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Hello! Cattle Country will be back for Steam Next Fest on Feb 24th!
The horse IS slightly faster than walking on foot, but we're still taking feedback on board so I'll make sure the devs see this :)
Hope that gets fixed! The game looks awesome. Very saturated in color but I like it like that haha
System.FormatException: The string was not recognized as a valid DateTime.
location: CattleCountry.TownNPC.MakeIn5truction(String time, Int32targetNode, ActionTypes currentAction, ActionTypes destinationAction, AnimLi5t destinationAnimation, Action instructionStartCallback, Action destinationCaIlback) inside: line:84
location: CattIeCountry.TownNPC.LoadNPCDayO inside: line 3837
location: CattleCountry.Game1 AddNPC50 inside: line 1 1109
location: gameTıme) inside: line 1061
location: CattleCountry.Game1.Update(GameTıme gameTıme) inside: line 1580
location: Microsoft.Xna.Framework.Game.TıckO
location: Microsoft.Xna.Framework.Game.RunLoopO
location: Microsoft.Xna.Framework.Game.RunO
location: args) C:Wser5XtmcbXDocument5XCCFNAXSouthwe5tWorldXSouthwe5tWorldXProgram.cs inside: line 69
Edit:
I have tried to translate the error message from turkish as best as i can.
Speaking of passing out, I noticed that the sprinklers don't water in the morning if you pass out the night before.
This isn't a bug, just some feedback related to stamina. I keep running out of energy and passing out (despite having ample food) because the stamina meter is just not obvious enough for me. Topdown 2D farming sims are one of my most played genres, and I haven't had any problems with stamina management before. But, I've passed out three days in a row in this demo, so maybe moving the bar somewhere more prevalent or having a better warning system before passing out would be helpful. Thank you!
The game seems really cute so far and I'm super excited to have found this demo during NextFest so I can add it to my wishlist.
Howdy! Appreciate ya takin’ the time to share your thoughts. We’ll definitely be making the low-energy warnings, like the energy bar blinking and some sound cues, more noticeable so folks don’t keel over unexpected-like. We'll also take a look at the hoedown bug too! Mighty glad you’re enjoyin’ the demo, and we sure do appreciate the wishlistin’!