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I suppose that exciting multiple strangers is an accomplishment of sorts. Certainly an improvement to their otherwise pointless lives.
Yes. Because six-shooters are defined things. We have them. We can make them. We know every inch of what they can and can't do. Neutronium is not a defined thing. We do not have any of it. We cannot make it. We don't know a single thing about it. We don't even really know if it exists. It's pretty much entirely theoretical. So making a big deal about how a game's portrayal of it is inaccurate make about as much sense as me complaining that Tolkien got the properties of mithril totally wrong.
Not really. This is sci-fi; the entire genre literally begins with making stuff up. As long as it's internally consistent- or as long as its internal inconsistencies don't make the story nonsensical- it's all good. This is true of literally every single work of science fiction, because other wise it's not science "fiction", just a really technical work.
Neutronium is well enough known the we know we don't want it as armor or any kind of building material. A suit made of plutonium would be more reasonable.
Now, if God decides to make you a sword of neutronium so you can strap on your rocket back pack and personally attack imperial star crusiers, that I can buy. Because God is more magical than magic.
Fantasy is a subgenre of speculative fiction and is distinguished from the genres of science fiction and horror by the absence of scientific or macabre themes respectively, though these genres overlap.
You're being purposely inflexible in a desperate attempt to be right. You're not. Neutonium is what you've chosen to arbitrarily take issue with, and you are now well past the point of missing the forest for the trees.
No, it's fantasy when we make crap up and say it works because magic, and science fiction when we make crap up and say it works because science.
And you want to talk about known stuff that is missrepresented. Why start with neutronium? Start with plasma. At least we have that on earth.
Scifi is fantasy... in the future. Get over it, lay back and enjoy the ride.
It's funny how you got no issue ith FTL drives, zero point reactors, and ships to which orbital mechanics do not apply whatsoever. Very few sci-fi movies, books or games make even the slightest attempt to even mention orbital mechanics of any sort. Not to mention artiificial gravity, which to top it all you can actually turn off...
Ever wondered why the powerplants which can give the unfatomable energy for the delta v required for sublight travel in the sense seen in most sci-fi, has issues powering the simplest of weapons, such as railguns? Not to mention, that for some reason all your ships tend to use some magical energy pool, which is refilled by power plants, which for some reason are planet based.
Even the so-called hard sci-fi is like 99% fiction, and disregards the most ell known and fundamental things we know about space, that is gravity.
Arguing a point is one thing, being in denial is quite another.
It was just now, when I watched you spit in the face of reason while every other person in a six page thread disagreed with you.
Okay, okay. Neutronium might be implausible, but tell me why you don't care that lasers suffer dispersion in vacuum.
It's one thing we know that shouldn't happen, and unlike Neutronium which nothing is assertive. Hell, we don't even know if neutron stars are completely neutrons. There's hypotheses about whether or not there is a layer of normal matter over the neutrons.
But let's all get worked up over a possibility, rather than an actual fact... OP, either calm down or go yell at John de Lancie for being a magical god-like entity in Star Trek.
If a civilisation can deal with all the above issues in some magical way, it's hardly a stretch to assume they can prevent neutrons from decaying to protons. Theorethically an element zero isotope which is stable can exist. Which is far more than you can say about FTL.