Creativerse

Creativerse

13.9 GB update?!?!
I'm currently waiting on the game to finish downloading a 13.9 GB update... hovering over it, it simply says Workshop content.

Anyone else seeing this, or should I be concerned?

I ask, because my Avast virus software also flagged Creativerse.exe as "idp.generic" virus.

Just played the game earlier today without any issue.

Thanks for any information!
Eredetileg közzétette: DrEvil:
Hey guys. This is my fault. Apologies. I used a workshop tag not remembering that we have the live client automatically downloading them(for featured blueprints). The tag has been removed from the offending items, so hopefully steam will clean those out automatically.

If you want to check, or make sure, you can go into your workshop folders for Creativerse.

For example, on windows Steam\steamapps\workshop\content\280790

and nuke any folder with .gz files in it.
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DrEvil  [Fejlesztő] 2021. szept. 3., 7:21 
Are you talking about the in game play button or the play button in steam?

Nothing about the tags being added to these items or subsequently removed should cause any problems launching the game.
On Steam, in the "game library". But it's back to normal. Thanks.
I found 29k items in my workshop folder you mentioned.. I'm nuking the .gz files to see if it stops the 14 GB download.. right now, every time I restart Steam, I have to pause download.. and pressing the [X] button only puts it down into the queue.
{G}{U} Bastillion {U}{G} eredeti hozzászólása:
I found 29k items in my workshop folder you mentioned.. I'm nuking the .gz files to see if it stops the 14 GB download.. right now, every time I restart Steam, I have to pause download.. and pressing the [X] button only puts it down into the queue.
I went to check what you said and I can confirm: Almost 16GB.
I deleted the folder, but it came back full.
entuland  [Fejlesztő] 2021. szept. 3., 14:54 
Deleting all the contents of that specific content/280790 wasn't necessary - only the real "heavy" subfolders containing the .gz files were to be deleted for the bulk of the unnecessary space, as explained by DrEvil.

All the other folders are going to reappear there because they're the blueprints that are either promoted in-game, or subscribed by the user, or published by the user.

For instance, I have published about 100 blueprint and I am subscribed to another 70 or so, the current count of subfolders inside of content/280790 (after I deleted everything for the sake of testing) is 215 for me right now, which more or less adds up for what I have published / subscribed, plus the BPs promoted in-game.

It took Steam about 8 minutes to repopulate that folder with those 215 subfolder, in my case.

The expected total size for such an amount of blueprints, in that specific position, is 200KB total, or so (since every subfolder pretty much only contains a text file with a BP reference).

(the real blueprints referenced there are stored in the caches folder, a completely separated spot that hasn't been affected by the issue of this thread).

Make sure you perform the cleanup in this sequence:
- keep the game closed
- keep steam closed
- delete only the folders that contain .gz files (or nuke all, it's not really a big deal, as the game will rebuild that folder automatically, but as above, that shouldn't take any real room at all)

If you keep having troubles and Steam keeps downloading large amounts of data, then please contact support@playfulstudios.com so that I can try and find out what's going wrong on a case by case basis.

Recapping: It's perfectly normal for that folder to have plenty of subfolders depending on the amount of subscribed / published BPs, it should be just matter of getting rid of the big ones that have been put there by mistake.
Legutóbb szerkesztette: entuland; 2021. szept. 3., 14:57
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Közzétéve: 2021. szept. 2., 17:16
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