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earth007 Mar 5, 2015 @ 4:50pm
Chunk borders
Hey guys,

I was wondering if there's a trick to see the chunk borders. I have been trying to build a corrupted mob spawner, but without knowing where the chunk borders are, it's next to impossible. Thank you.
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Showing 1-15 of 20 comments
verada Mar 5, 2015 @ 4:53pm 
as you lift a block sometimes you get a flash of for no other way to describe it X-ray effect. i belive this is the chunk line as i can follow them and map them out find corners ect
TheRemyD Mar 5, 2015 @ 5:55pm 
I think they fixed that... The only fail safe way is to use math... Chunks are 16x16x16. So you need to take whatever your coordinates are from the command // in the chat window. Then divide each coordinate by 16 and find the remainder. This number is the number of the block inside the current chunk.

The directions correspond to the x, y, z coordinate planes like this


***********N (+Z)
**************^
**************|
* W(-X) <-- + --> (+X)E
**************|
**************v
***********S (-Z)

UP: +Y
DOWN: -Y

So if we have the coordinates of (-1532, 120, 2895) and we want to find the chunk the we take the X-Coordinate and find the remainder when we divide it by 16. SO our equation for those that want to know looks like this -1532%16= -12. Our Y-Coordinate chunk block number is 120%16= 8. And our Z-Coordinate is 2895%16=15

This means that we are:
12 blocks West of our first block in this chunk.
8 blocks Above our first block in this chunk.
15 blocks North of our first block.

Since chunks are 16x16x16 we can also say that we are:
4 blocks East of our secondary chunk
8 blocks Below our secondary chunk
1 block South of our secondary chunk

Hope that helps
Last edited by TheRemyD; Mar 5, 2015 @ 5:58pm
earth007 Mar 5, 2015 @ 6:09pm 
Yeah, I just did that. Lava mob spawner works perfect, but the corrupt mob spawner does not work at all. I made the floor out of corrupt stones and used normal stones to build the walls. There's no artificial light anywhere near it. What am I doing wrong ?
TheRemyD Mar 5, 2015 @ 6:12pm 
Have you stayed near it for a couple day night cycles. I am not totally sure but for some reason my spawners tend to activate more on the start of the night cycle no matter the lighting.

Also how big is your spawning area?
Last edited by TheRemyD; Mar 5, 2015 @ 6:14pm
earth007 Mar 5, 2015 @ 6:20pm 
Yeah, and it's 10 x 10. Does it matter how high it is ? Mine is 3 blocks high. I have stayed near it for about 3 night cycles and still nothing. :(
TheRemyD Mar 5, 2015 @ 6:45pm 
I would expand it to a 16x16. Reason being that if your math, or block counting, was off in any way then a 16x16 should guarantee you a working spawn pad in at least one chunk. Also I tend to make all areas at least 4-5 blocks high, but that is so I can jump freely. Not sure if it will effect spawning.

Also have you logged out and then back in to the world? Not sure if it will help but it may help to reset the spawn counts.
earth007 Mar 5, 2015 @ 6:49pm 
Ok, I will do that. Thank you so much for the kind suggestions.
TheRemyD Mar 5, 2015 @ 7:01pm 
No problems... I know that getting the spawners to work consistently can suck. From my experience the bigger the better.
earth007 Mar 6, 2015 @ 12:36am 
Btw, remy. would the corrupt spawner work if I use dirt for walls ? I used dirt to cover 3 walls and stone to cover the other wall. I was wondering if that would work. Cheers.
Last edited by earth007; Mar 6, 2015 @ 12:37am
verada Mar 6, 2015 @ 2:47am 
great reply TheremyD thanks i will deff use the math from now on
TheRemyD Mar 6, 2015 @ 4:19am 
@earth007 The walls shouldn't matter.

@verada My pleasure glad it makes sense... trying to explain this stuff on forums can be tricky.
earth007 Mar 6, 2015 @ 5:02am 
Ok. Also, isn't -1532/16= - 95.75 ? Can you explain how you got 12 ? Thank you.
TheRemyD Mar 6, 2015 @ 5:08am 
Ok so I am not just dividing the "%" sign is the math equivalent to modulo or getting the remainder. If you take -1532/16 then you get -95.75. Drop the decimal and multiply the -95 by 16 and you get -1520 so you take -1532(Original number) and subtract our new number of -1520 and you get 12.

Or if you use the windows calculator you can type in -1532 (Then click "Mod") 16 = 12
earth007 Mar 6, 2015 @ 5:09am 
Oh thank you for explaining it so clearly to a math noob like me. Cheers.
TheRemyD Mar 6, 2015 @ 7:06am 
Glad to help! I am a mediocre math geek so no problems.
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Date Posted: Mar 5, 2015 @ 4:50pm
Posts: 20