Stellaris

Stellaris

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MrGowdy May 22, 2017 @ 10:12am
How do you deal with uprising / unrest when conquering the galaxy?
When playing as Hive Mind / Swarm, you can only cede planets, this means they come under your control. At this point populations start being purged/eaten/killed off right away. It takes ~10 years or so for this to complete. It seems VERY common for these planets to revolt which gives them a massive army that always destroys your local standard defense. It's not realistic to conquer 10+ planets and have to keep a massive army on each of them for 10+ years.

I'm curious how people deal with purging the galaxy? It seems very annoying to have planets randomly flip back to another faction during this time period....
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Showing 1-9 of 9 comments
Apeironic_Entelechy May 22, 2017 @ 10:17am 
Conquer what you can hold, if you're having trouble holding the land you conquer then build more armies, conquer less, or both.
galadon3 May 22, 2017 @ 10:25am 
As soon as you got the bio-ascension path, nerve-staple them
just keep one of your dozens of 12-20 man assault armies on their planet. Even if they revolt you put them down.
Tiitinen May 22, 2017 @ 10:40am 
Originally posted by PerfectXtreme:
When playing as Hive Mind / Swarm, you can only cede planets, this means they come under your control. At this point populations start being purged/eaten/killed off right away. It takes ~10 years or so for this to complete. It seems VERY common for these planets to revolt which gives them a massive army that always destroys your local standard defense. It's not realistic to conquer 10+ planets and have to keep a massive army on each of them for 10+ years.

I'm curious how people deal with purging the galaxy? It seems very annoying to have planets randomly flip back to another faction during this time period....
Just give em a high standard of living atleast until they calm down and just give em the limited military service and spam them to keep their own people in line. Unrest's strength is rather dissapointing imo. Police state civic helps and the Harmony tradition tree has some perks that help as well. Regional governors also reduce unrest.
Last edited by Tiitinen; May 22, 2017 @ 10:40am
MrGowdy May 22, 2017 @ 12:36pm 
Do people really maintain 100's of assault armies? I have 1-2 fleets of 6-10 units that is typically more than enough to take out any planet.

Energy is a MASSIVE issue if you maintain more than I have. Several major fleets + armies eat up a lot of resources that you simply cannot have unless you "cheat" with mods that provide a lot more energy sources than vanilla.
northernwater May 22, 2017 @ 1:27pm 
By mid to late game you should have very large mineral production. Also, i just trade for minerals as needed with a huge energy income.

In my current game(at year 2440) I have 260K fleet and about 200 armies with no problem in minerals and energy. I have about 10 sectors half of which are maxed out in energy and minerals so I could get theirs as needed.

Of course I consumed 2 FEs and they gave me a big boost once I got the unrest down. They are very rich planets.

My armies are almost all Xenomorphs with Xeno Calvary attachments. I build them on planets with mil academies.
Last edited by northernwater; May 22, 2017 @ 1:30pm
Originally posted by PerfectXtreme:
Do people really maintain 100's of assault armies? I have 1-2 fleets of 6-10 units that is typically more than enough to take out any planet.

Energy is a MASSIVE issue if you maintain more than I have. Several major fleets + armies eat up a lot of resources that you simply cannot have unless you "cheat" with mods that provide a lot more energy sources than vanilla.

For starters, Hive Mind is very different from the other governments... you are basically going to be hampered in diplomacy all game long. So you need to rely more on a stronger than usual military. After all, you're usually going to eat or purge everything you could peacefully take over. Thus you need to expect more revolts, and have larger-than-usual numbers of armies. One or two fleets of 6-10 units is pretty weak no matter what your playstyle and what period of the game you're in.

Secondly, energy shouldn't be quite such a big issue if you are capable of taking these planets in the first place. Either you have decent energy, or decent mineral output to be in such a spot. So you could always trade minerals for energy if need be, then disband some armies once the unrest is done and you want to consolidate.

Third, if you are taking planets with massive populations, then that means massive numbers of tiles. For such a big reward, one might expect a good deal of unrest, even before you start eating or purging.

Fourth, what exactly is 'local standard defense' from the original post? If you mean the militia units that form from the local population you have controlled, then you're somewhat relying on a very dubious defense force to begin with. Those militia are good for stopping a single enemy army or two from ninja-ing a planet invasion, but to rely on them to be a major fighting force is to rely on incredibly weak units to maintain peace against a massive rebellion.
paugus May 22, 2017 @ 1:55pm 
I deal with unrest through a combination of defensive armies and governors, and occasionally my ethics or policies (like utopian abundance). Never have much of an issue.
Red Dox May 22, 2017 @ 2:16pm 
As devouring swarm, I just keep 12 armies on conquered planets until they are devoured. Usually that is enough to stomp any rebellion from my food. Yes, especialy early on occupied planets for 10 years with a 12 army garriosn each, will drain your ressources. But It might be wise to just take a suitable number of planets then, and not max out the warscore with 10+ planets.
If you have build a Empire with perfect infrastructure that can take a higher toll, you can also occupy more planets at once. I think my max. number was 18 planets from two wars at once and one primitive civ new to my territory. And I still made profits out of my three sectors with just "normal" taxes instead of squeezing them for everything they have.
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Date Posted: May 22, 2017 @ 10:12am
Posts: 9