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Catch-22.
But yeah, terraform is pretty much your only choice for this planet.
I usually just purge everything that stands in my way so i have no idea if thats true.
As the presentients are both accustomed to the system that was there before (and the plant and animal life that thrived in that environment), even if the upheaval and the changed climate don't kill them, it's likely to kill everything they know how to catch/find to eat.
You're the next ice age. :D
That's also why all the tile blockers disappear - they represent dangerous lifeforms and huge sprawling woods/jungles and rock formations, most of which gets flattened either by the process or by your engineers DURING the process to prepare for future buildings, further removing natural environments for the native species.
I either purge them via a long and brutal process as they have their world torn apart.
Or i just colonize the planet after having every hability tech and what not and personally purge them myself. This is what usually since i never realized i could purge the pops by terraforming
...
The more you know,
The last time I played a game with uplifting was around January - at least back then, the uplifting required the presentients to be on a planet you colonised. Having them within your borders was NOT enough.
Can't confirm if they changed that back, though.
Yeah, if your goal is to get rid of them in the end, the humane way would be to purge them manually (think mass executions) rather than terraforming.
Depending on how many tile blockers there are and how good your terraforming game is, terraforming may actually be cheaper though.
Afaik it also doesn't come with the "murdered potentially smart critters" moral outrage. The galaxy treats it as if nature wiped them out - you just nudged that tsunami and one or two of the volcanos along a bit. ^^
As horrible as this is, you could just use console commands to kill one of those pops, and then immediately settle in it's place. You'd have to be fast, though, otherwise the space will just grow back.
Begin by having a colony ship already in orbit. Save the game first and pause at the 2nd of the month (to give you ample time for this).
Select "~" on your keyboard to bring up the console and punch in "debugtooltip". You can repeat this command to toggle it off again when ur done.
Select one pop hover over it with your cursor--note the number that says, "ID". Might say something like, "ID 556076". Just remember this number or write it down.
Now type, "kill_pop [ID #]". The command should look something like, "kill_pop 556076".
The pop will be gone, so immediately colonize the space. You can now both uplift the native species and remove all the tile blockers the usual way.
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Some ppl are super against the console commands because they're immersion breaking, but when the game deals you a completely unfair hand like this, your choices are limited. Hope this helps.
EDIT: I just realized a much simpler way would just be to select the planet and input, "planet_size 20" into the console. That planet size is 18, so this would give you two extra blank spaces to settle and grow.
If you have just Synths then it would be easy as if I'm right Synths can colonize anywhere
Thanks for the help though guys!