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do you have motion blur on still? (I think it's on by default)
http://steamcommunity.com/app/280790/discussions/1/613958868350457933/
I would love to hear from other players who might be experiencing the same thing. Definitely chime in if you've noticed any feelings of motion sickness since the collision and movement refactor in R15.
Creativerse hasn't made me sick because the graphics look smoother.
I'm not sure if this would help, but maybe take a few breaks from Creativerse if you do play it for a long period of time. Drink plenty of water at least so you don't feel dehydrated, and usually if you're eating something, like a meal or a snack, I think it be better to leave Creativerse be and do your eating duties first because personally, I don't feel comfortable eating while playing a game lol.
Eating would normally give you a break away from whatever you're doing so...also, I think looking away from the screen for a few seconds may help as well.
Not sure if these suggestions would help you but when I tried it before when playing Minecraft, It did not work, I was constantly dying but keep in that mind that your body is yours, because we probably both function differently with how we react to playing games. I must be a weakling when I see Minecraft so...but yeah, hopefully you can get something sorted out to fix your motion sickness problem.
I currently have 175 hours of play-time with Creativerse, however MOST of that time is pre-R15! This is due to the nausea issue. In R15, I'd play for roughly 10-20 seconds and begin experiencing too much nausea to be able to play. In R16 (edit: actually R17 I think) this problem was partially addressed, and I was able to play for about 20 minutes before the nausea became too much. Still not great, but definitely an improvement over R15.
Unfortunately, in R18 the nausea problem seems to have gotten worse. I can only play for about 1 minute before the nausea overcomes me. I sincerely hope this issue is fully resolved sometime soon, as Creativerse is unplayable for me right now.
I think that the problem stems from some kind of "rubber-banding" occurring during changes in movement. So turning around, starting to move, stopping movement, small movements, etc. are incredibly difficult for me to watch! Also, I noticed there seems to be a small delay from when I initiate a change in movement, and when the movement reflects that change. I have a pretty strong computer and video card, so I doubt it's a rendering issue at my end.
Please fix this issue soon...