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As far as mobs in your house it is possible that there is something that is making mobs be able to climb the fences. Without a picture of your build I cannot say what is going on there.
I don't have any teleporters in my house the lead to the lower levels... I have 3 teleporters one on each Level of the 3 story structure.. bottom floor goes to 2nd floor, 2nd floor goes to 3rd, and 3rd floor goes back to 1st... to get to the corrupt level I have a 4x4 mine shaft that has a ladder that leads all the way to the corrupt world. That shaft is not inside my house, nor in the "fenced" area.. its about 20+ blocks away from the front door in the side of a hill.. It's a pretty large "fence" so idk how they would clime in.
http://i.imgur.com/5CTHdCi.png
... also in the screenshot you can see that my tamed creatures are somehow getting on the roof. its like that every other day that I log in to play.
The light on the fences are on a two high pole, so with the bottom fence and the lamp/light itself that's 4 blocks high... from reading the wiki, they mob/creatures are not suppose to be able to jump more than 2 or 3 blocks.. also the wiki states that the mob/creatures will not jump down from a height of 3 blocks, which is false also, because I've had several night leafy and ferral pigsy jump down after me when they spawn on the roof which is like 7 blocks high.
So basically there is no "spawn radius" around placed blocks that prevent mob/creature spawning... like most other games out there... I gues I'm just use to ARK where creatures will not spawn with XX distance of a player created object excluding lighting which spawn radius for lighting is determined by light level.
Also it seems LIGHT does not prevent mob/create spawn either (as it states in the description of the tourches)... as there is not a single place within the walls/fences that is NOT lite by a torch/lamp.