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Nahlásit problém s překladem
The For: $20 is quite cheap for a game, it helps to fund the dev(s), and what you get for it looks pretty good (I have not purchased anything from or this game itself).
The Against: people in general don't like paywall esque stuff (this exludes those who profit from it), some in-game features got transfered to pro, people get concerned about more stuff getting put behind something paywall esque.
The None-The-Less Good: fresh content, benefical improvements, bug fixes, and a good sized community that speaks it's mind.
''Our goal is to never make players feel "pushed" to make a purchase. Games that do that kind of thing are ever present these days, especially on mobile. People are tired of experiences like that. We're taking a stand *against* that type of design. We're not interested in Pay to Play or Pay to Win. We're making a video game, not a slot machine. There are already a handful of games out there which show this kind of model can work without being exploitative (e.g. Dota 2, World of Tanks, League of Legends). We hope to follow in those footsteps with a store that avoids monetizing the core loop of the game.''
I believe you should update your game's description. Here is a draft for you:
Creativerse is a delightful next-generation sandbox game about adventure, exploration and creativity with your friends. At least if you pay 20$. If you don't, you can only have one world and do not have access to "Advanced Options", such as "no pvp" and "peaceful mode".