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In CIV one usually doesn't get all traits (which is very comparable) within one playthrough (at least not so early - looong before game ends).
If there will be ever another playthrough I will not build any Unity-only buildings anymore.
You finish traditions anyway long before end game (crisis).
There are lots of buildings that produce something & Unity at the same time, so no need to give it an extra thought.
I still feel Stellaris lacks some good major concepts to make it a 'complete' game ... a lot of tweaking here and there, whatever one programmer finds currently interesting to do ... but in the greater shape of things ... not so well.
and getting them before the "end" of the game only consistently happens if you have a unity focused build
Now I am at 11% of the necessary 40% and have an Ascendant empire and a big federation to conquest. I assume the current Scourge 'end' game crisis was simply stopped by the Ascendent empire before even consuming more than 3 planets ...
What I want to say is, I expect about 20-30 hours to finish the game from now on if I somehow can get the Acendent empire fight against the federation, else I am not remotly strong enough to face any of the two on my own. So traditions seem be completed automatically no matter if I aim for it or not ...
Looks like this mechanic isn't yet fully tweaked (compare with CIV).
Sure if I speed up conquest over developing my empire, it might look a bit different. But all the traditions and perks do not grant me any significant edge over my neighbours.
I am playing a economic centered pacifist empire, but while this is an interesting choice in many games like CIV or Master of Orion, Stellaris is a simple conquer-it-all game with - sorry to say - no finesse beyond that.
I had hoped that with Utopia, Leviathan and all the released patches since I played the base game the game would have offered some more deep gameplay.
Unity / traditions looked like something that could give non-militaristic empires something to offer, but if every Empire type can finish the complete traditions tree it doesn't matter much and there is still hardly any alternative to total warfare (religious conquest).
Off topic: amongst other things there is no trade/galactic linked economic. Yes I can exchange ressources (like in the stone age) but a connected economy with the rest of the galaxy?
To be fair the big difference there is that a peacefull, non-expansionist empire will get there a lot faster, an expansionist might still work on getting all of them pretty late in the game. So at least in mid- to early late game they DO play a bit different, now that would need to go on into the late-game. Atm, you're right, thats usually the point where the peacefull empire is done with trads and normal techs and transforms to go conquer the galaxy (or the game ends).
Yea, that would probably help alot with the other problems. It could make having good relations to your neighbours actually worthwhile and add some benefits to peacefull gameplay (maybe even a big trading-boost for federations).
Sadly thats a feature (like espionage) thats completely left out, so I guess IF we ever see something like that, it'll be waaay down the road.
A new set of very powerful edicts that cost Unity to enact. The cost is equal to one tradition unlock. "
From Apocalypse DLC. They fixed this issue.