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- Most of those start out with massive bonus stats and advantages to make up for being enemy number one.
- If you can get it rolling, a race bent upon total extermination can become very strong very fast because all you need to get more planets is more ships, which you need in order to not be a victim anyways. You also get to ignore all traditions and technologies that deal with making nice.
- Sometimes having total war all time every time is fun.
-Militaristic races will have one huge eternal hate party on your planets and be super productive during war.
- Some of those hatey races get nice rewards for murdering all the alien meatbags.
Cons:
- Other races will hate you with the fiery passion of a thousand suns going nova.
- No defensive pact to keep a stronger enemy from plundering your butt booty in a moment of weakness.
- Enemies can and will ally up and attack you several vs 1 at once.
- Don't feel like having war? Too bad, here is more war!
Some of above examples don't completely mirror this - hive minds and AI empires can sometimes ally, but the fanatic purifiers hate all other intelligent life, so no diplomacy for u.
As for AI empires: as you would others. Briiiibes. I found allying with meatbags pretty hard until the end game crisis when you suddenly get a "shared threat" modifier that makes people like you a lot more if you have big shiny robot fleets ready to fight their enemies.