitability problem so it gives full 100% to everything, at least until you can gene mod your race to fit.

This is true but I do believe robots cost energy rather than food. So you got to plan for that,
Make energy districts over food ones...
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Date Posted: Jun 6, 2019 @ 10:19am
Posts: 32