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Rapportera problem med översättningen
Sorry to be so dense so placing a two block layer below the spawning block keeps mobs and chest from spawning below and falling into the water? Buy I also need to put an extra layer of blocks above the spawn block to keep mobs from spawning there?
My head hurts, lol.
I once did a very in-depth study of the spawn mechanics and found that the highest efficiency could be obtained by making the spawner in the sky above an ocean. Adding a ceiling at least 4-5 blocks above the spawner is my preferred method of capping the spawn area for dark-spawn-only mobs. However, if you keep the ceiling off then you will get cycles of day and night spawns. Be aware that some mobs refuse to spawn near machines or near other biome types.
Just make sure that below the spawner there are either two free blocks or two solid blocks, and the mobs should spawn correctly above it. I have a corruption spawner directly on the ocean, so it had water right beneath, and it was bugged. I tried freeze bombing on it, getting 2 blocks of ice beneath, and that fixed it, but the on another sector I flamebombed it getting rid of two water blocks, and that fixed the other sector too, so I flamebombed all of it.
Ok got it thanks going to try that now.
Thanks guys much appreciated!
ps, not a mechanical spawner just biome blocks, corrupted stone
Mobs do not spawn if you are not in a close enough area to load them. Therefore, yes you need to be nearby. What that distance is I am not sure and may be different for each mob
I had a couple natural blocks in my house, didn't notice them. My pet army was in the next claim. Went that way a couple months. Moved my pet army a few claims away one day. Returned to a house crawling with Rambeaux, all from 2 natural blocks. Not once had anything wild spawned in my home while my pets were just outside. After the move, I couldn't round them up fast enough, they just kept spawning. It's like those blocks were making up for lost time.
Also, I didn't test this extensively, so you may end up hitting the bug if you make it three blocks tall and they are all corrupted stone (besides, that would also be a waste of corrupted stone). Try simply making it 1 block tall with two free spaces beneath, or put two layers of non-corrupted, non-liquid blocks - I'd go with just the free space, cause I tested another spawner which I made way above the water (more than 2 free spaces beneath) and it works just fine.
Further edit: no need to have more than one layer for the ceiling. I cast shadow with a simple plane of glass slabs way up in the sky. See through from the map view, cheap, invisible from the spawner level.
Thanks wasn't sure
I just finished making this type spawner waiting for results, thanks
You're welcome. Let us know, also because from your latest (new, merged) thread it wasn't clear if you had mobs spawning still under the spawner or whether you had no mobs spawning at all.
I am pretty good at confusing people. Mobs no longer spawn under and my last visit they are spawning in the building.
Thanks for all the help.