Stellaris

Stellaris

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Unity useful after all traditions researched?
So before reaching the year 2400.00.00 I have all traditions unlocked, all ascension perks assigned.
Since I haven't played for a long time I thought building 1 Unity building per planet is a decent side-plan. Than add some Unity buildings as art pieces and farm producing Unity civics while we at it later etc.

Now long before it is decided if I even survive this game (not to say winning) I question myself: What to do with Unity and the Unity-only production buildings?

Is it relevant for anything else now?

Can I break down all the Unity buildings?
Last edited by Phoenixflieger; Jun 28, 2017 @ 10:40am
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cooltv27 Jun 28, 2017 @ 10:44am 
there is no use for unity once all the tradidtions are unlocked. feel free to tear down all the buildings
Apeironic_Entelechy Jun 28, 2017 @ 10:45am 
Originally posted by cooltv27:
there is no use for unity once all the tradidtions are unlocked. feel free to tear down all the buildings
This. Devs may expand Unity use for other things or they may not. At the moment though it's purely useless once all the traditions have been unlocked.
Phoenixflieger Jun 28, 2017 @ 12:08pm 
OK thx, I see. Can increase energy output instead ...
In CIV one usually doesn't get all traits (which is very comparable) within one playthrough (at least not so early - looong before game ends).

If there will be ever another playthrough I will not build any Unity-only buildings anymore.
You finish traditions anyway long before end game (crisis).

There are lots of buildings that produce something & Unity at the same time, so no need to give it an extra thought.

I still feel Stellaris lacks some good major concepts to make it a 'complete' game ... a lot of tweaking here and there, whatever one programmer finds currently interesting to do ... but in the greater shape of things ... not so well.
Last edited by Phoenixflieger; Jun 28, 2017 @ 12:09pm
cooltv27 Jun 28, 2017 @ 12:10pm 
you should definately continue to build as many unity buildings as possible. getting all the traditions and ascension perks quickly is pretty good

and getting them before the "end" of the game only consistently happens if you have a unity focused build
Phoenixflieger Jun 29, 2017 @ 5:00am 
Really? I mean I finished all traditions long before the end game crisis arrived (which in my experience is long before MID game).

Now I am at 11% of the necessary 40% and have an Ascendant empire and a big federation to conquest. I assume the current Scourge 'end' game crisis was simply stopped by the Ascendent empire before even consuming more than 3 planets ...

What I want to say is, I expect about 20-30 hours to finish the game from now on if I somehow can get the Acendent empire fight against the federation, else I am not remotly strong enough to face any of the two on my own. So traditions seem be completed automatically no matter if I aim for it or not ...

Looks like this mechanic isn't yet fully tweaked (compare with CIV).
Ungenau84 Jun 29, 2017 @ 5:05am 
my midgame is between 2300 and 2350. It's possible to finish alle traditions till 2350, but thats endgame for me ...
cooltv27 Jun 29, 2017 @ 5:23am 
you finished the trees so quickly because you went for a tall empire. tall gets traditions faster than wide does, but wide will more likely conquer the galaxy before then.
In todays dev diary they mentioned that next week one of the things they'll be convered will be something called "dynamic tradition swapping" whatever that is. So that may be relevant to this discussion.
Last edited by Apeironic_Entelechy; Jun 29, 2017 @ 6:59am
Phoenixflieger Jun 29, 2017 @ 8:56am 
So, ok let's see if they change the Unity amount needed to finish tradtions next patch.

Sure if I speed up conquest over developing my empire, it might look a bit different. But all the traditions and perks do not grant me any significant edge over my neighbours.

I am playing a economic centered pacifist empire, but while this is an interesting choice in many games like CIV or Master of Orion, Stellaris is a simple conquer-it-all game with - sorry to say - no finesse beyond that.

I had hoped that with Utopia, Leviathan and all the released patches since I played the base game the game would have offered some more deep gameplay.
Unity / traditions looked like something that could give non-militaristic empires something to offer, but if every Empire type can finish the complete traditions tree it doesn't matter much and there is still hardly any alternative to total warfare (religious conquest).

Off topic: amongst other things there is no trade/galactic linked economic. Yes I can exchange ressources (like in the stone age) but a connected economy with the rest of the galaxy?
Apeironic_Entelechy Jun 29, 2017 @ 10:23am 
Originally posted by Phoenixflieger:
So, ok let's see if they change the Unity amount needed to finish tradtions next patch.

Sure if I speed up conquest over developing my empire, it might look a bit different. But all the traditions and perks do not grant me any significant edge over my neighbours.

I am playing a economic centered pacifist empire, but while this is an interesting choice in many games like CIV or Master of Orion, Stellaris is a simple conquer-it-all game with - sorry to say - no finesse beyond that.

I had hoped that with Utopia, Leviathan and all the released patches since I played the base game the game would have offered some more deep gameplay.
Unity / traditions looked like something that could give non-militaristic empires something to offer, but if every Empire type can finish the complete traditions tree it doesn't matter much and there is still hardly any alternative to total warfare (religious conquest).

Off topic: amongst other things there is no trade/galactic linked economic. Yes I can exchange ressources (like in the stone age) but a connected economy with the rest of the galaxy?
With traditions what matters is in what order you do them, for example an empire that chooses expansions would be quite different from one that chose discovery. Sure everyone will eventually get all of them but that takes quite a bit of time and for the most of the game what traditions are chosen does matter.
galadon3 Jun 29, 2017 @ 10:51am 
Originally posted by Phoenixflieger:
I am playing a economic centered pacifist empire, but while this is an interesting choice in many games like CIV or Master of Orion, Stellaris is a simple conquer-it-all game with - sorry to say - no finesse beyond that.
Yepp, hopefully that'll change but frankly, that will need more then just adding another ending. Stellaris really needs an overhaul of its diplomacy to a point where that is actually interesting and where it makes sense to have good realtions to other people, besides keeping them quite while you conquer on another front.

I had hoped that with Utopia, Leviathan and all the released patches since I played the base game the game would have offered some more deep gameplay.
Unity / traditions looked like something that could give non-militaristic empires something to offer, but if every Empire type can finish the complete traditions tree it doesn't matter much and there is still hardly any alternative to total warfare (religious conquest).
To be fair the big difference there is that a peacefull, non-expansionist empire will get there a lot faster, an expansionist might still work on getting all of them pretty late in the game. So at least in mid- to early late game they DO play a bit different, now that would need to go on into the late-game. Atm, you're right, thats usually the point where the peacefull empire is done with trads and normal techs and transforms to go conquer the galaxy (or the game ends).

Off topic: amongst other things there is no trade/galactic linked economic. Yes I can exchange ressources (like in the stone age) but a connected economy with the rest of the galaxy?
Yea, that would probably help alot with the other problems. It could make having good relations to your neighbours actually worthwhile and add some benefits to peacefull gameplay (maybe even a big trading-boost for federations).
Sadly thats a feature (like espionage) thats completely left out, so I guess IF we ever see something like that, it'll be waaay down the road.
Gabor Aug 14, 2018 @ 3:57pm 
Hi ! New player, Patch 2.1.2. Last Ascension slot blocked, now i can reasearch "Ascension Theory" Society technology. it states : Unlocks a set of edicts called Unity Amibitons
A new set of very powerful edicts that cost Unity to enact. The cost is equal to one tradition unlock. "
Gabor Aug 14, 2018 @ 3:59pm 
Since patch 2.0 I believe.
Originally posted by Gabor:
Hi ! New player, Patch 2.1.2. Last Ascension slot blocked, now i can reasearch "Ascension Theory" Society technology. it states : Unlocks a set of edicts called Unity Amibitons
A new set of very powerful edicts that cost Unity to enact. The cost is equal to one tradition unlock. "

From Apocalypse DLC. They fixed this issue.
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Date Posted: Jun 28, 2017 @ 10:39am
Posts: 30