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In essence, if you don't want chest spawns or mob spawns to compete with each other you need to keep them in separate chunks. Each chunk is a 16x16x16 cube. You can find the boundaries of the chunks with /sim in chat or just use a claim border corner and an altitude that is divisible by 16 -1 because things start at 0 and work your way around. World starts at 0,0,0 and the first chunk ends at 15,15,15.
There are no raw ore farms (obsidian, diamond, lumite) - though diamond has a world recipe.
Optimally you want your farm to be 16x16x16 with at least a 2 layer floor of your prefered block type for whatever you're farming. For chests and corruption mobs that farm needs to be in natural darkness (LED's, glowing leaves, and glass blocks work to block/create light) for this requirement.
What I don't know is if that is per world layer, each world layer is an arbitrary altitude from zero that differs from chunk boundaries.
I have 4 chunk spawners near each other and they spawn a random amount of creatures each until they reach the max of 20 per claim (which includes everything spawning on the rest of the claim). So if you don't use the whole claim, creatures spawning in the normal area of the claim will count for the limit, killing them off quickly will allow more to spawn on your spawn pads.
You can subvert this behavior by covering your claim in your prefered spawning method or cover it with crafted blocks or non-spawn blocks or creating your spawner above the ocean.
*Individual results will vary - additional testing needed for confirmation of certain aspects of this thread*
Also, this thread helped me realize why my corruption spawner doesn't always work well. There's a cave next to it that extends into the same chunk. I will have to fill it.
Each layer (lava, corruption, stalgmite) has a specific altitude from zero and i would assume as some of you have noted that they also spawn creatures while other layers also have spawns on them.
So if surface layer has its 20 per claim and rock layer has its 20, etc. then as long as you can stay within activation distance, the distance from the character that things begin to activate(electronics) and spawn, then you'll be able to see more than 20 at a time.
*numbers are not final, info based on simple observations*