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For example I always have my Production Cruisers on control group 4. That way I can select all of them and set a common rally point on the front lines. Then, whenever I have uniits of a certain type built, I can easily grab them, and shift click them into the appropriate group.
I also find that you can work with only 2 or 3 control groups for combat units. Issue an order to the entire group, then micro individual units as needed.
For a micro intensive game like DoK, small things like this can streamline your control and make it easier.
Great post Sin.
Thankfully, DoK has some of the most fluid and intuitive camera controls ever, so its easy to do.
Keep them coming in this thread ...
Each production units(carrier/production cruiser) can have 2 rally points active, a worker rally point and a unit rally point.
worker rally points can be set to resource deposits and wreck sites while unit rallys can be set anywhere.
Hot key for rally points is Y
use this to cut down on your early game macro by setting rally points for salvagers to get straight to work.
In DoK it is very easy to mount an assault in the first minute or 2 of a match, Gaalsien have hp regen allowing them to raid and fall back returnign to full health to wear down their oppoents while Coal have better range on their LAVs and access to power turrets from their base runners.
Being aggressive allows you to force your opponent into spending resources they want to invest else where into countering such aggression, failing to do so will likely cost them salvagers or support cruisers.
Scout!
Gaalsien base runner scanners, Coalition LAVs and UAVs...Khaan have to use their face
keep in mind the gaalsien interceptor has amazing view range as well, the Coal logistics modules also function as a detection post as do Soban armed logistics modules with enough power in turret systems.
Missile Ships and Missile Batteries also offer good view range, however they lack mobility, they are still great for hiding behind dunes providing intel and harassing with their arty abilities.
Never dedicate a substantial force into an area when you have no idea what is there, you should always have access to atlast a few skimmers or LAVs to recon ahead of your forces, it is far better to lose a handful of them than lose half a dozen rails to enemies you didn't realise where even there.
I know they are the first combat unit and they die quite easily, but never under estimate their value.
You should have a group of strikecraft at all times, they are a great way to put excess CUs to use and they provide a fast moving response force.
Defensively they will help you buy time and fill gaps in your lines,
Offensively they will allow you to flank vulnerable railguns and hit enemy salvagers.
Furthermore they are excellent for screening your forces from rail fire as rails only have about 50% to hit them.
LAVs in particular are good thanks to their view range and ability to shoot at airborne targets, they can effectively destroy strikefighters and interceptors particularly with the damage upgrades.
Btw, I'm one of those Steam sales new players, and I'm enjoying DoK a lot! :)
Expanding can be a costly and risky affair in the first few minutes, however maximising income vs investment is vital.
One cheap way to improve your initial income is after maxing your intial resource points, invest in 2 extra salvagers to start at your first wreck, have them focus on CUs and long haul back to the carrier.
To maximise the effectiveness use a V move order to position your carrier so one end is an inch or so from the starting blue resource point, just close enough the salvagers do not need to move to deposit resources and the other end pointing towards your expansion.
Something like
:-- [Carrier]--------- :
The 200cu investment pays off quickly and can help get that support cruiser on the field without sacrificing as much of your field presense.
This is far easier and safer for Gaalsien to pull off however Coal can definately benefit, just beware of immediate harrassment.
Best way to learn the skill is vs people not vs AI that goes for every RTS I know of.
Join some of the DOK groups or just some of the people in this thread i'll be happy to play and you can beat up on me cuz my MP skills are not to good lol.
Also i'm in the Uber group so we can talk while playing. ALong with weekly group setup matches to keep peoples skills up. Join me on Uber or just friend me or the others in here. The community is very nice and happy to help.
Your carrier is the toughest unit in your fleet and with good power management it does the damage too.
Get use to powering your systems ASAP, I recommend range for Coal and Gaal, turrets for Soban and Mobility for Khaan.
Always be prepared to switch power round when you need to adapt to the situation!