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Keep in mind as you progress in research/traditions you'll get things that provide you with border range, better habitability, etc. It's not only limited to the bonuses you start the game with.
the main thing to focus on is minerals, only minerals. energy so you dont stay negative for a long time. science can be ignored early game. a fleet can be ignored for a little while as your spaceport is fairly powerful early game.
as for not having planets to colonize, anything above 40 is something you can colonize, there should be a good number of planets that have 60% though. if you continue to have serious problems with it, take the extremely adaptable trait, you can then colonize any world that has no negative modidifers (also, not tomb worlds) from the start
also, what ethics are you using?
If you tend to leave colonization for second half of first century - pretty normal.
No, you don't need to max out spaceports. Early on it's more of a waste of minerals until you reach fleet cap.
Crystal monsters rarely attck. In fact, there are like two stacks of crystals and amoebas that migrate every now and then. Chances of them choosing your system are pretty small.
Pirate event is like 4 ships and a base - 6 corvettes are enough to kill everything. Unless you want them to spawn larger fleets for whatever reason and leave their base alone.
Perhaps. Depends on ethics and your ability to produce fleet.
That what specialization is about, no?
Seems to me, you're trying to build 'tall' and expect to gat a 'wide' empire as a result. Doesn't work that way.
Yellow planets can also be colonized only the red ones are a problem.
In the games I've played so far I hadn't had these problems of missing planets as I one time went robotic and the other time I went Psionic with terraforming first. Thus I could always colonize everything.
Check out this Let's Play by ASpec, using all negative species traits:
http://www.youtube.com/playlist?list=PLcq9DHjo3g0bmgSzQNU0qGc4TLQOF_nFu
https://www.youtube.com/watch?v=_-DjSV1zLyw&index=1&list=PLcq9DHjo3g0bmgSzQNU0qGc4TLQOF_nFu
It's fun to watch, because he purposedly do stupid things or decide idiotically, and still manage to come out decently or ahead. At one point, his economy crashed:
Jointed Federation. Lowered his naval capacity below current. Fleet maintenance skyrocketed. Enegy Credits plummetted. Factories shut down. Mineral storage depleted. Ships capabilities reduced. He recovered, but it was hilarious.
Often repeated: "Should I do this? I should. Am I going to? Nooo..."
Aspec is not purposely doing stupid things. That's him playing normally... Just watch his "Empire Did Nothing Wrong" playthrough he is producing concurrently to see him making all the same mistakes.
The pirates never had a small fleet of 4 corvettes, never. I don't recall what they usually have but 6-8 at least. Yeah it's still not much but again, when you have no production you can't even match that.
I'd be thrilled to have a 40% planet in my vicinity, I'm not being selective I just don't have the choice.
I'll replay until I hit a normal seed, it should be easy to know when I hit one as long as it's nothing like what I've played so far xD
Thanks for the replies, it helped! I don't have to wonder anymore. Still weird I've been so awfully unlucky each game.
I don't know how I thought wander could be interpreted like that...
What galaxy-size are you playing?
This game, like many other 4x games, suffers from restart-itis. You have to keep restarting a new game until you find one with a good start. Heck, Galciv 2 has a restart game hotkey to make this process easier.
I have been in very bad start areas, and only on insane dificulty you can get screwed by a bad start. And probably just because you would have to wait 100 years to pull something out, and thats without cheese moves.
You should probably watch some lets play, i watched some about civ, and it carried on to many other grand strat games.