Creativerse

Creativerse

Mob spawner mechanics?
Is there a distance the player needs to be from a spawner to get spawns? Also does the placement make a difference like over water up in the sky? Does the day or night affect the spawn rates?

Thanks
< >
Visar 16-28 av 28 kommentarer
TheCurmudgeon 26 okt, 2017 @ 6:28 
Ursprungligen skrivet av entuland:
TheCurmudgeon, indeed there is a bug in various types of spawns. 1-block-tall planes of corrupted blocks, for instance, make some mobs and treasure chests spawn _under_ the corrupted blocks - the only cases where this doesn't seem to happen is when you have either two solid blocks beneath (solid, no water) OR two completely empty blocks beneath. Any other combination seems to trigger most of the mobs to spawn underneath.

Sorry to be so dense so placing a two block layer below the spawning block keeps mobs and chest from spawning below and falling into the water? Buy I also need to put an extra layer of blocks above the spawn block to keep mobs from spawning there?

My head hurts, lol.
TheRemyD 26 okt, 2017 @ 6:34 
There is a known bug with collisions that might be causing the bad spawning. We will see when the fix is released if that helps correct some of these errant spawns.

I once did a very in-depth study of the spawn mechanics and found that the highest efficiency could be obtained by making the spawner in the sky above an ocean. Adding a ceiling at least 4-5 blocks above the spawner is my preferred method of capping the spawn area for dark-spawn-only mobs. However, if you keep the ceiling off then you will get cycles of day and night spawns. Be aware that some mobs refuse to spawn near machines or near other biome types.
entuland  [utvecklare] 26 okt, 2017 @ 6:47 
Ursprungligen skrivet av TheCurmudgeon:
Ursprungligen skrivet av entuland:
TheCurmudgeon, indeed there is a bug in various types of spawns. 1-block-tall planes of corrupted blocks, for instance, make some mobs and treasure chests spawn _under_ the corrupted blocks - the only cases where this doesn't seem to happen is when you have either two solid blocks beneath (solid, no water) OR two completely empty blocks beneath. Any other combination seems to trigger most of the mobs to spawn underneath.

Sorry to be so dense so placing a two block layer below the spawning block keeps mobs and chest from spawning below and falling into the water? Buy I also need to put an extra layer of blocks above the spawn block to keep mobs from spawning there?

My head hurts, lol.

Just make sure that below the spawner there are either two free blocks or two solid blocks, and the mobs should spawn correctly above it. I have a corruption spawner directly on the ocean, so it had water right beneath, and it was bugged. I tried freeze bombing on it, getting 2 blocks of ice beneath, and that fixed it, but the on another sector I flamebombed it getting rid of two water blocks, and that fixed the other sector too, so I flamebombed all of it.
TheCurmudgeon 26 okt, 2017 @ 10:34 
Ursprungligen skrivet av entuland:
Ursprungligen skrivet av TheCurmudgeon:

Sorry to be so dense so placing a two block layer below the spawning block keeps mobs and chest from spawning below and falling into the water? Buy I also need to put an extra layer of blocks above the spawn block to keep mobs from spawning there?

My head hurts, lol.

Just make sure that below the spawner there are either two free blocks or two solid blocks, and the mobs should spawn correctly above it. I have a corruption spawner directly on the ocean, so it had water right beneath, and it was bugged. I tried freeze bombing on it, getting 2 blocks of ice beneath, and that fixed it, but the on another sector I flamebombed it getting rid of two water blocks, and that fixed the other sector too, so I flamebombed all of it.

Ok got it thanks going to try that now.
TheCurmudgeon 26 okt, 2017 @ 11:51 
In Minecraft terms?
Is there a minimum distance from a mob spawner like in Minecraft. The room is over the sea, up 30 block in the air I followed the instructions of double stacking the bottom and roof from a previous post with no luck.

Thanks guys much appreciated!

ps, not a mechanical spawner just biome blocks, corrupted stone
TheRemyD 26 okt, 2017 @ 12:08 
Merged your second post on this topic. No need to make multiple posts about it.

Mobs do not spawn if you are not in a close enough area to load them. Therefore, yes you need to be nearby. What that distance is I am not sure and may be different for each mob
RSoM LuckySheep 26 okt, 2017 @ 12:22 
Also, keep pets away. The more pets you have in this & nearby claims, the fewer wild spawns you will get.

I had a couple natural blocks in my house, didn't notice them. My pet army was in the next claim. Went that way a couple months. Moved my pet army a few claims away one day. Returned to a house crawling with Rambeaux, all from 2 natural blocks. Not once had anything wild spawned in my home while my pets were just outside. After the move, I couldn't round them up fast enough, they just kept spawning. It's like those blocks were making up for lost time.
entuland  [utvecklare] 26 okt, 2017 @ 12:23 
Ursprungligen skrivet av TheCurmudgeon:
In Minecraft terms?
Is there a minimum distance from a mob spawner like in Minecraft. The room is over the sea, up 30 block in the air I followed the instructions of double stacking the bottom and roof from a previous post with no luck.

Thanks guys much appreciated!

ps, not a mechanical spawner just biome blocks, corrupted stone
Is the floor composed of two or three blocks in height? Because my advice is to make it two blocks free _beneath_ the corrupted stone, or two solid blocks again _beneath_ the corrupted stone. So, either 1 block tall, or three blocks tall, the corrupted blocks being the top layer.

Also, I didn't test this extensively, so you may end up hitting the bug if you make it three blocks tall and they are all corrupted stone (besides, that would also be a waste of corrupted stone). Try simply making it 1 block tall with two free spaces beneath, or put two layers of non-corrupted, non-liquid blocks - I'd go with just the free space, cause I tested another spawner which I made way above the water (more than 2 free spaces beneath) and it works just fine.

Further edit: no need to have more than one layer for the ceiling. I cast shadow with a simple plane of glass slabs way up in the sky. See through from the map view, cheap, invisible from the spawner level.
Senast ändrad av entuland; 26 okt, 2017 @ 12:33
TheCurmudgeon 26 okt, 2017 @ 17:57 
Ursprungligen skrivet av TheRemyD:
Merged your second post on this topic. No need to make multiple posts about it.

Mobs do not spawn if you are not in a close enough area to load them. Therefore, yes you need to be nearby. What that distance is I am not sure and may be different for each mob

Thanks wasn't sure
TheCurmudgeon 26 okt, 2017 @ 17:58 
Ursprungligen skrivet av entuland:
Ursprungligen skrivet av TheCurmudgeon:
In Minecraft terms?
Is there a minimum distance from a mob spawner like in Minecraft. The room is over the sea, up 30 block in the air I followed the instructions of double stacking the bottom and roof from a previous post with no luck.

Thanks guys much appreciated!

ps, not a mechanical spawner just biome blocks, corrupted stone
Is the floor composed of two or three blocks in height? Because my advice is to make it two blocks free _beneath_ the corrupted stone, or two solid blocks again _beneath_ the corrupted stone. So, either 1 block tall, or three blocks tall, the corrupted blocks being the top layer.

Also, I didn't test this extensively, so you may end up hitting the bug if you make it three blocks tall and they are all corrupted stone (besides, that would also be a waste of corrupted stone). Try simply making it 1 block tall with two free spaces beneath, or put two layers of non-corrupted, non-liquid blocks - I'd go with just the free space, cause I tested another spawner which I made way above the water (more than 2 free spaces beneath) and it works just fine.

Further edit: no need to have more than one layer for the ceiling. I cast shadow with a simple plane of glass slabs way up in the sky. See through from the map view, cheap, invisible from the spawner level.

I just finished making this type spawner waiting for results, thanks
entuland  [utvecklare] 27 okt, 2017 @ 3:24 
Ursprungligen skrivet av TheCurmudgeon:
I just finished making this type spawner waiting for results, thanks

You're welcome. Let us know, also because from your latest (new, merged) thread it wasn't clear if you had mobs spawning still under the spawner or whether you had no mobs spawning at all.
TheCurmudgeon 27 okt, 2017 @ 5:48 
Ursprungligen skrivet av entuland:
Ursprungligen skrivet av TheCurmudgeon:
I just finished making this type spawner waiting for results, thanks

You're welcome. Let us know, also because from your latest (new, merged) thread it wasn't clear if you had mobs spawning still under the spawner or whether you had no mobs spawning at all.

I am pretty good at confusing people. Mobs no longer spawn under and my last visit they are spawning in the building.

Thanks for all the help.
entuland  [utvecklare] 27 okt, 2017 @ 5:49 
Ursprungligen skrivet av TheCurmudgeon:
Ursprungligen skrivet av entuland:

You're welcome. Let us know, also because from your latest (new, merged) thread it wasn't clear if you had mobs spawning still under the spawner or whether you had no mobs spawning at all.

I am pretty good at confusing people. Mobs no longer spawn under and my last visit they are spawning in the building.

Thanks for all the help.
You're welcome, glad you managed to fix the spawner :)
< >
Visar 16-28 av 28 kommentarer
Per sida: 1530 50

Datum skrivet: 25 okt, 2017 @ 10:12
Inlägg: 28