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Comments on Renown recovery rates:
I guess it would be 'appropriate' to lock items to dead heroes. But, in this hard times we're living, maybe swapping them around is more gameplay-friendly :) I think that allowing to swap items in both Roster and Hero-Details screen is the way to do it, in any case.
Finally, please allow us to scroll back ('left') from the first (lowest-rank) to the last (highest-rank) item. In the last battles, you typically wanna check your highest-rank items, and starting from the first item takes like 30 clicks...
EDIT: Here's the accurate Renown recovery per-rank
So, losing a high-rank hero is more Renown costly. Disposing of low-rank heroes, up to r5, is actually worth it!
I also found the inconsistency about items and dead heroes a bit disturbing but as long as we don't have a way to acquire desired items it might make the game even harder to lock out the dead heroes' items.
I also agree with Aleo that overviewing the items is currently quite painful. Once again having a way to recycle the unused ones (apart from a funeral) would change things here.
I think we should change it to (rank-2)*5. That would make the chart (including recruiting costs):
One other (small) thing: I wish you didn't entirely remove the heroes sent to Valhalla from the Roster. I suppose that in the future, you might wanna keep stats for each hero's performance (Kills, dmg dealth/taken etc).
Maybe it's just me, but I always thought it felt appropriate to lose access to the item the character was carrying when they died. We are getting buffs to renown gained with the new funeral system (and new 2nd wave battles), which will make leveling replacements characters easier. Something should be lost when a character goes down (plus, there is usually a deluge of items to contend with anyone).
It would prevent situations where you just remove the item the character was carrying and replace it with something you never use, as a backdoor way of just selling off items you never use.
Plus, the item sometimes makes the character (or at least affects the build). Once I've starting building a character with a certain item in mind, it kind of feels weird passing it off to another character, kind of like it wasn't theirs. (If I acquired two of that item, though, maybe that's a different story).
Also, what are we, barbarians? Looting spoils off the dead!? Bolverk maybe, but we're all civilized, right? (joking around, though)
Anyway, those are my thoughts on the subject. For the first several days, I was working under the assumption that you lost access to items when a character died. Maybe that way of handling it feels more correct, in a way, because that's how I was originally operating.
Funeral Renown is:
The last column is the Renown "balance" if you burn a dead hero with item and then recruit and promote a fresh one to the same rank as the deceased one. Evidently, recruiting and promoting "expendable" heroes of ranks 3-4-5, only to Funeral-ize them with items is... OK