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Yes, 2 varl, 2 ranged and 2 melee human sounds like a good all-around mix. But, you will find that certain parties are obviously OP in specific boards. For example 6 varl parties in open boards (with no obstacles) can easily wipe the field in a couple of rounds. Menders are extremely useful too.
Aleo is an interesting hero to have around, but definitely not a must have. There's far better heroes to bring: damagers, tanks, support. The other Skald hero, Sparr, has a more tasty ability that can be handy in various situations; plus, the caravan Sparr is in has fewer heroes, so you kinda have to bring him to more than a couple of battles.
Anyways, try not to be too reliant on a single "ideal" party composition. If you have a rough idea as to what enemies are going to spawn, modify your line-up so that you can get the most out of your heroe's perks and abilities. As Aleo has said, varl are in general very powerful, but can't move very far, so its best not to get them stuck in obstacles or pit them against Horesborn. Some Spearman have a bleed ability which are good against dredge slingers and horseborn.
The point is, don't be hesitant to ditch your usual few heroes to try some new composition strategy.
I just finished the game and used Aleo almost in every fight. You can't call epic a battle without a bard.
Much obliged!