Homeworld: Deserts of Kharak

Homeworld: Deserts of Kharak

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TheOrangeBox May 27, 2019 @ 1:46am
Homeworld: Deserts of Kharak 2
Will we see another BBI Homeworld game?
They're working on a new RTS non homeworld related (4 what we know...) - what do you think/know is going to be next?
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Showing 1-15 of 23 comments
Arthur May 30, 2019 @ 7:19am 
i hope not , deserts of kharak was a mess.
Expensive scripted Campaign game with very bad AI , unbalanced factions , few maps and very bad set up options for skirmish.
All it has on its good side was a very well done art direction.
Last edited by Arthur; May 30, 2019 @ 7:20am
TheOrangeBox May 30, 2019 @ 2:22pm 
Originally posted by Arthur:
i hope not , deserts of kharak was a mess.
Expensive scripted Campaign game with very bad AI , unbalanced factions , few maps and very bad set up options for skirmish.
All it has on its good side was a very well done art direction.

Sadly to hear you had bad experience playing it, I enjoyed very much and glad that some folks from the community released more maps and another carrier to play with.
Yes I also thought the design and art direction was stellar and as close as we could get to the Homeworld universe.
Arthur May 31, 2019 @ 9:30am 


Originally posted by TheOrangeBox:
Originally posted by Arthur:
i hope not , deserts of kharak was a mess.
Expensive scripted Campaign game with very bad AI , unbalanced factions , few maps and very bad set up options for skirmish.
All it has on its good side was a very well done art direction.

Sadly to hear you had bad experience playing it, I enjoyed very much and glad that some folks from the community released more maps and another carrier to play with.
Yes I also thought the design and art direction was stellar and as close as we could get to the Homeworld universe.

honestly i hope some other company take the mantle, the lack of updates on simple things makes me think they dont care much about the users or their own game. Looks a lot like a profit on IP operation.
TheOrangeBox May 31, 2019 @ 7:19pm 
As long as GBX holds the IP it will always need to go though them - but would be exiting if BBI are going to release their own RTS IP
FreakHazoid Jun 10, 2019 @ 11:01am 
Hi there,

I would like to have a new game with mixed land + space battles.

The new interface should allow to have a further zoom-out to play (not in the "blue" map, but while seeing the vehicles), as the point of view was too close to the units and didn't give you a lot of control during large and multi-flanked battles. Also, the line of fire view was a bit complex to identify and it was too easy to position the units in the wrong place.
I agree that the AI was too predictable but some of the missions were hard to overcome before you control the full interface of the game, specially for the lack of resources.
In the game, not moving as a fleet was one of the biggest problems, as faster vehicles, and lower armor too, would arrive earlier than heavy ones and be destroyed easily by the groups of enemies.

About the story, the remaining Gaalsien and the Sidiim can make a last attempt to destroy the Hiigarians as a first long and comprehensive mission with tutorial included. In the middle of the battle a revelation of the old history of the Hiigarians is made and they join the Coallition with an open heart.
Maybe the revelation of their native HW planet would be the perfect cause to unite them for good!
A long campaign would be perfect to show the effort that they made to build the mothership of the first HW.
This is a space in the historyline that is yet to be explored and is of great interest to everyone that is a fan of the game.
One could use the various fleets in different missions to show the strength and unity of the Hiigarians and keep the game interesting.
Deployment in planets to get resources and alliances, as the HomeWorld classic explains in the beginning, by using the HWDK engine for land battles and HW latest engine for space battles. In the last missions all the units of all factions could be used to fight the enemy.

It should NOT be an open world as there is no point to change the kind of story orientation just to keep up with the new trends in gaming. Keep the history focused in the Hiigarians and everything will be coherent.

I also believe that multiplayer is not the most important part of this game franchise, as what is brilliant is the history itself. But as many like this feature, maybe here you can build an open world platform for guys to fight in skirmishes against each other, with Clans and stuff like that. But this is something out of the game scope, as I said before.

The engine in both games is very good and can be used in a variety of ways for the owner to have profit with the game, while keeping the fans happy both in prices as in game content and experience.

I'm a fan of the HW games and I really liked all of them, being HWDK the "ugly duck" of the 3.

Eventhough I would give it a 8/10!

But it can still become a swan and impress all the critics with a fabulous comeback, joining the two game engines and bringing us, the fans, a new and exciting experience to keep playing the history of the Hiigarians.
Last edited by FreakHazoid; Jun 10, 2019 @ 11:06am
JDeezNutz Jun 10, 2019 @ 3:33pm 
Everyone loves to hate on the games that I think have some of the best campaigns and well written stories. Life is not complete without a another Kharak game. Thankfully I'll have cyberpunk to fill the emotional void...
[FT] RoBeY Jun 11, 2019 @ 7:56am 
Tbh DoK is ok, but I would highly recommend the next Homeworld game not be on land at all. It also needs to have mod support and not be a pain in the ass to mod.

As for the story it’s good but it’s wrapped up and a “DoK 2” would be kind of silly imo.
Last edited by [FT] RoBeY; Jun 11, 2019 @ 7:58am
FreakHazoid Jun 11, 2019 @ 5:43pm 
Originally posted by RoBeY:
Tbh DoK is ok, but I would highly recommend the next Homeworld game not be on land at all. It also needs to have mod support and not be a pain in the ass to mod.

As for the story it’s good but it’s wrapped up and a “DoK 2” would be kind of silly imo.

But do you know where and how they found the core, for example?

There are parts in the story that are untold and I would like it to be explored, as I'm a fan of the history.

I like a good history with a game and to be honest, apart from this one being brilliant almost literature, there are not many games with such a good sci-fi story and excellent game engine as this franchise.

The better land engine, in my opinion, is World in Conflict.
It also has a massive story in a distopian past... you should try it.

C&C is very good too, but the story got stuck and the latest game was very bad.

So yes, I believe there is space for another game and a mix of both gameplays would be interesting, as the engines already exist.

But it is just my oppinion, although I think I'm not alone in this quest !!
[FT] RoBeY Jun 12, 2019 @ 5:35am 
Originally posted by JakuMi:
Originally posted by RoBeY:
Tbh DoK is ok, but I would highly recommend the next Homeworld game not be on land at all. It also needs to have mod support and not be a pain in the ass to mod.

As for the story it’s good but it’s wrapped up and a “DoK 2” would be kind of silly imo.

But do you know where and how they found the core, for example?

There are parts in the story that are untold and I would like it to be explored, as I'm a fan of the history.

I like a good history with a game and to be honest, apart from this one being brilliant almost literature, there are not many games with such a good sci-fi story and excellent game engine as this franchise.

The better land engine, in my opinion, is World in Conflict.
It also has a massive story in a distopian past... you should try it.

C&C is very good too, but the story got stuck and the latest game was very bad.

So yes, I believe there is space for another game and a mix of both gameplays would be interesting, as the engines already exist.

But it is just my oppinion, although I think I'm not alone in this quest !!


My fear is if they split it into land+space one of the two will be absolute garbage and the other will be mediocre.

Maybe make a DoK campaign as a DLC or bonus feature for the next HW game and not give it MP. Sort of like co-op in SC. TBH if the game isn’t focused on space combat and is lacking it will flop on launch like DoK(even though that was due to poor marketing plus its other problems).
FreakHazoid Jun 12, 2019 @ 5:01pm 
Originally posted by RoBeY:
Originally posted by JakuMi:

But do you know where and how they found the core, for example?

There are parts in the story that are untold and I would like it to be explored, as I'm a fan of the history.

I like a good history with a game and to be honest, apart from this one being brilliant almost literature, there are not many games with such a good sci-fi story and excellent game engine as this franchise.

The better land engine, in my opinion, is World in Conflict.
It also has a massive story in a distopian past... you should try it.

C&C is very good too, but the story got stuck and the latest game was very bad.

So yes, I believe there is space for another game and a mix of both gameplays would be interesting, as the engines already exist.

But it is just my oppinion, although I think I'm not alone in this quest !!


My fear is if they split it into land+space one of the two will be absolute garbage and the other will be mediocre.

Maybe make a DoK campaign as a DLC or bonus feature for the next HW game and not give it MP. Sort of like co-op in SC. TBH if the game isn’t focused on space combat and is lacking it will flop on launch like DoK(even though that was due to poor marketing plus its other problems).


That would be a good idea too. DLC is a way for them to make some bucks and for us to have more game.
AmberGoldPL Aug 30, 2019 @ 5:36am 
IMO the best sequel would be on Higgara shortly after HW1 finale.

Factions:
Kushan colonist - they use best technology from Karak (e.g. hover carriers) plus high level of automation (as they have a bet only 800k colonist) and lot of drones. Also various orbital support (e.g. kinetic bombardment)
Taiidan Empire - as Taiidan Rmpire for long time relied on space navy, their land forces are far behind Kushan. They mostly use tracked vechicles, infantry and for most time they don't even use tactical foundries (aka production modules on carriers). They base around command vechicle which is smaler that Kushan carrier and very limited production capabilities. However Taiidan used Higgara as their capital, so they have HUGE stokpile of old equipment and manpower. Unlike Kushan (who produce their equipment on battlefield), Taiidan call in reinforcements off map (e.g. dropships, heavy tanks coming from edge of the map).

Taiidan Resistance - Taiidan rebels allied with Kushans. Mostly use infantry, light vechicles and hit-and-run tactics.

The story:
Shortly after landing and officially laying claim to Higgara, Kushan face the resistance from remaining imperialist and must conquer entire Higara.
Яeplicant Aug 30, 2019 @ 7:04am 
Another prequel would be... eh.
Buntkreuz Aug 30, 2019 @ 7:50am 
Honestly BBI should do a new Dune RTS.
They have a lot of the environmental assets already and basically all of what Deserts of Kharak served for was 1: to give some background story to Homeworld and 2: to get a modern Desert SCI-Fi RTS.
But basically give me a good new Dune Game in the style of Desert of Kharak, with Sandworms, Spice, different surfaces, the Dune Factions.
Basically just bring Dune 2000 with the Look of DoK. Well, if the license aspects wouldnt be that problematic, as clearly EA just wants to use Petroglyph now to milk C&C and Dune with "remasters" that are worse than the better opensource versions you get for free (because those are made by dedicated people and not just greedy old guys that are unable to put out any proper RTS anymore but continue to ride the "we once worked on C&C"-train.).
Which means, we wont see a proper new Dune game and i cant see DoK and its desert theme being reused.
It wasnt successful enough and honestly, even i, a RTS Veteran that literally gets nearly everything available in the genre, wouldnt be interested in it if there isnt some gigantic genious innovative catch.

Leave Homeworld in space OR bring a mix of air + space or space and ground combat and allow two players to share control over one faction.

Btw. a Sky Homeworld could be great. You know, gigantic airships etc.
Last edited by Buntkreuz; Aug 30, 2019 @ 7:55am
TheOrangeBox Aug 30, 2019 @ 2:03pm 
It's happening ...
Яeplicant Aug 30, 2019 @ 2:28pm 
Originally posted by TheOrangeBox:
It's happening ...

Here's to hoping on more progenitor lore. :lunar2019grinningpig:
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Date Posted: May 27, 2019 @ 1:46am
Posts: 23