The Banner Saga 2
RIP Dec 26, 2016 @ 4:36am
Why is Nid plain better than Oddleif, her master ;(
Nid has 8 armor, 10 strength. Oddleif has 9 armor, 9 strength. I mean, they are archers. The most important stat for ranged dealers is the damage output, right?

I don't see any reason to use Oddleif over Nid now, unlike Saga 1 where their sklils weren't teachable..
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Showing 1-15 of 17 comments
Giopeppe Dec 26, 2016 @ 7:59am 
a) It's also a matter of progression: they don't start the same, so it depends if you want a Rank3 Rain of Arrows from level 5 or wait to level 10.

b) You could have two abilities, so with Oddleif you could have Slag & Burn and RoA, with Nid you can't, so it's a bit different in terms of strategy.

c) Odd has more WIL.

d) Not every time higher stats are necessary better, because you need more points to cap them and choose the talent, so it depends on playstyle.
Last edited by Giopeppe; Dec 26, 2016 @ 8:00am
Aleonymous Dec 26, 2016 @ 3:21pm 
One point of max-STR doesn't make so much a difference, imo. Nid's first ability is very powerful (increased Puncture range), but Odd's traps are the true game-changers, when properly used.
Nafeij Dec 26, 2016 @ 5:49pm 
If you're talking about max-stat, rank 10 Nid and Oddleif, then yes, Nid is arguably better. But it's insignificant on the order of less than one stat point (+1 Willpower vs +1 Strength). In game, lots of other factors come into play (pun intended) such as adding to talents and factors which are mentioned above.
Aleonymous Dec 27, 2016 @ 3:20am 
Speaking of Rank 10 Nid-vs-Odd, I think it's kinda unfair that heroes can "master" (get to Rank 3) their second ability as well as their first...
RIP Dec 27, 2016 @ 3:29am 
Originally posted by Aleonymous:
Speaking of Rank 10 Nid-vs-Odd, I think it's kinda unfair that heroes can "master" (get to Rank 3) their second ability as well as their first...
Ikr Although it does feel fun to be able to adjust characters in various ways, being able to learn skills from other characters kinda kills those who deeply depends on their abilities for a cost of their stats, like Gunnulf or Yrsa. I hoped it would be more like the case of Rook or Ludin, who gets their own unique skill.
And yes, lv.10 was my standard cause I'm trying to min-max my caravan atm.
Nafeij Dec 27, 2016 @ 3:48am 
Yeah but the alternative is to allow continued leveling of first abilities. Imagine how fun a Rank 6 Cull the Weak/Overwatch/Tempest/Axe-Storm/Stone Wall would be!

Now that I think of it, that's probably why the devs chose to do abilities the way they did; some abilities would be tricky to scale (Forge Ahead for instance), while others would just be faen overpowered and a nightmare to balance.
Aleonymous Dec 27, 2016 @ 3:58am 
There were many ways to go about this, but most of them would require for the design of more ability ranks... I liked how some abilities worked right with the "character" of each hero in Saga1. Saga2 had many cool new abilities, but second abilities on a bunch of heroes kinda overshadowed their prime ability; Iver and Hakon are prime examples (they are much better with Tempest).
RIP Dec 27, 2016 @ 4:05am 
Originally posted by Aleonymous:
There were many ways to go about this, but most of them would require for the design of more ability ranks... I liked how some abilities worked right with the "character" of each hero in Saga1. Saga2 had many cool new abilities, but second abilities on a bunch of heroes kinda overshadowed their prime ability; Iver and Hakon are prime examples (they are much better with Tempest).
Can't argue with that since those two are my main Varls.. :)

I liked the case of Rook tho. I love his second ability, but his first ability is still useful, and he is unique in his own way since his skills aren't mixed with others. Mixing skills works cool on some characters, but I lmao-ed when I saw Egil throwing his swords at enemies like a boss, calling it Throwing Axe.
Last edited by RIP; Dec 27, 2016 @ 4:09am
Nafeij Dec 27, 2016 @ 5:36am 
Originally posted by Dr. Doc:
Egil throwing his swords at enemies like a boss

Someone should make a gif of that
Last edited by Nafeij; Dec 27, 2016 @ 5:37am
Giopeppe Dec 27, 2016 @ 9:35am 
Yeah, I didn't like throwing axe being available to other heroes, but loved running through, since I've always missed backbiters' ability.

Guts is awesome too.
Aleonymous Dec 27, 2016 @ 3:28pm 
Aye, Guts is the best. StoneWall is the most useful. Throwing Axe is the most annoying. Run Through and Bloody Flail are just OK :steammocking:
Nafeij Dec 27, 2016 @ 3:48pm 
@Giopeppe Since we're on the subject: Guts is literally better than tempest. The in-game description is misleading; it's 1 + STR damage, not 1 STR damage
Giopeppe Dec 27, 2016 @ 6:20pm 
Which one? I seem to remember that saga2 description was consistent, while Saga1 not, but this should be fixed in the current build.
Nafeij Dec 27, 2016 @ 7:22pm 
Seems to be fixed in current builds, just update the wiki

Edit: Done!
Last edited by Nafeij; Dec 28, 2016 @ 4:20am
Aleonymous Dec 28, 2016 @ 2:36am 
Originally posted by Giopeppe:
I seem to remember that saga2 description was consistent, while Saga1 not, but this should be fixed in the current build.
This...
Originally posted by Nafeij:
Seems to be fixed in current builds, just update the wiki
...and that!
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Date Posted: Dec 26, 2016 @ 4:36am
Posts: 17