Homeworld: Deserts of Kharak

Homeworld: Deserts of Kharak

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rman88 Jan 22, 2016 @ 8:15pm
Plot holes the game.
after playing it for a while, i was going to make a review for this game after i finished it. but i just cant help but voice my opinion on this. as it has been bugging me the entire time i was playing it. and that is the many plot holes and inconsistency that i been finding.

you see homeworld had a very interesting theme. the idea was a race of people who found a wreck and a map. they thought this was a map to their "homeworld" and created a mother ship in order to find it.

but after they tested the hyper drive they broke a long forgotten treaty which killed their current world. a treaty they had long forgotten about. and they left to find this homeworld of theirs. and in turn it was a road trip game. where you explored and meet new people and races. but the key ideas was that no one knew anything about what was going on outside of the main planetary space.

now in game it is clear that the main bad guy fraction. which looks to close to the vagers from home world 2. they knew about this treaty. and they knew that if they did not follow it they would be wiped out. which apparently everyone just wrote out as an evil cult that was trying to stop progress instead of you know saving everyone.

let me be honest hear. they should not even exist. as even if their warnings were ignored. their should have been some record of this in the original homeworld. someone to go i told you so. that they knew this was going to happen. but it was never addressed. as it did not exist until this prequel was made.

but thats not even the worst thing i seen. the tidan makes a cameo appearance in this game. why in gods name would they be in this game? it makes no sense as they were sent off alone to this exile. and add into that the fact that no one knew they existed until they burned the planet to the ground. only adds to the plot holes in this game.

they should have went with the original shipbreakers idea. where you were some sort of mercenary trying to break up ships for profit. fighting pirates, other ship breakers, drones, and anything else they could think up. until your crew finds the hyper drive and the map.

as it should have been like homeworld 1. where your trying to establish a world by doing a road trip game. not like homeworld 2 where you have a set goal in mind as you set off to do it. as this world was never really established. i still know very little about the clans or anything else. and their are very little interaction between groups. mainly just go around killing everything until you win the mission. hell i think the first game told me more about this ripoff of dune then this game.
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Showing 16-29 of 29 comments
You're probably right, when I've seen that video of ships encountering Kharak and vanishing mid-course, I just thought "What the hell?". And it makes sense why Rachel said ships were INTERCEPTED by artificial quantum waveform. It's known that Second Core was used as a power source for first Hiigarain city on Kharak, built below Khar-Toba wreck using its materials, but then for some reason Second Core failed and the city was abandoned. I wonder whether the anomaly started when the Second Core failed, or even before that?
As for the Taiidan, it was clearly known that Hiigaran Empire possessed the Second Core, they were ordered to surrender it, but they didn't and secretely took it to exile in Khar-Toba. Were Taiidan that numb to not guess what caused the anomaly, or they had no way or wish to extract it?
Mistfox Jan 23, 2016 @ 2:31am 
Anti, IIRC, the long jump drive IS the progenitor core or one of the 3 parts.
DarthHammer Jan 23, 2016 @ 2:44am 
Originally posted by Divayth Fyr:
You're probably right, when I've seen that video of ships encountering Kharak and vanishing mid-course, I just thought "What the hell?". And it makes sense why Rachel said ships were INTERCEPTED by artificial quantum waveform. It's known that Second Core was used as a power source for first Hiigarain city on Kharak, built below Khar-Toba wreck using its materials, but then for some reason Second Core failed and the city was abandoned. I wonder whether the anomaly started when the Second Core failed, or even before that?
As for the Taiidan, it was clearly known that Hiigaran Empire possessed the Second Core, they were ordered to surrender it, but they didn't and secretely took it to exile in Khar-Toba. Were Taiidan that numb to not guess what caused the anomaly, or they had no way or wish to extract it?

Perhaps, since the Taiidan never had a core in their possession, they didn't realize that the energy readings from the Khar-Toba were from a core. And the behavior of the Second Core in DoK is not something that has ever happened in the rest of the Homeworld series, so it is possible that the energy readings it is giving off are different from the normal readings produced by a core. In that case, even if the Taiidan did know what the energy signature of a Hyperspace Core was, they would be thrown off and think it was something different.

As for being ordered to surrender the core, perhaps the Bentusi thought it destroyed when the Hiigaran flagship was crashed into the Angel Moon. After all, the First Core was blown to pieces by Bentus's sacrifice. Its even possible that the crashing of the flagship into the moon was done to make the Bentusi think the core was lost, so that they could smuggle it away.
Mistfox Jan 23, 2016 @ 2:47am 
"the First Core was blown to pieces by Bentus's sacrifice"

Was this ingame or external sources? IIRC blowing up the Great Harbor Ship didn't destroy the core, just left it floating in debris after the energy pulse blew up the Keepers as well.
Last edited by Mistfox; Jan 23, 2016 @ 2:48am
Yep, the Great Cores are practically indestructible. Think about it, the Bentusi blast destroyed the otherwise invincible Keepers, yet the First Core survived, was retrieved by Hiigarans and integrated into Sajuuk.
Guy Jan 23, 2016 @ 7:56am 
I don't know about anyone else, but those "battlecruisers" people keep talking about look more like frigates to me.

Originally posted by Mistfox:
Kiith, my point was that they went ga-ga over a transport ship when a battlecruiser was passed by without a comment. As for phasing, that would make the ship even more likely to be functional as it literally appeared inside a rock tomb, unless for some strange reason the phase jump removed all the rock around the ship but decided to leave the rock inside the ship.

I mean, look at it this way, would you be more impressed with a navy frigate from any current navy or a container ship? The Khar Toba would have made sense if it was the only ship excavated on the planet, that would be the missing link to a starfaring past, but when they started throwing in wreck after wreck, the only way the Khar Toba would have been a missing link is if everyone was blind.

The Khar Toba was special. Until they made so many "Khar Toba"s that it lost a lot of the significance. I saw a Hiigarian Battlecruiser, a Destroyer and a Taidan Carrier. If someone doesn't know that their species originated from space after all that, they got a few screws loose.

Those things don't look like battlecruisers, they're not big enough. They look more frigate in size, maybe destroyers. They also only slightly resemble Hiigaran frigates in shape and nothing else. Their weapon lay out is completely different and judging by the colour schemes matching the Taiidan carrier, they could of been Taiidan ships sucked into the planet.
Kurayami Jan 23, 2016 @ 8:10am 
Well it wouldnt be much of shipbreaking game without ships right?) Though ships in tombs are impossible for HW since if there was no space for jump ships would just desintegrate (lost my first PvP battle like this) on exit plus Kharak is in the middle of the nowhere on the outskirts of known space - aside from Tyranic which were tasked with keeping an eye on kushans and they clearly dont have that much ships to spare. Whole "Taiidan satellite" should be nonexistent since Taiidan used Tyranic raiders to appear "clean" before galactic council - that is not to mention how the hell it crushed?
GepardenK Jan 23, 2016 @ 8:37am 
The Gaalsien was already mentioned in the original HW lore as doing sabotage attacks on the mothership construction, so they clearly had something against leaving Kharak even in HW1. It's actually mentioned that all Kharak religions was fundamentally against spacetravel (believing Sajuuk would punish them if they left Kharak), it was just the Gaalsien who was the most militant about it.

The point is clear, already from HW1 lore, that the exiles knew about their Homeworld and the treaty disallowing them to ever use hyperspace again but that after generations on Kharak this knowledge turned into myth and religion

I quote:
"Certain acts of sabotage during the construction of the Mothership seemed to be Gaalsien-inspired, and it’s likely that even today there are families secretly aligned with the ancient religious kiith."
Last edited by GepardenK; Jan 23, 2016 @ 8:41am
Kurayami Jan 23, 2016 @ 8:44am 
Originally posted by GepardenK:
The Gaalsien was already mentioned in the original HW lore as doing sabotage attacks on the mothership construction, so they clearly had something against leaving Kharak even in HW1. It's actually mentioned that all Kharak religions was fundamentally against spacetravel (believing Sajuuk would punish them if they left Kharak), it was just the Gaalsien who was the most militant about it.

The point is clear, already from HW1 lore, that the exiles knew about their Homeworld and the treaty disallowing them to ever use hyperspace again but that after generations on Kharak this knowledge turned into myth and religion
I find it strange that they somehow lost this knowledge considering a very high tech level of both initial settlement and northen cities - this was never mentioned. As for Gaalsien - its one thing knowing that going into space is forbidden but knowing about Atmospheric Deprivation Weapon is different matter - those were never used before obliteration of Kharak.
GepardenK Jan 23, 2016 @ 8:47am 
Originally posted by Kurayami:
I find it strange that they somehow lost this knowledge considering a very high tech level of both initial settlement and northen cities - this was never mentioned. As for Gaalsien - its one thing knowing that going into space is forbidden but knowing about Atmospheric Deprivation Weapon is different matter - those were never used before obliteration of Kharak.
Remember that Kharak went through a massive "dark age" period before the age of reason began and technology reemerged. The heresy wars was won with the invention of gunpowder after all

EDIT: Invention of explosives (not gunpowder specifically) and Steam power (that they used to make primitive vehicles of war)
Last edited by GepardenK; Jan 23, 2016 @ 8:52am
Antisymmetric Jan 23, 2016 @ 1:12pm 
Originally posted by Mistfox:
Anti, IIRC, the long jump drive IS the progenitor core or one of the 3 parts.

Yeah its a sub system of the larger core, making it not the progenitor core and only a fraction as powerful.

On another thread they had a much better explanation than me and I think they were right. From the game after the Khar-Toba lands in Kharak they use the hyperspace core to power their settlement. This created a hyperspace anomaly that pulled passing ships into it; the area is no longer traveled because it got a Bermuda triangle like reputation.

To future expand on their idea Rachel’s brother said the Gaalsien got their hands on a WMD I think this explains the Taiidan carrier. The Taiidan detected the hyperspace core signature and like in the first game sent a fleet to use an Atmosphere Deprivation Weapon (ADW) on Kharak but the fleet was pulled in by the hyperspace anomaly and destroyed. Over time the area got a bad reputation for ships disappearing and became isolated. After that, Kharak was basically forgotten and the hyperspace core eventually ran out of juice. The Kushans were forced to migrate to the polls and lost all their knowledge and tech because of the lack of resources to educate and create infrastructure. Fast forward to the Heresy wars the Gaalsien find the Taiidan carrier and the ADW in the desert and it reinforces their religious dogma. No one on Kharak puts all the puzzle pieces together because it would seem that individual Kiithid hold little parts of the story and no one is sharing notes.

Originally posted by Guy:
Those things don't look like battlecruisers, they're not big enough. They look more frigate in size, maybe destroyers. They also only slightly resemble Hiigaran frigates in shape and nothing else. Their weapon lay out is completely different and judging by the colour schemes matching the Taiidan carrier, they could of been Taiidan ships sucked into the planet.

Yeah, you’re right they are defiantly the size of frigates not battlecruisers.
Antisymmetric Jan 23, 2016 @ 1:16pm 
Originally posted by Divayth Fyr:
I hope the devs will release some smooth retcons to integrate this reused Hardware: Shipbreakers stuff organically into HW.

Agree whole heartedly, looking at the expedition guide they had more units and content that looked awesome. They clearly cut a lot and I hope we recuperate some of that.
omegacon4 Jan 23, 2016 @ 2:28pm 
Game developers are not writers.

I've solved your mystery for you in 5 words.
DA_Kimika Jan 23, 2016 @ 3:35pm 
Originally posted by Lordmang:
Game developers are not writers.

I've solved your mystery for you in 5 words.

Thats like saying Game Developers aren't artists.

Artists,coders,writers,etc, are all Game Developers, when they are DEVELOPING a game.Z

Weather they are good at it or not. Is up for debate. XD
Last edited by DA_Kimika; Jan 23, 2016 @ 3:36pm
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Date Posted: Jan 22, 2016 @ 8:15pm
Posts: 29