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I don't have troubles with DoK tho.
I would prefer a 15 min cease fire time limit to at least give me more time to get acquainted with the game. And Yes I admit the game is still new to me so that part I get. But still having to leave population drones on the ground to expand your units build caps is a very odd choice the devs made. I’m not for that at all. I would have rather they made some type of add-on to the carrier that expanded your units pop cap. At least then I can drive around without worrying about losing that pop cap drone.
I also find it really frustrating the lack of maps and their small size. That really pissed me off to no end. I wanted to see some really large maps. Not sure what the devs were thinking when they made this choice. But the lack of MP maps was the real turn off.
I’m going to give the game a little more time, but so far the game is not what I was expecting and it’s defiantly not living up to the expectation I was hoping for.
That’s not the case for me; I own HW in space and have no issues with beating down the AI. But this game, it’s far off the mark. Not at all like the space game or its pacing.
- I've played (and loved the homeworld series) and so am familiar, broadly, with its pacing.
- The forums are filled with people saying the AI is braindead (I'm not arguing with them! they may well have found it braindead, but what I experienced against easy was FAR from what I would call braindead, constantly attacking with more and more powerful waves.)
- I had to put the same level of concentration in to kill the easy in this game as I would have for a hard or harder in Starcraft II which I don't think should be the case.
- This ISN'T a complaint. I don't wan't the AI "nerfed" since, if all the other feedback is to be believed, the AI is terrible... I just, don't think easy should be called easy... because it would likely crush someone new to the genre. (I'll probably be proven wrong on that one).
The number of units the ai can throw at you doesnt relate to the speed resources can be gathered at. This was a pretty common way of making ai's hard for older rts titles like C&C. However if you can turtle up and surf the waves the AI will run out of resources and be open to anything you send it's way.
I'm a seasoned RTS veteran and I found my first few games against Easy AI were a baptism of fire. Now I can handle myself quite well but damn, that AI knows how to mount the pressure. Just what we like!
Did a quick run 1v1 on normal with me as Gaalsien and AI as Coalition. That was my second run as Gaalsien, albeit I'd quickly abandoned the previous one.
The basic rundown of actions/events:
1). Quickly put Sandskimmer to research, started building two salvagers.
2). Sent Production cruiser to a nearby wreck site, started building sandskimmers.
3). Repelled the first "attack" (2-3 LAVs) with the skimmers + attack-boosted carrier.
4). Built 9 skimmers and 1 baserunner (for heals and as decoy), sent them to harass the enemy base. Took out a few salvagers before the AI could rally his defenses.
5). In the meantime researched Assault ships, resource drop-off on Prod. cruiser, started harvesting the wreck.
6). By that point, he wiped out my skimmers, and I pulled the baserunner back. He started building tanks and interceptors. I started building tanks, and put missile ship to research.
7). After building 5-6 tanks and a missile ship to repel the attacks, then started researching siege cruiser. At this point (~10 minutes) he started battering me with interceptors, bringing down the carrier to 65% or so.
8). Built a siege cruiser, sent it and the tanks to assault the enemy base. Managed to do 2 barrages straight at the carrier. Then, since I'd carelessly left my siege cruiser unguarded and rushed forward with the tanks, he took out my cruiser. Enemy carrier was now at 70%.
9). Retreated, started building another cruiser, and a mixture of tanks and missiles to replenish the losses.
10). In a couple of minutes, got the fleet running, and sent it off in a formation to attack the enemy, now keeping my distance from the base to minimize losses. In the meantime, started building another cruiser.
11). Gradually barraged his carrier out of existance, while also harassing his second wreck site with the tanks.
The game ended at 18:10, CU's harvested 13350 vs 18988 for AI, RU's harvested 3240 vs 3640, and that's just by keeping the two sites mostly alive. Can't say I'm a very good RTS player in general, and this was my first serious run as Gaalsien, so my tactics were fairly sloppy.
I do have to say that DoK is a lot more hectic than previous HW's, mainly due to much higher movement speed and lower health for units.
Only the hard ai has bonus money, x1.2
I confirm. Experinced this on normal difficulty, Coalition AI used most of his assets and even moved his carrier around, which I can't say about Gaalsien AI.
Once you realise that the AI works to a pattern you can build your force around that. After 10-15 mins you should be golden.
Easy win: 4-6 LAVs to hold off early attack, 2 more resource for max. Mix armor and rails, make sure you have AA by 7-8 minutes - retire LAVs, start second resource area, good to go. They can't touch you and your murderball will take anything they can throw at you. Just be sure to keep your carrier alive/cover with some AA.
They don't seem to understand capital ship production. It's either that or the harassment AI used up resources too quickly to make one before the murderball gets rolling.