Creativerse

Creativerse

Kalset Jul 30, 2017 @ 2:24pm
Towns, People, Bosses and Adventure Options
Alright, I spent a fair amount of time yesterday and this morning contemplating on what would make this game more interesting than it already is. (It's great, absolutely no complaints from here) These are the ideas that I came up with, and I'm sure others have said them previously, but I will try to outline uses and reasons for each.

The title has the majority of what has come to mind and they all seem to fit together in different ways.

Towns

Once certain conditions are met, the biome or certain blocks containing the town buildings could shift to being called "town" biomes, with certain interesting advantages/disadvantages.
-Higher chance of monster attacks
-Higher chance of stronger monster attacks (miniboss)
-Variation in lighting due to "smog/smoke" effect
-Variation in lighting in "graveyards" areas with 5+ gravestones within X number of blocks
-Slightly higher productivity of crafting (occasionally smelt more bars, process more slabs, etc...)
-Defense Bonus
-Regen Bonus
-Attack Bonus

People/NPC's

I think it would be amazing to have people in game that could be somewhat independant A/I wise, but play different roles.

Roles:
-Bandits >People who are NPC Monsters, wielding weapons, using potions, etc...
-Townspeople >Useful for trading, setting to tasks like farming, woodcutting, gathering, etc...
-Guards >Defend built towns and people (Could have a block that sets a radius)
-Companions >Someone that could travel with you and help fight mobs (Bosses for example)
-Random >People lost underground, heatcrazed in lava levels, corrupted, etc...

All of these examples of different roles NPC's could have all are useful were there additional options for adventure mode, because you could set bandits to attack when a certain point is crossed, could send people on a quest to rescue a lost miner, help guards defend from waves of monsters, etc...

Bosses

There are many scenarios where bosses could make the gameplay more interesting, especially if people creating an adventure could set minibosses and bosses that must be overcome prior to completing the adventure.

Stronger than normal mobs (minibosses) could be differentiated in some manner (particle effects, size change, etc...) and spawn 1 out of every 1000 normal monsters to add a challenge once people hit the point of lumite gear and that could lead to development of some form of gear upgrade system as well.

Many of these ideas came around as I was working to build a town in my world and considered how neat it would be to create a town where you could build an adventure similar to games like Torchlight, Diablo, etc...

Adventure options

This fits right along with what I've spoken of previously. The ability to customize the difficulty of monsters in adventures, the personality, actions and speech of NPC's, creating multiplayer "party" adventures. While puzzles are fun to figure out, having some danger and real adventure in adventures would make this much more interesting in my opinion. I understand there are monster spawners, but to be able to place monsters that could be/have:

-Sentries
-Friendly and useful
-Stronger than normal
-Importance to the story told in the adventure
-Customizable drops

Quest System!!

As one of the commenters below added, there was consideration by both them and myself for the possibility of adding quests or tasks to complete that could help you get items, currency or if there were people, you could rescue them and bring them back to join your town!



If more comes to mind I will edit this, but I think this is quite a bit for now. Let me know what you think!!
Last edited by Kalset; Aug 1, 2017 @ 6:17pm
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Showing 1-15 of 16 comments
Weulf Jul 30, 2017 @ 4:09pm 
Such great ideas. all of which would be quite lovely. :)
Last edited by Weulf; Aug 2, 2017 @ 12:04am
TheRemyD Jul 31, 2017 @ 5:38am 
:arcstone: I love these ideas! It would be great to have some people start forming once you have a certain number of crafted beds/doors.
Kalset Jul 31, 2017 @ 3:44pm 
Exactly! They would "move in" to the town you are starting.
Weulf Aug 1, 2017 @ 12:36am 
a dream I wish would come true.
Hatchero Aug 1, 2017 @ 7:42am 
Perhaps you have to save a Random "job" NPC from attacking Mobs, if saved they might follow you to your claim to live (different classes require slightly different housing) or perhaps a bag of random coins (seriously need currency or some form to facilitate trade). By saving or other random events a player could build on their claim (if they want) a village-town-city. Nodes of Copper, Silver, Gold and Plat need added so players can mint coins for trade. Using blocks to trade for other blocks with villagers is flat out minecraft.
Kalset Aug 1, 2017 @ 6:16pm 
Yeah, there are so many awesome things that could be done, but you're right, this isn't minecraft, it's much much better and as all my friends have said, nothing like minecraft. I considered the idea of saving people to bring them back and build on the town, but wasn't sure. It could definitely be like a quest system!!!

Quest System!!!!
Loeffel Aug 1, 2017 @ 9:28pm 
-Higher chance of monster attacks
-Higher chance of stronger monster attacks (miniboss)

I would say no monster spawns in town at all. It was always the same, where bigger populations started to grow, the animals were retreating and leaviing the area. There are only a very few cases where the animals still come to town, espeacially the bigger and more dangerous onces.
My town has a town wall, so in there would make such monsters no sense at all. ;)
Weulf Aug 2, 2017 @ 12:05am 
definitely not monster spawns in town. but rare monster raids would be fun.
Kalset Aug 2, 2017 @ 2:42pm 
Loeffel, I meant the monsters spawn outside of the town, and are "drawn" to it. Not an overwhelming amount, just some. So if you built a wall, it would keep them out, but they would be there waiting.
TheRemyD Aug 3, 2017 @ 6:20am 
I am going to leave a quote from a very old post of mine that I still think would be cool to see. Especially if it were a setting that could be changed by the player and including the ability we now have to sleep through the night... (This idea is from Jan 2015)

Originally posted by TheRemyD:
Every night we are greeted by 3 moons. The large one is obviously dominant. However what if the different moons could move.

When the "red" and "blue" moon are dominant then you are given a night of corruption mobs.

If only the "red" moon is active then you are given a night of lava mobs.

If the "blue" moon is active then the cave mobs come out.

An eclipse would give you a boss "shadow" mob plus random mobs spawning.

This could add variety to the night, and give a reason to at least think about what is going on at night. It would also give the night sky some changes that we could follow.

It also gives some control over the amount of danger by changing the rates at which the moons change. For instance the normal moon could be active 75% red 15% blue 15% Eclipse 1%. The overlap of the red and blue would be the corruption night. I would like this to be less than random. So 3 weeks of normal moon, then a few days of red, red/blue, blue. Occasionally (every x months) an eclipse would happen for 1 night during the red/blue nights.
Last edited by TheRemyD; Aug 3, 2017 @ 6:20am
Kalset Aug 3, 2017 @ 7:29pm 
Ah, I love that idea. So good. It would give you a real reason to stay out at night. Right now if you have Lumite armor, it's a joke being outside, so I usually just keep doing what I'm doing, nuts to stopping when getting attack is a single sword swing to take care of. I'd be a bit more careful if something was suddenly actually dangerous, but the change in the sky and coloring would be fun to see as well. Plus it would justify having rooms with glass skylights, roofs, etc...
Kalset Aug 7, 2017 @ 6:45pm 
Bump for NPC'S!
Weulf Aug 7, 2017 @ 8:29pm 
Thinking of NPCs in this makes me think of Minecraft villagers and how pointless they are. NPC's in creativerse will probably never happen, but if they did do them. I would hope like hell they would stay far away from minecraft NPC's. :steamfacepalm: I'm all for the procedural villages and dungeons though!
Last edited by Weulf; Aug 7, 2017 @ 8:29pm
Kalset Aug 8, 2017 @ 3:59am 
Haha, I know exactly what you mean Weulf, but in Minecraft for the PC you can get a mod called Minecraft Comes Alive, and that player created mod allows for better looking NPC's, guards, specialized citizens with personalities, favor meters, relationships, children, better trading options, etc...

Something similar to that in this would be amazing, where they were semi-intelligent and not just the "ung-ungh-eng" weirdos they are in vanilla minecraft.
PlasmaJedi Aug 8, 2017 @ 7:58am 
Originally posted by Kalset:
Haha, I know exactly what you mean Weulf, but in Minecraft for the PC you can get a mod called Minecraft Comes Alive, and that player created mod allows for better looking NPC's, guards, specialized citizens with personalities, favor meters, relationships, children, better trading options, etc...

Something similar to that in this would be amazing, where they were semi-intelligent and not just the "ung-ungh-eng" weirdos they are in vanilla minecraft.
That'd be cool!

You know, people have gone and made entire village builds! Maybe then we can people live in them?

....
And then have dragons attack them!!! 😈
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Date Posted: Jul 30, 2017 @ 2:24pm
Posts: 16