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Fast2pizza May 5, 2017 @ 12:16pm
How to get the Arc signs to work
For me the arc sign has
"input1: {1}
input2: {2}
input3: {3}
input4: {4}"
but I do not understand what to do with this as I have played around with it and current mechines for a few hours but I could not make it work the way I wanted as is says most of the time "invalid", so I am stumped can someone make a guide, because I need some explainion of what to do with these arc signs, Thanks -Pizza
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Showing 1-15 of 17 comments
There are videos that explain how Arc Signs work. Probably the best way to learn them is to see how others are using them.

https://www.youtube.com/watch?v=LuB4U5uMiQM

https://www.youtube.com/watch?v=yJqP33gWXc0

https://www.youtube.com/watch?v=rU7GRsLhm4A

https://www.youtube.com/watch?v=PdslcF-bWxc

Hope those examples give you an idea of how to use the Arc Signs.

There are many more tutorials out there.. this was just a few.
Last edited by {G}{U} Bastillion {U}{G}; May 5, 2017 @ 12:27pm
Fast2pizza May 5, 2017 @ 12:28pm 
Thanks {G}{U} Bastillion {U}{G}, that was very much need :steamhappy:
J's May 5, 2017 @ 12:29pm 
https://www.youtube.com/watch?v=rU7GRsLhm4A
https://www.youtube.com/watch?v=LuB4U5uMiQM
The inputs are preset code text to interact with the 4 input outlet.

Without any special code you can use it as a sign. Here are the formating commands you can use :
{1}, {2}, {3}, {4} - subsitute input from a sensor or number pad
{PlayerName} - substitue the local player's name
<offset=x.xx/> - Pushes sign text up or down (can be negative)
<zoffset=x.xx/> - Pushes sign text forward or backward (can be negative)
<width=x.xx/> - Control the width of the text region
<size=x.xx/> - Control the size of the text
<6hex code/> - Color for the text, where each pair of a 6 digit number control the Red Green Blue saturation (eg : FF0000 would be a deep red, 880000 would be a paler red, FF8888 would be a deep pink)
Last edited by J's; May 5, 2017 @ 12:49pm
Fast2pizza May 5, 2017 @ 12:41pm 
Yeah I kept thinking tho that the arc sign would give the ability to have four different sign in 1 but now I need to reset all the other mechines that I was trying to use to do that :steamfacepalm: (un-doing 10.5 hours of messing with mechines)

Thanks J's
Last edited by Fast2pizza; May 5, 2017 @ 12:43pm
J's May 5, 2017 @ 12:51pm 
Originally posted by fast2pizza:
Yeah I kept thinking tho that the arc sign would give the ability to have four different sign in 1 but now I need to reset all the other mechines that I was trying to use to do that :steamfacepalm: (un-doing 10.5 hours of messing with mechines)

Thanks J's
My pleasure, I forgot the size code, added it in the post above for quick reference.

You can also use the basic <u> <b> <i> I think, but I have not much experience with that.
aly May 5, 2017 @ 3:19pm 
I am moving this thread to the Tips & Stratagies subforum....

Everyones stepped up and provided some great resources here :tu1:
RazorX May 30, 2017 @ 12:53pm 
ive used arc signs to label above my teleporters and i figured out how to have the arc sign upside down but the text show the right way up for me but i cant figure out how to have the text the right way up and large, as soon as i try to change the font size it goes back to being upside down does anyone know how to do this thanks
Lil Puppy May 30, 2017 @ 7:19pm 
With sensors you can use them like this for your spawners:
http://steamcommunity.com/sharedfiles/filedetails/?id=932395280
eewec.ourbyni Jun 18, 2017 @ 8:23am 
You can do four different messages from one sign by using the {number} input in the size= field such as <size={1}>Hello</size> so that when the input from {1} is off, the message goes bye-bye.

Also, as for large upside down text, that's remarkably easy. Again using the size= tag set the size to /9 for normal size such as <size=/9>Hello</size>, go for different sizes from /1 (quite big) to /9.9 which is the equivalent of size=0.1 but upside down. You can use larger numbers with the / symbol first and the sizes you can get are massive (I tried /10 to see what would happen).

http://steamcommunity.com/sharedfiles/filedetails/?id=949774189
http://steamcommunity.com/sharedfiles/filedetails/?id=949774384

Hope this helps people out.

EDIT for examples of the Arc Sign on the ceiling and the text edits you'll need to make it actually read correctly due to how the Arc Sign does word wrap on upside down text.

http://steamcommunity.com/sharedfiles/filedetails/?id=949806394
http://steamcommunity.com/sharedfiles/filedetails/?id=949806712
Last edited by eewec.ourbyni; Jun 18, 2017 @ 9:00am
RwinNL Jan 20, 2018 @ 6:39am 
Guys and girls,

offset=x.xx/ - Pushes sign text up or down (can be negative) and zoffset=x.xx/ - Pushes sign text forward or backward (can be negative). Can you push the text to the left or to the right?

Greetz,

EGNL
Last edited by RwinNL; Jan 20, 2018 @ 6:39am
RSoM LuckySheep Jan 20, 2018 @ 7:48am 
You can <align=left> or <align=right> and change the <width=x>. That's the easiest way. You can also use <indent=x>. Or you can use <pos=x>. Lots here:
https://steamcommunity.com/app/280790/discussions/0/1479856439030191185/
Fast2pizza Jan 20, 2018 @ 7:57am 
guys don't lift a dead thread alright I got this solved like a year ago :steamfacepalm:
RSoM LuckySheep Jan 20, 2018 @ 8:04am 
Eh, what's done is done. The thread will be closed. The question should have been a new topic.

But the question is valid & the thread is already necro'd. Ignoring the question won't UN-necro the thread. Might as well answer it.
RwinNL Jan 20, 2018 @ 9:30am 
Thx RSoM LuckySheep :)
aly Jan 20, 2018 @ 12:11pm 
I don't think there is any problem with continuing the conversation as long as there is no outdated information in it...Is there outdated information in it? I'm not up on the arcsign codes.
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Date Posted: May 5, 2017 @ 12:16pm
Posts: 17