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Yet, I also felt that part one was much tighter and straight forward - overall a more refined experience. Even if part two is the classic cliffhanger, you could've ended some subplots and fleshed out others more. There were so many interesting ideas like the horseborn, the old forest, or the kragsmen that didn't receive the necessary gametime to fully unleash their potential. So TBS2 was simply too short.
Gameplay-wise I also felt overloaded with characters and special abilities (at least with Rook). Which resulted in me feeling forced to play certain tactics. I realy hated to have to take the horseborn with me on certain battles, or that Bolverk's party was so limited. Not even a single archer (why didn't you make the bandit archer a possible candidate, forgot her name).
On the other hand, with Bolverk's party you realy made me feel the hard long march and some of the battles inside and after the cave tunnel were realy challenging on hard. The Ravens realy grew on me on this journey.
I agree with most of the criticism for the caravan system. So often I felt like "WTF, so 10 bandits just robbed my 500 clansmen of all supplies?!". Also while I like the idea that your decisions have consequences you have to live with, there were some moments you could have intervened to prevent a certain result. For example when you pick up the starving clansmen and a little later the kid steals rations. One wrong word and they all get banished for ever with no other option afterwards. That just felt limiting and unauthentic.
I did miss the second wave option from part one and the overall feeling of "fack it, let's break some more bones". But it reflects that TBS2 is all about being on the run.
I end with a short round-up on things I loved in TBS2:
- Rook+Odd, Bolverk+Folka <3
- Bromance moments with Rook, Iver, Hakon
- even more impressive landscapes and visuals
- much more diverse battles and enemies
- great take on "you can't help everyone"
And Rugga was completly right: I only ran after the horseborn to save Oddleif, which was a stupid tactical decision. And I only sided with the king because I didn't wanted to fight my homie Hakon. Well done Stoic!
- TBS2 is a second game, it doesn't have the oomph the novelity of the first one had
- TBS2 is a second game in a trilogy, it's bound to be a bit underwheling story-wise, with multiple loose ends and characters splitting up
- combat was somewhat improved
- renown system not as annoying as earlier, you still don't get enough to level your party to max, but you don't have to
On the other hand, in TBS1 I was struggling to get supplies, but here, I was overflowing with them, and your caravan matters even less.
What I also disliked is that you could put a lot of renown in a single character (Iver, Eyvind, etc) and have them taken away from you.
Though I will say I thought it strayed pretty far on the side of easy. Despite dumping food all over the place when it came to the waterfuall and the dredge, I still had 26 days supply left afterward. On the second play through, I just didn't buy supplies until after I did the massive supply dump, and I had 16 days of supplies left. I couldn't figure out why, after having to plot so hard at supplying my caravan last game, Somehow I was living in the land of plenty. I mean, I figured the south was less pressed by dredge, but I shad more food than I could eat before I even went to a market.
I also didn't find the last game paricularly hard. And I say this as someone who plays RPGs, but doesn't consider herself particularly good at them. I actually even mastered that game on hard: it was all a matter of knowing when to hold'em and when to fold'em in battle, so to speak. It wasn't difficult at all until the final battle. That was was punishing on the hard difficulty and required me to go read strategy guides.
So, anyway, I liked the story with 2 minor quibbles that I've come across so far, I liked the nex characters, I liked trying to manage the huge party.
I disliked the lack of caravan management in this game. There was a good idea in training fighters, but the fighters didn't seem to do anything for you other than to eat more food. That felt like a really poor investment when last game I wished I could have trained more fighters to contend with the dredge. And, like I said, the food was ridiculously plentiful (or mayabe the people just ate less for some reason). I would have preferred the previous system of fighter battles with the additional choices from this game of training clansmen and having clansmen forage. Then I think it would have been balanced. If anyone tells you Banner Saga 1 is too easy, tell them to go play Oregon Trail to the end of the trail and see if they still think Banner Saga is hard.
I did like the varations of batle set ups in this game and how the landscape was worked into it to make the fights feel more unique and allow for a variety of strategies.. I liked the new character classes, although with so many different powers I wish that I had the ability to move and then guage if a target was in range for a special attack or not. I had a lot of problems with the horseborn trying to pull off their special moves. It seemed like I would be too close or too far away all the time. Mostly I just want the abilty for any unit to continue walking if they haven't made an attack yet.
Alright, my story quibbles:
1) the woman who follows Bolverk around and tries to steal his food in the middle of a blizzard no matter what you choose to do. It seems like the Bolverk thing to do would be to drive her off/kill her from the beginning. It just doesn't make for drama when someone used to beating the crap out of other people and who is trying to survive in difficult circumstances sees that he's being followed that he doesn't drive off or kill the follower.
2) Canary and her herd. I've outlined my issues in the thread about Canary and her herd. But for short: you're forced to take her along despite the fact Tryvaggi prophecied about her, your other horrseborn are uncomfortable about certain herds and wont explain their own history of why they might not be happy, and she frickin' attacked you for trying to cross a bridge and be on your way. I've left people to starve in the cold for much less. There's no way I'd let her travel with me, that would mean she'd be inside our defensive ring when we set camp and I don't trust her a jot. Why can't we really tell her no?
ETA: I forgot to mention the one on two with the dredge slingers over the deer. I liked the idea since it tied into Banner Saga 1 so well. I was just disappointed by the execution. I wanted Alette to leave the fight. She didn't want to steal their deer. As mentioned above, I was swimming in food. And the dredge didn't seem to be attacking her. I didn't see any reason she couldn't have just left them to their deer. I spent many many many terns taking no action in the hopes that this would allow me to get out of this fight, but such was not the case.
BUT.. my first problem was clear right from the beggining.. the clansmen,fighters etc. dont make any difference at all.. which make zero sense in the overall plot of the saga... I just let everyone die when I ran out of supplies..better to upgrade my heroes with the little renown i have..
next thing was that (although the reinforcements are cool and all) the endless mode battles aren't clearly announced.. i had no idea there will be wave after wave comming and never stop.. of course i wiped multiple times because of that..
and finaly my biggest problem with banner saga 2 is the overall plot integration.. it was really annoying me that i was forced to join Juno in her crusade to save her and her lover from the Serpent (btw. the coolest character)...
like seriously.. a stup1d f4ck1ng love story is behind this apocalypse, destruction and dying? And at the end she tells me to wait if they succeed? I wanted to kill her the entire journey.. or at least get rid of her and her nonsense.. but i was forced to follow her every decision and mood change..
it PISSES me off immensely that all the decisions i have made had no impact on the overall story at all.. in the end i still have to just wait for two side characters that took my RP character away from me and forced him to fight a pointless battle i purpousefully did nothing at just to see if Eyewind (or whatever his name is) and Juno finaly die..
im just sitting there like wtf... Ingver even heard they are behind all this bs and still had to blindly fight because .... because.. i dont f4king know.. i am really p1ss3d.. and the ending sucked balls..that wasnt an ending at all.. more and more questions,no new answers just clarifying that it really is a love story plot between two annoying characters that are also absolutely useless in battles
These are just my immediate thoughts and maybe there is more to my dissapointment than this but it just came to my mind.. i just ended the game and unfortunatelly dont see the point of returning for another playthrough..
Like, of these 4 choices, these 2 will end the conversation outright, this one may lead to a fight and finally this one will continue the conversation.
The choices at this point, are not clear enough to decipher what it could potentially lead to.
The player imho, should be given more tools to decide on which choice to take.
Also, the barricade mechanic,imho , too was a pain and it meant having to take the long way around to hunt down the enemy. A better way to do it would be to give the player the option to choose where they want barricades.
The genre of The Banner Saga is not easy to specify. I think some of the game's features have been miscommunicated (by reviewers, players and --to some extent-- the devs too) and thus some players end up not liking it, mostly because they expected something else.
-- They say it's an RPG. Yes, in part, but it's not like Skyrim where you can go about doing whatever you like, killing whoever you (don't) like etc. Its only RPG-related aspect is that you can promote your heroes and give them items and extra abilities. So in The Banner Saga, you are cast into the roles of fixed characters, whether you like them or not, and follow a predefined story with a few branching options.
-- They say it's a strategy/caravan-management game. Well, there are strategy elements (mostly in the tactical combat though) and there's surely a caravan. But, managing the caravan is far too simple for the game to be called a caravan-mgmt game. Not to mention that the caravan's welfare only marginally affects the story...
In this sense, I'd say TBS is more like an adventure game with tactical turn-based combat. Not at all a strategy RPG hybrid or something...
Yes. What is not entirely clear is Canary's role in this betrayal.
Very well writen! +100