Creativerse

Creativerse

Boomer Dec 18, 2016 @ 4:38pm
Making a chest farm, stacked.
hello all. I am making a chest farm stacked. My aim is to try and spawn only chests, if possible otherwise just the most efficent chest/creature spawner and stackable farms. Meaning I am trying to figure out how many farms I can stack on each other to increase my spawn count. I dug a big hole into my world and I want to know the dimensions I need to build so that the chest spawns/creatures wont compete with each other. I am to understand certain blocks spawn certain creatures and chests and I understand this. But share if there is a block that spawns more chests than creatures let me know. As of right now igneous rock and corrupted dirt is my go too blocks. Also is Iron chests(laval) better than Diamond chests(corrupt) at getting Iron/obisdain? I have read and researched that 16 high or 20 high is what i am looking for not sure, help me with this please. I have been trying to test this but i keep finding irregularities. Also please share Any farms with me that is worth noting. If you got a Lumite farm if it even exists would be golden hahaha :C
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Showing 1-13 of 13 comments
Lil Puppy Dec 18, 2016 @ 6:52pm 
http://steamcommunity.com/app/280790/discussions/3/152391995403986271/

In essence, if you don't want chest spawns or mob spawns to compete with each other you need to keep them in separate chunks. Each chunk is a 16x16x16 cube. You can find the boundaries of the chunks with /sim in chat or just use a claim border corner and an altitude that is divisible by 16 -1 because things start at 0 and work your way around. World starts at 0,0,0 and the first chunk ends at 15,15,15.

There are no raw ore farms (obsidian, diamond, lumite) - though diamond has a world recipe.

Optimally you want your farm to be 16x16x16 with at least a 2 layer floor of your prefered block type for whatever you're farming. For chests and corruption mobs that farm needs to be in natural darkness (LED's, glowing leaves, and glass blocks work to block/create light) for this requirement.
Boomer Dec 18, 2016 @ 7:12pm 
Very good information. So 16x16x16 does this count the floor roof and walls? or just the space inbetween such as the empty space?
Last edited by Boomer; Dec 18, 2016 @ 7:12pm
Lil Puppy Dec 18, 2016 @ 9:28pm 
Total space. Any blocks would be included within the cube. A 16 cube is just a world chunk, some people make theirs bigger, another popular size is 20 cubed. As long as most of the blocks you use for your floors are within their own chunk the spawner will work great.
Drake Dec 19, 2016 @ 10:17pm 
wasup ill join
Boomer Dec 20, 2016 @ 8:40pm 
thanks again lil puppy!
Boomer Dec 22, 2016 @ 3:04pm 
Few more questions for those who know. 1. how many enemies/spawn rooms can i make in 1 claim without hitting to many creatures for 1 claim. 2. If i make a 64 wide spawner box will it not be as strong as 4 16 rooms?
Lil Puppy Dec 22, 2016 @ 6:11pm 
Each chunk can spawn about 5 creatures, each claim can spawn around 20 creatures (from what I've noted on a normal pre-R37 build - you can increase and decrease the creature spawn limit in options). So Four chunks would max out the creature limit for a claim.
What I don't know is if that is per world layer, each world layer is an arbitrary altitude from zero that differs from chunk boundaries.

I have 4 chunk spawners near each other and they spawn a random amount of creatures each until they reach the max of 20 per claim (which includes everything spawning on the rest of the claim). So if you don't use the whole claim, creatures spawning in the normal area of the claim will count for the limit, killing them off quickly will allow more to spawn on your spawn pads.
You can subvert this behavior by covering your claim in your prefered spawning method or cover it with crafted blocks or non-spawn blocks or creating your spawner above the ocean.


*Individual results will vary - additional testing needed for confirmation of certain aspects of this thread*
Boomer Dec 22, 2016 @ 11:07pm 
Nice, I hope its not 20 max creatures. Will test when i get going on this project. What do you mean world layer? Do you mean lava, stagmite, corruption, fossil etc layers? and them holding their own spawn max? very interesting if so. I just dug a whole claim worth recently and was going to make like 20 something spawner chuck layers. I will see how many i can make and if the world layers... if i am to understand right make a difference.
Last edited by Boomer; Dec 22, 2016 @ 11:07pm
Boomer Dec 23, 2016 @ 6:35am 
Ended up finding the starting point for each layer. fosil. lava, coruuption etc. And just made big 64 block wide 16-20 tall farms.I will report back on how they do. ps. Dont clear out the lava layer. stays hot no matter what and its super hard to clear out.
Last edited by Boomer; Dec 23, 2016 @ 6:52am
Ythill Dec 23, 2016 @ 11:26am 
There must be some limit based on altitude, whether its layers or something else, becasue I get way more than 20 creatures on my claim, from top to bottom. I usually have around 20 surface creatures; about 10 in my two small spawners at the fossil layer, plus a few in caves at the same altitude; and mor in the deeper caves underneath.

Also, this thread helped me realize why my corruption spawner doesn't always work well. There's a cave next to it that extends into the same chunk. I will have to fill it.
Boomer Dec 23, 2016 @ 2:14pm 
Good to hear Ythill! This thread has been helpful for me too. Yeah I figured it was more than 20 creatures aswell. or atleast I hoped it was. I think the spawns are tied to the biome.So lava layer spawns some, corruption spawns, fossil, satagite, and your above ground area. I believe atleast. they are all around 20 blocks apart from each other. I will post my results when i am fully done.
Lil Puppy Dec 23, 2016 @ 9:16pm 
Right, when I said claim I should have clarified that I was talking about a flat area the size of a claim.
Each layer (lava, corruption, stalgmite) has a specific altitude from zero and i would assume as some of you have noted that they also spawn creatures while other layers also have spawns on them.

So if surface layer has its 20 per claim and rock layer has its 20, etc. then as long as you can stay within activation distance, the distance from the character that things begin to activate(electronics) and spawn, then you'll be able to see more than 20 at a time.

*numbers are not final, info based on simple observations*
Boomer Dec 24, 2016 @ 4:18am 
No worries man, If you want to see my progress, I am on public server "epic hardcore." I have a claim size spawner in the works like 100 diamond cells defeated haha. I would like you and anyone else to come and share some imput on it. I essentially made a floor every time it changed from one biome to another. Each layer has a room.
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Date Posted: Dec 18, 2016 @ 4:38pm
Posts: 13