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https://steamcommunity.com/app/280790/discussions/0/619574421345080867/
It's the 6th + 7th comment.
I found this topic after placing Corrupt Water myself and saw blocks turn over to the dark side. I'm starting to wonder also, is it just Corrupt Water that destroys the server, or is it dangerous to use Corrupt Dirt/Stone/Leaves above surface as well?
I was about to make a test server for this, but it takes quite some time to go ahead and get to corrupt level all over again.
So these healing beacons would have to not only surround the area, but also block it off entirely beneath the area?
That sounds terribly messy, and something that could easily go wrong...
I was thinking of blocking it off with hardened lava and igneous rock, but I have a feeling that is going to take even more effort than throwing healing beacons around, at least on large scale.
You can contain corruption with manufactured blocks. I would suggest a double layer though around (including under) if you want to put it on the surface.
Current corruption-spreading-"rules":
* corrupted wood can still corrupt wood-blocks if touching them, but not leaves; so the wood of a whole tree could be corrupted this way, except its leaves
* EDIT (sorry): wood can be corrupted by corrupted dirt, corrupted stone, corrupted grass and also by corrupted leaves, but not vice versa
* corrupted water can only corrupt wood and/or grass blocks that the corrupted water directly touches nowadays
* corrupted water cannot corrupt stone, dirt nor leaves anymore, it also won't corrupt ordinary water nor will it "change back" mineral water to corrupted water
* corrupted stone, corrupted dirt, corrupted leaves and/or corrupted grass cannot corrupt any other blocks than wood touching them any longer
* logs and parchwood leaves cannot be corrupted, not even by corrupt bombs, neither blocks from underground-layers, snow, ice, nor any blocks (EDIT: except for most wood- and leave-blocks!) that came with the "new" biomes in R14, like dead grass, savannah grass, canyonstone, etc.
* blocks that you can craft from corrupted blocks will not corrupt anything else (like Corrupted Stone Wall for example)
Some or all of these mechanics might be changed again in the future though...
Because things may be adjusted in the future, I consider it risky still when used above surface. I do know the crafted Corrupt Wall is safe, I use it in my house. It also does not apply corruption on you in general, which makes it a lot safer to use and still carries its dark looks.
I assume that if you make a corrupt island in the sky (not touching any surface) would be safe, as it cannot pass over through the air. I think this is a way to make a desired corrupt landscape.
We're not talking about corrupt bombs though, it was all about me forbidding my players to use corrupt blocks on surface, because I had read upon it being able to spread all over your landscape and possibly ruin your server. I'm a bit anxious about why they made corrupt bombs in the first place, knowing the above...
But as Eveaustria said, since the latest update it doesn't spread right now, I'm just really scared about adjustments that might be made in the future again.
http://steamcommunity.com/sharedfiles/filedetails/?id=588588206
I also have corruption spawning grounds in my ocean, and thusfar, it hasn't spread to the water or affected the clean water kept inside.
You say next to water and natural blocks, do you mean the hardened lava with that? Cause those aren't ones that can be swapped into corrupt anyway (assumption based on how corrupt level is contained to stay down there especially in the days it apparently was catastrophic).
But I think that it is best that I advice my friend here to perhaps make a corrupt layer in the sky below his air ship. If the game ever changes corruption above surface to be dangerous again (I really do not want to take the risk), it will be contained by the fact it doesn't touch the surface at all.