Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, firing those guns point blank into solid rock would probably take a large hole out of the front of the ship in the process. And it's possible that they had no idea how far down they were, meaning they might have just ended up dropping more rock onto themselves.
Let's assume they don't have beam weapons to melt the rock, let's instead take the worst case scenario - explosive shells with high blast radius making them unable to "blast their way out". What would you do?
I mean, the life support system would function just as well as in space (i.e. for years), and then eventually you'd try to get out, no matter how far deep down you think you are. Sometimes in life you must try - no matter the odds. And them, being a military ship with high discipline and morale among the crew, I'd think they must have at least tried to dig a tunnel. Point being - the ships wouldn't look as pristine as they are dug up in the game, also they would have settlements around them.
Its very possible being in the ground, their communications, their sensors and every other bit of equipment would not function, the ships are designed for space not underground, they would be unable to move, communicate, scan or do anything really.
They would of ran out of oxygen, food and died within months / a year, not nearly enough time to dig out.
I think three months time is quite enough to dig anything out. Any shock from materialisation is not a viable reason for this to happen. Imagine the shock of open space. For starters - you can't survive there, but you can pretty easily cover yourself with dirt and live for about 20 minutes breathing from the airpockets in the ground.
But, let's assume it was solid rock. You materialise and displace the exact contour of the ship in the ground. immediately the ground begins to shift since the structural intergrity of sediment above is compromised, same will happen in the rocks even if they are really solid - there will be cracks which you could take advantage of. Let's assume that on the ship you have a bit more than just a couple of spoons, a drill maybe and an explosive device (take one from the emergency escape pods - they are blasted away from the ship with small explosives, let's say). You have yourself an improvised explosive device. Drill a hole - blow up the device, enjoy your newly made cave. Bring out the supplies and establish some lighting. Even on Kharak there must be some sort of water (otherwise how did the Kharakians survive), but even if there isn't you could create some with condensation. Next, use your hydrophonics team to set up a garden. Plants are used even in space stations to generate some oxygen and recycle the CO2. It wouldn't be far fetched to say that ships meant for deep space operation would have some sort of hydrophonics deck to grow food and remove some of the air processing strain from the life-support system.
Use the engine exhaust to melt the rock behind the ship, create a cavern, then using minute course adjustments you could easily wiggle your way out of the starting position (lose a turret or two, due to them being stuck in their own "pockets").
Finally, it's not like they materialised in the middle of a planet. If they did - they'd be swimming in magma or be in the middle of a solid metal core. In the second case, it would be difficult to do anything of the above due to the fact that there would be gravity distortions and the molten metal could solidify before youer engines could make a big enough opening for you to get out. In the first case - you could just "swim up" and drill a hole through the crust. The extreme conditions of magma are nothing compared to the hot extremities of space, especially when one is close to a star for example.
There is no indication that any Taiidani survived being hyperspaced into the ground, you have to think logically about this, the crew, soldiers and engineers onboard these ships were military; highly trained, dedicated and had much more advanced equipement then we currently possess.
IF there was a possibility of them escaping, i am sure they would have, so clearly something happen to the crew or something prevented them from escaping, otherwise there would be as you said earlier, evidence that they escaped and established a town / village / camp or something where they could make a new life for themselves.
I dont think they would have the equipment or technology to escape that kind of situaiton, their ships werent landing craft, they were battle ships designed for space warfare, you dont waste room with drills and other what if scenario equipment.
I believe they all died.
Thanks,
Also, what survives in space with enough armor for engagement will definately survive underground. If we got really hard sci-fi on this and completely remove suspension of disbelief, then we must remember that spaceships have meteorite shield. It's meant to protect the hull from impacts of high-speed traveling space debris. Materialising in the ground and a rock falls on you and you die - that's extreme. Also, if some of the Kiith made it traversing the desert by themselves to reach the South pole with high middle ages technology, then I'd imagine that a full squad of frigates would have been alright with all the modren technology.
Also, you have to have a drill (if not, than at least some sort of firearms to stop the boarding action, grenades or something that explodes - even a combination of chemicals that power the engine or the reactor would do, if it creates the thrust to propell the ship then it must release energy, it's not like they've had slaves rowing in there). If the hull is compromised and the ship seals the bulkheads, if there are parts of the hull which are bent or deformed that obstruct your access to the ships's components due to battle damage - you need to have a saw at the very least. It's like being on a Galleon without a good hatchet - how are you going to cut the sails, ropes and repair the hull, especially in the midst of battle when you have to do it quickly? If we follow this logic into the future, than you must have a means to cut the hull of the ship from the inside, if say, a compartment gets shut off from the rest of the ship and the people inside of it have to be rescued from the outside in case the rescue operation cannot be performed due to distance from the carrier/dock/mothership/sweethomealabama. These things have to be thought through, you can't rely on a base of operations especially if your hyperspace malfunctions, and as we see here, these ships were meant for deep space operation as they've had hyperspace module installed which would have been economically unviable to fit to a base-dependent vessel.
Basically, if they materialised there, I fidn it hard to believe that they haven't fired at least a turret in desperation to get out of their prison, or overloaded the engines and reactor to cause a giant blast in a mass suicide, or they've all decided to play cards and drink whiskey till they dropped dead, or that they just suffered from mumbo-jumbo sci-fi aneurysm/heartattack simulatneously when they saw ground out of their window instead of open space.
If that were true, then every time the ships hyperspace - the area inside of a ship would be replaced with the environment outside. That's not even feasible or practical. Then what's to say that empty space in bodies wouldn't be replaced with the nebula gas or something?
If we take a sci fi jumpspace displacement effect explanation as a given, it would still be possible that is fails if the outside environment stress it enough with too much matter that needs to be displaced.
They hyperspace in the empty void of space, not so much that gets replaced with outside environment for it to matter. The air inside the ship wouldn´t change by the occational atom that happens to be in the same spot. Hyperspacing inside a planets crust is obviously different.
A nebulaes gas has a very low density compared to earth athmosphere or the air imagined inside a ship for lifesupport. A google search gave a number of 1 atom per cubic centimeter, compared to air that has 3x10^19 per cubic centimeter. The planets crust has an even higher density than the air above it. So even a nebulaes gas could be seen as insignificant in comparison to air for the given jumpspace displacement effect.
Source linked: https://www.universetoday.com/61103/what-is-a-nebula/
The explanation of hyperspace your describe here is not sourced, and it differs greately depending on the sci-fi. If i remember the Homeworld manuals correctly - it isn't explained there in any great detail.
Even by your theory, when they open up the ship the compartments inside of it are not filled with rock, so your theory is not feasible.
And anyway, such explanation requires the ship to replace the overlapping materials in space with denser ones (i.e, whatever is unlucky enough to hyperspace into an asteroid gets its pillows in the officer's deck replaced with asteriod parts and humans are turned to statues along with anything softer than a rock). If that were true, minute asteroid floating in space would materialise inside the ships compartments, displacing crucial parts of the ship and causing malfunctions. Since the space is almost never empty, hyperspacing would almost always cause some sort of problems, until every atom of denser material eats the ship from the inside due to the amount of times it has hyperspaced. Eventually it'll just be slowly turning into a giant asteroid.
My explanation would be that hyperspace creates an infinitely thin layers between the transported matter and the space-time outside, then displaces that contour and delivers it to the certain area of space, where it is "reassembled" whilst displacing the conflicting material into hyperspace itself, or, more probably, just dispersing it into sub-atomic particles.
http://homeworld.wikia.com/wiki/Hyperspace
It also states that their is fail safes that disengage the hyperspace cores when they risk the ship crashing.
Obiously the far jumper the Hiigarans had on Kharak supercedes those safety protocols and makes the ship appear anywhere, if it can make a ship appear in solid ground, god knows what effect it has on the crew or anything biological for that matter.
Besides the point, the creators have a reason for the outcome of the Taiidan, so lets leave it be, no point dictating how you believe things should have gone, its up to the owners of the license, if they want pink fairys to have appeared in the buried ships and zap everyone to nothing, thats the homeworld universe lore and we have to accept it.
So from that I would think that the signature opening of homeworlds hyperspace portal/window displaced the earth and the ship, with it´s crew, survived the impact. Atleast the crew on that particular ship could have gotten out as it didn´t seem to be that deep underground.
Edit: Cutscene 24
Nope, sorry, not going to accept ♥♥♥♥. Especially if it isn't Sierra and is instead some lowly Gearbox trying to shoerhorn fecal matter into core lore.
I've had enough with ♥♥♥♥ trying to turn Thief and Deus Ex into some asian Resident Evil remake with tons of sex and flat characters. I've had enough with Ubisoft destroying Heroes and Silent Hunter, turning them into something football players would play at their recess.
I don't give a flying f*ck who owns the IP. If it's in the wrong "millenials" hands - it has to be bought back. Speaking of which, people are eager to fund some BS kickstarter watch that fits on your ass and tells you the horoscope for the next 500 years, but as soon as some jerkoffs buy a good license and butcher it all the moneythrowing hipsters suddenly cower and run. Not on my watch.
And for your so-called loyalty you get rewarded in kind. The game was abandoned and lore - butchered. You bought DLCs that were copies of information from HW1 manual for the price of a game. Now, you see it turn into a saturday-morning cartoon (don't give me that look, don't laugh and dismiss the fact that this was a well-developed space opera that had YES! doing the OST). If that's your cup of tea (although, it sure isn't by the yellowish hue and the charactersitic smell), then drink it and pretend it's champaigne. I ain't gonna turn to urinotheraphy because my wine fridge is empty.
And shame, shame on you. It is because of your conformist kind that the good things get destroyed and defiled in life. For shame!
Exactly my point.
Homeworld is owned by Gearbox now, like i said what ever they decide for the story now, thats how it will be, if you dont like it, you can cry and scream as much as you want, chuck a tantrum for all anyone cares, time for you to grow up and accept reality.