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Not everyone got firebombs to deal with the trees, and wood is too basical resource to require them. One may cut all the leaves and use them as a fuel, but it requires a lot of time - and also you should get to the tree top. Moreover, to do that you usually jump from a hill or just stack a lot of blocks below you. Since there is currently no sand mechanics in the game, you also will have to deal with the stack buy building another stacks... and this is terrible and boring!
My goodness, this is too long coming and should have been addressed, from a reasonable perspective...no?
As a matter of perception for someone that 'payed' for the game, there are more posts in-favor of the subject of this topic, than against.
Perhaps thats ^ not enough due to the unpopularity of the game, in general, but none-the-less. . .
. . .every block has a code in this game, and if it is too difficult to create an algorithm and code it by this team, though simple for an adolescent minecraft modder to do-so in a game that doesn't have nearly as much abundance of leaves to tree ratio in their game, then well....ok.
So lets pretend that the 2 games are game-play and content different.
The only reason for not addressing decaying leaves and leaving blocks of floating useless models, which don't regenerate yellow, blue, or red leaves, and which do not regenerate bee hives could be disregard for consumer/player input. And there remains my factual response whenever I see this come up again from the tiny player-base.
Reality is that if the discussions were taken developmentally seriously over the last 2-years, there could have at least been an explosive bomb that is TNT-Light, one strength level below TNT with just destroys leaves, rather than the wood, enabling the player-base/consumer to remove leaves they want with their excavator and blow-up the rest.
I guess it's more accurate to say that this topic gets ignored once or twice a year "without" "tons" of reasons why its more useful to have an extraordinary number of floating leaves blocks scouring the landscape.
Completely off-point.
Well, I'm sorry you disapprove of my participation here. Dismissiveness like that simply indicates you have no response to my point.
Pointing out that what you're proposing would be completely inconsistent with the behavior of hte rest of the game is entirely on point. I want a game that is consistent in behavior throughout. Consistency in the way a game behaves is considered an important hallmark of good game design.
Actually, there are excavators with which you can remove leaves quite efficiently.
As far as I remember from the last time the topic came up, the reasons leaves don't decay is because it would require a total rewriting of the spawing algorithms in order to enable the game to determine *which* leaves should decay and which shouldn't. "No wood within radius x" is not feasible with how the trees are generated, and you know yourself that trees more often than not merge with other trees. Where would you stop the decay?
From a player's perspective, I simply either avoid floating leaves by taking down the whole tree, by not taking down the tree at all and collecting wood in some other way, or by utilizing the floating leaves for ingame purposes. I don't need leaf decay and if it was suddenly enabled, I'd be royally miffed to have to rebuild parts of my worlds.
And last but not least, it would be lovely if you could tone down the accusations and insults in your post.
No. I'm not going to appologize for someone elses thin skin. What one calls accusations, another calls factual honesty.