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Say you buff an archer with 8 strength. On this archer's turn, if you attack a strength 10 enemy you will gain +1 damage, or +3 damage on a strength 14 enemy. If you aim for a foe with 9 or less strength, you don't gain any benefit.
In order to use it you have to do a normal red (str) attack you should see the damage at an elevated level when attacking with the character to which the buff has been applied. Easiest to put on an archer after they have taken a hit, but if they die then the buff is wasted, and it only lasts until the bards turn comes back around.
That.
The idea is to use it on a maimed ally, who is otherwise incapacitated, for one (last) heroic attack to "clip" an enemy bruiser's STR.
Personnally, I just advanced Aleo's turn with Iver so that he would play before Eyvind, buffed Eyvind (8 Strength) and attacked a Strength 18 Warhawk = objective done on first turn with no damage thanks to positioning everyone in the back row.
While im at it I also can't do the trainer killing bolverk because he's too strong. He's lvl 8 my other guys are 3-5. AgIn poor design poor thought process by devs
Edit: done attacking the guy wiht 18 strenght with eyvin.
Be careful: This buff only works for regular STR-attacks (not "active abilities" that do STR damage, e.g. Warhawk's Tempest etc.).