Creativerse

Creativerse

Lord_Darque Mar 13, 2021 @ 7:12am
Blacksmith refuses to work!
The blacksmith only wants a table, chair and 2 arc chests but he keeps saying he doesn't have what he needs. Something must be missing and he isn't saying what it is. Cos the Outfitter wants a table, chair, 2 arc chests and 'lava'. To me it would make more sense that the Blacksmith needs the lava or at least a furnace or 2. Soooo, what's missing from the Blacksmith's description of what he needs to work??
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Showing 1-11 of 11 comments
C4PC4VEM4N Mar 13, 2021 @ 8:04am 
The Blacksmith will give different swords as loot based on its surroundings. It will give loot if there are the following blocks nearby (in the same or neighboring chunk):

no Outfitter Programmable Villagers (in addition to the usual no other Blacksmiths)
at least 8 blocks of Lava
at least 2 Arctek Chests or Grand Arctek Chests
at least 2 (5 for lumite level) chairs or tables of the material of the sword you wish to get as loot (e.g. having 2 Stone Chairs nearby would result in a Stone Sword, while 4 Lumite Chairs and a Lumite Table will result in a Lumite Sword)
If you meet the conditions of more than one type of sword, which one you get will be random.

Quote from the wiki for game can be found here

https://creativerse.fandom.com/wiki/Programmable_Villager

Make sure you do not have any other villagers of those types as mentioned above close to them
Last edited by C4PC4VEM4N; Mar 13, 2021 @ 8:07am
Lord_Darque Mar 13, 2021 @ 8:36am 
"The Blacksmith will give different swords as loot based on its surroundings. It will give loot if there are the following blocks nearby (in the same or neighboring chunk" ... That info needs to be explained in the info the Blacksmith gives. All the Blacksmith asks for is a table and chair made of the ore I want the Blacksmith to craft loot (not the surrounding blocks nearby). Going by the above advice I now don't not do need a table and chair made of the ore I want the loot crafted by the Blacksmith, what I have to do is place the Blacksmith in the Corrupt biome near Lumite blocks, right?

"at least 2 (5 for lumite level) chairs or tables of the material of the sword you wish to get as loot (e.g. having 2 Stone Chairs nearby would result in a Stone Sword, while 4 Lumite Chairs and a Lumite Table will result in a Lumite Sword)" ... That also is not what the Blacksmith nor the Outfitter tells us players. They say "A chair and table", that's 1 chair and table. The above advice is saying 5 lumite chairs? How many tables? 5? Why is larger number of items not given by the Blacksmith or Outfitter? We , the player, is lead to believe we're being told by the info they give is correct. 1 Chair, 1 Table made by the ore we want the loot crafted of, and 1 or 2 arc chests, not 5 or anything. I'm still not sure I'm reading this correcting. 5, right, 5 lumite chair? nad how many tables and arc chests?

So, do I need 5 chairs and table made of lumite and 2 arc chest PLUS lumite blocks/nodes nearby for a Blacksmith to work? If so, then why doesn't the Blacksmith tell us that?.. I am so confused. Is that also 5 lumite tables and chairs for the Outfitter too? Cos even tho the Outfitter keeps saying they have everything they need they still won't craft anything and it's been days (other villagers give me something each day but nothing from the outfitter with 1 lumite table and chair, 2 arc chests and lava nearby)
Last edited by Lord_Darque; Mar 13, 2021 @ 8:38am
Basan™ Mar 13, 2021 @ 1:05pm 
Since I still haven't unlocked the BlackSmith NPC (alongside with the Outfitter, Repairer and Tech' Maker), I've used and tweaked SoaringFreedoom's NPC's Shack for a couple of worlds where I tend to play the most.
https://steamcommunity.com/sharedfiles/filedetails/?id=2367475747
I hope that this somehow helps you figure out the specific (requirement) kinks for those to work properly. ^^

Fyi Note: After using each you'll need to give'em time to rest before they can provide further loot. If not mistaken the quickest to reset is the Repairer.
Last edited by Basan™; Mar 13, 2021 @ 1:06pm
RSoM LuckySheep Mar 13, 2021 @ 8:11pm 
Please keep in mind, while the Wiki does a great job giving us all the answers, Creativerse is not a game that is designed to simply tell you what to do. It provides you with situations, needs, goals, etc. YOU have to determine what to do. The villagers' requirements are vague for a reason. You are supposed to experiment & find out what works best with them. (Granted, several have bugs currently that really wrinkle that dynamic, but the idea remains.) If you look here or to the Wiki for answers you will usually find them, but the game is really expecting you to experiment & come up with your own.

Having said that, I highly recommend the Wiki.
Lord_Darque Mar 13, 2021 @ 11:41pm 
..."Creativerse is vague for as reason|... Is that reason to constantly confuse and frustrate players till they quit due to the very little to no information given in the game. Is the reason for the vagueness so we have to then annoy the Devs in forums asking for the information that the game does not provide? ....I have an idea, we keep finding pieces of paper (pages from some diary I think) throughout the game that doesn't really help the game, so maybe, just perhaps, this type of information asked in this thread could be on those useless pieces of paper making them useful?
Last edited by Lord_Darque; Mar 14, 2021 @ 11:26pm
RSoM LuckySheep Mar 14, 2021 @ 6:02pm 
Originally posted by Lord_Darque:
Is that reason too constantly confuse and frustrate players till they quit due to the very little to no information given in the game.
Hmm. That doesn't seem very likely. But you're probably right.

The useless pieces of paper are interesting if you're a lore junkie. The data chips can also be handy early in the game if you haven't encountered all the creatures yet (especially if you're in a hostile world). And they all make excellent teleporter codes.
Shiva Vyre Mar 15, 2021 @ 12:48am 
Moved to Tips; & Strategies :al_flower:
Rat Fink Jan 27, 2023 @ 2:25am 
Okay, so, theses are really old posts so I hope someone is listening.

The Programmable Villagers, on my game, will show all the Archetypes in the programmable list even if you have not found the chip for that profession and at least with the Gardener you can program them for those professions without the chip.

I have not programmed but a few professions but, the Gardener and Rancher are the only ones I can get to work so far.

I have followed the suggestions on the famdom wiki and they do not seem to work for all. The updates there are over a year old so I do not know what may be different now.

Now my question(s),

When it says that you need 5 chairs and 5 tables of a certain type, do these need to be placed all together or can they be placed separately in different places like different rooms if you have rooms(in the "16x16 chunk" that is)?

Can you have other chests, bookshelves, etc. in the same "16x16 chunk" that are empty or even have other items in there that the Programmable Villager does not need?

I mean, my Rancher works fine in a barn I created with pets and several items they did not request but, my Outfitter and my Potion Maker does not work. I placed all the items they request, from what the famdom wiki says, and "Sorry, I do not have the items I need" are their response.

Are there other guides other than the wiki?
caercill Jan 27, 2023 @ 7:38am 
The chairs or items usually need to be placed in the same or an adjacent chunk (16x16 blocks), but they don't need to be together. You can have all sort of other items with no problem. The only confusion that can result is if you have more than 1 type of the needed item... like, chairs made of both stone and lumite. The fandom wiki is the best source of info I've found for villagers, I'm not sure what other issues you might be encountering that keep you villagers from working.
Queen Droxxanna Jan 27, 2023 @ 7:58am 
The fact that you can now program even for data chips you have not found is strange, although that is one thing that was carried over from world to world after the update, so you may have found them before.
As for the tool shop listed above, Carter changed my original and may have messed up the design so they dont all work right. If you look in workshop for MY blueprints, there are 2 versions of my TOTAL TOOL SHOP, one with lumite walls and one designed with the western logs -- which I think looks much better. Both bps come with 6 fully programmed and working villagers. It has 2 lava pits included in the shop, so it is best to build it with qbits. The lava requirement must be flowing lava, not hardened, and the pits are built with fire pits under the lave to keep them hot.
One important point is that the outfitter and blacksmith dont want to be near each other, so place the cornerstone near the boarder line of a claim, so the building is divided onto 2 separate claims, which keeps the blacksmith from seeing the outfitter in the other end of the room.

As for the chairs and table requirements, yes they need to be in close range to villager, in the same chunk (16x16) area. And using the best type of chairs and tables will give you the best results. The chef needs 4 tables and 8 chairs and 4 place mats , as well as a stove, Just give him a nice kitchen and dinning room. They must be chairs that would normally be at the table, not the cozy lounge type chairs. Also, your chef does not like WEEDS so if you place him outside, or let him wander outside, make sure you clean up all weeds in the area.
Yes you can have other furniture/items in the same room that they dont need.

Make sure you outfitter is not with 2 blocks of your blacksmith, otherwise both of them wont work. If you want Lumite armour, make sure you give him lumite chairs and table (i have 2 tables and 4 chairs near mine) and use some lumite blocks in the flooring or walls. See my tool shop bp.

The potion maker needs to be outside so they can see the light of the moon and work best at night. They dont need a really large garden, but do need mushrooms growing nearby and some fluids. One note, the potion maker and gardener will gladly share a garden,

The rancher will work anywhere there are mobs or pets, however he will almost always chose to harvest from the cheapest pets or wild mobs. So if there are wild leafys running around on the roof of your barn, he will collect from leafys. The rancher will only collect from one type of creature at a time, and only likes to have to work with 3 (of the same) pets at the most. He wont be over worked. So having a large barn full of pets is to no advantage with the rancher.
Getting the rancher to work with the keepa is the hardest, as they must be isolated away from all other mobs (wild or tamed) or even from fish. I placed my rancher and 2 golden keepas in the top floor of my lighthouse and they work fine.

Some villages dont like crowds, so the researcher wants to be in a chunk all alone. Keep it quiet in his library. You can have 2 chefs next to each other in adjacent chunks as long as you have plenty of tables and chairs. As I mentioned, my total tool shop has 6 different villagers working in the same building, but the building is 3+ chunks wide.
Once you program a villager, walk away out of the chunk or claim and then come back. Some are fussy and will say they dont have what they want, and a minute later they have what they want. Some times they dont like their outfits, so change their clothes.
If you have any other questions, feel free to ask me, I have all of them working just fine.
Nathanese Jan 27, 2023 @ 2:08pm 
Normally you have to find every Villager Chip to use them. This is broken at the Moment. You just have to find one and all Archetypes are locked free.
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