Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you don't have the game in your library anymore or you haven't been assigned the DLC let me know and we'll perform the granting manually.
If you are interested in a copy of the worlds you had on our servers before we had to shut them down you can also email support@playfulstudios.com - I just checked, there are a few of them and they may have been backed up successfully when we grabbed the snapshot.
https://steamcommunity.com/sharedfiles/filedetails/?id=1202097195
https://steamcommunity.com/sharedfiles/filedetails/?id=1202097133
https://steamcommunity.com/sharedfiles/filedetails/?id=623060467
https://steamcommunity.com/sharedfiles/filedetails/?id=615997653
Still, if it was lost or not, I lost interest in the game I was going to get back to.
I had fun for a time and then the disappointment.
Now the game got gimped and having to play games with the router to even get a friend on. It would have been better to have shut the game down then leave it in this zombiefied mess.
The developers clearly have shown there intentions to not wanting to work on this game anymore and have abandoned it. They did more harm then good by putting this game in this state. Friends can't join any private world unless you spend some time dissecting your router. I'm upset that the developers have decided to abandon this game after pulling the plug and putting this game in this state.
There is nothing new. No new biomes, gear, ore, materials, monsters. It all the same. Games need updates to remain alive. And when I say updates I mean content updates not cosmetics. I mean actual content.
I'm disappointed the Developers have abandoned this game. It had so much potential to be so much more then just building. Then they don't open up any donations or put back the game shop so players can help fund the game. Yeah they decided to quit on this game.
Problem 1 - lack of new content.
And by that I also mean mods too, I dont know of a single one (unlike ... the certain other game that since over a decade ago defined the genre)
Problem 2 - free became paid.
What was free to play, where you could pay if you want for new content only paid could have, now the whole game is available only paying, a lot of people that played from time to time because it was free (and what was keeping the game really alive in terms of "playeer count" and spreading about the game).
Devs - But if they only played while it was free we earn no money!!!
Tell that to one of the most successful game in the last decade, League of Legends, also they kept it alive by "playing with friends that paid for extra content" and those that liked the base content enough and played with friends that had the extra (but paid) content would feel like spending money in the game and keep playing with their friends... Now these players are gone and the "players that paid" dont have their friends to play with.
Devs - but they can play with new friends that also paid for the game!!!
That is not how world work, it would be true if the game had like Elden Ring active playerbase (what btw is dwindled by the use of mods that require the player to remain offline therefore these players will never count to the active player base, and it still on the 20K active players at its lowest "during the day" so easy to find someone to play with on forums or without password "even considering most dont summon and player/weapon levels summon range per regions of the game")
Problem 3 - Areas protection ingame.
It is not "server side" set by world owner, it is set by "region" and the "cost" (amount of materials needed) to have the protection for building area ingame is absurd to start with, a free player wold play around 30h (or way less) until running out of "reasonable free areas" to build even on their own world and the inviting of new people into the world goes downhill as they wont just pay the absurd cost of real life money for each extra area at 1 world (another mistake, if it was cheaper or like "10 free areas for the same cost AT ALL WORLDS" it would had worked) . . . the way it was implemented helped to kill the game and make people purrchase (for a reasonable less amount of money) the "certain game that helped define the genre" instead of spending money on Creativerse for some 5 or 7 protected areas PER WORLD (and sorry devs if I was wrong, but I always understood it was "the price of each area protection PER WORLD" meaning if I purchase and use at one world I would not even be able to use on other worlds of mine or of someone else . . . the price tag of it is insane)
Problem 4 - mods + DLC.
DLC in the game is more like (more like, more "alike, not "exactly like") "what a certain game had as default creative mode" but prettier . . . anyone that would love to have a "next gen graphics certain game that is not only blocky" could live with "last gen graphics blocky only game", even because that certain game accepts mods for better graphics and even "non-blocky looks", also "once paid at that game you can play it however you like without need to fear someone destroying your world and it being impossible to revert the damage (unlike Creativerse where if you allow someone to join your world, you ran out of "extra areas" and did not pay the absurd amount, or did not pay anymore, everything off of your building area would be at high risk)
I for one tend to build enough to go beyond 5 to 7 areas quite fast and even tho I can enjoy the game building vertically (upwards and downwards digging giant hole to then build, most prob with the materias I dug, like I was planning to do) I would like to build more and not only build for like 30h gameplay overworld then restrict myself to "pay an absurd for each area" or "having to rrestric myself to build underground where I can never completely see my buildings from far unless I dig so much I destroy huge chunks of underground and surrounding areas sunlight can enter and I can appreciate what I built . . . that is part of my fun too and part of lots of people fun, to build a lot and to appreciate it, show to others/friends maybe too and other people also like to go and watch other people buildings at other worlds and "underground buildings" either will never be appreciated properly or will take so long to be "appreciable" being underground (so much large chunks to dig) it is not worth the hasle as "certain other game with way more player base" have it really "pay once play forever and the way you like it".
Ok, ok, Creativerse now would have good servers for everyone making the price of "protected areas" be worth, right?
Wrong, enter problem 5
Problem 5 - Worlds are now hosted at players PCs.
It mean it will be p2p meaning connection would be worst, less reliable and restricting playersbase available for player to join or other players to join that player world, or else online experience would go from bad to unbearable . . . and still game is now "not free" and "probably still selling each area protection PER WORLD for that unreasonable amount of money too".
All these 5 problems + the fact "a certain game that defined the genre" being less far less expensive overall (considering the price tag of areas protection) and if you dont want to spend money on server to host your world it would be p2p too, but with better offline . . . all that put together is what killed Creativerse.
Again, in all sincerity to you devs, hope you learned to not make these 5 major mistakes and dont repeat it on your next games.
Also sincerely, I liked the game but the "paid areas" had sort of killed it for me as it greatlly reduced my creativity . . . at Creativerse as I believe it also reduced greatly the creativity of other players and now (ok, not "now now" but "after that long) on top of that the decision to make it paid without really adding anything and throwing "server side to player side" without any other benefit ... Creativerse could be so much more as it clearly seemed more powerful and the "next gen certain game that could redefine the genre" but, in my very honest opinion, bad decisions looking for money killed the game.
Without the "money per protected areas" it would had worked if you guys decided to sell the game "and reduced accordingly the price of the purchase" based on how much the player had spent inside the game already... but, here we are, with the game in this state and me who gave up on the game at this state.. I lost interest in the game I was going to get back to, had fun (little compared to how much fun I wanted to have, all fault of the "areas prrotection costs") for a time and then the disappointment with devs decisions toward the game.
Good luck on your next game, if it is not Creativerse 2 (a new game like Creativerse but with the same or similar mistakes) I will look forward to it, even if it is paid to play from day one if there are none of these mistakes I listed.
I doubt there will be Creativerse 2 when Creativerse 1 got abandoned and it wasn't finished.
If they ever decide to make a new one and dont do these mistakes ....
Happen Creativerse was launched (August 12, 2014 not 8 May, 2017 like at Steam page) Creativerse had everything to be big and take over where Minecraft was not reaching, now . . . devs would havee to do even better AND not screw up like they did at Creativerse.
Money, every dev deserves but there are ways that makes the game thrive and ways that makes the game stall or die.
Games nowadays are just selling potential.
When you're selling potential, a good teaser is all you need to hype your game.
Imagine buying Mario Brothers that doesn't really have the castle where the Princess was in, or Pacman where levels are locked in a paywall.
We deserve this generation of games because we are easily tricked by teasers and buy unfinished games.
And abandon games once the hype is over. This game had so much potential to be so much more then it is now. This game hasn't had a real update in years. And I mean content updates not cosmetic. New biomes, new gear, new ore, new monsters. Been the same stagnate content since release.
They pulled the plug on this game cause the developers didn't want to work on this game anymore. They could have sold the game to another company with new developers that can work on this game instead of just throwing it in the trash and forgetting about it.
Now friends can't join private worlds and they done it on purpose cause they don't want to dev this game anymore. I'm sure if they done a DLC expansion they would make enough money to put the game back on playful servers again. So friends can join and play instead it being a single player game as is now.
I quit the game after my neon alien starships stopped being glowy when they ruined bloom. You might think, "Oh, it's just a little cosmetic change," No! I had thousands, I repeat, THOUSANDS of glowing blocks in use with plans on placing tens of thousands more. In a single day, all of my hundreds of hours of work looked dim and lifeless because the bloom was gone. Then the devs said, "Oop, too bad, we have no plans on reverting it." So I deleted all my worlds, all my blueprints, and most of my screenshots and quit the game.
Now, I only come back every few months for kicks and to see how much further the game has fallen. 8 years down the drain because a company dropped a turd sandwich on all my hard work.