Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


Then I added the base colors with the water color as background to make sure the fish stood out enough.
After that I painted in shadows
Then colored in the highlights
And finally tweaking the finer details
Fish-in-a-Barrel Enemy
Sailor Gull
Thanks for reading and be sure to WISHLIST🌟
Then there's the sketch dump!
Fish in a Barrel, an enemy that hops and rolls!
Here are a few NPC Ideas:
Sketch studies of buildings for the background:
And finally, Captain Caiman: The Birthday Boy. He has Froggy performing for his birthday and won't let you ruin it!
Thanks for reading and be sure to WISHLIST🌟
Then I outlined it in a dark brown and broke up some detailed shapes like the pole and center nob thingy.
Next, I added some basic details like the grain lines of the wood.
Then I added shadows and highlights to the wood and colored the connecting nut yellow to break up the color.
I finally finished it with a stone base and a wheel that turns when it goes up and down
The next hazard is a Swinging Ball. It just has basic functionality for now and can be quite challenging to get past.
Every boss has what's called a Rival Form. This form is activated when certain objectives are failed.
Thanks for reading and be sure to WISHLIST🌟
Loading
