Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Yeah, "death" in battles is pretty tough to avoid on harder difficulties. The "dead" unit is really just injured and receives a strength penalty in their next fight. Different units receive different penalties - Varl typically receive a -6, humans usually around -4, and weak archers only about -2. There is some difference between games in how injury is handled though - in BS1 each day that passes heals one injury point. In BS2 the only way injuries can heal is for the caravan to specifically stop and rest a day (though usually between chapters all injuries are healed).
After choosing to kill the Eyeless forever, I basically charged everyone to chop the Eyeless into tiny little pieces haha.
thinking about it, since this fight is objective-based (kill eyeless, battle over) probably doesn't work as well as going straight for eyeless and maybe using dytch + zefr to get around the map and go for the kill? maybe even use krumr to accelerate that process
ps. did this on hard difficulty. anyone got a more solid strategy?
Oli's very useful as well, being the only ranged fighter. Everytime I chose to fight the second phase of the battle, it was that drunken guy who always makes the finishing blow on Eyeless.