Creativerse

Creativerse

Lady Vine XIII 2022 年 10 月 29 日 下午 5:31
2
Offline Please
Hi Creative Friends. I would really like Offline access as I don't have a lot of online time. I currently play other games offline and would really love and benefit from offline access. Thank you, LVXIII
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正在显示第 1 - 15 条,共 23 条留言
ThugDragonz 2022 年 10 月 29 日 下午 9:27 
引用自 Lady Vine XIII
Hi Creative Friends. I would really like Offline access as I don't have a lot of online time. I currently play other games offline and would really love and benefit from offline access. Thank you, LVXIII

LOL!! you must not bother to read the forums and announcements before posting..
RSoM LuckySheep 2022 年 10 月 29 日 下午 9:37 
引用自 FAQ
Creativerse will still require an internet connection to play. This is a holdover from the original game’s architecture that was built for seamless multiplayer and is necessary to make the world migration tool function properly. Online connectivity is also baked into a lot of the game’s code, so it’s not an insignificant amount of work to add an offline mode. That said, please let us know if this is important to you—if it’s a highly requested feature we are open to exploring options for adding it after the migration deadline has passed.
I'm pretty sure Entuland has already logged the OP's suggestion. It's a solid suggestion.
entuland  [开发者] 2022 年 10 月 30 日 上午 2:30 
The idea has been and still is under evaluation, but that's no trivial feat.

As of right now, the new version of the game still requires _some kind of connection_ active, but the way the new version will work, could be even a very weak connection, possibly also one with a limited data plan, because playing worlds hosted locally should consume virtually zero internet traffic.

(getting started with the new version may require a decent connection though, to download existing worlds and templates to run the servers and the alike)
StemZone 2022 年 10 月 30 日 上午 5:51 
:steamthumbsup: +1 for this 'feature'.

I give my vote for offline feature to added after launch.

I mostly want it to ensure that in the unfortunately event you guys went bankrupt the game is still entire playable. Also steam has a offline mode, so if you need their API it should still be available if that is why it so hard to do.
C4PC4VEM4N 2022 年 10 月 30 日 下午 1:15 
+1 for offline mode too

That is one thing the new version needs / should have IMO
Would definitely come in handy if for whatever reason internet goes down like it sometimes does, at least game would still be playable at those times
RSoM LuckySheep 2022 年 10 月 30 日 下午 7:04 
引用自 StemZone
I give my vote for offline feature to added after launch.
It definitely won't be after launch. As Entuland pointed out, it will be a serious undertaking. Since they've already named a date for the next update, it's too late to add anything big this go 'round. But they're already making plans for future updates, so the votes are good to have.
Lady Vine XIII 2022 年 11 月 4 日 上午 11:39 
Thank you to all the polite and actually helpful people. I did indeed read the article which is why I posted my desire to support the offline. I am aware it is quite the undertaking and I appreciate all the hard work that will be undertaken should the offline option become available.
Wilson 2022 年 11 月 4 日 下午 12:00 
Now I don't like this idea.

I am sure you wanted to build magnificent creations, play casual, or just to go do some cave adventures but at the end of the day, It is better shared.

The pleasure hormones in me are released on finishing big builds but knowing i put an idea I have in my head out into the virtual world--now that is worth sharing.

Sharing beyond the Developers' Blueprint Creation. Having someone on your server to check on your project, and the guests visiting, friends asking, casual talks about what you do, and what they do.

The thought of total strangers who never see each other, eye-to-eye, pandemic or no pandemic, checking on each other's ideas, sharing, this is the Creativerse that I fell in-love with.

Forgive me. In my idealistic point of view, online gamers would've benefited a lot more having this kind of "Hello, whatcha doin?" attitude instead of the rampant toxicity of competitive gaming.

Solo offline would have killed CV.
Then we'll just be bragging who had the bigger build or who posted tons of blueprints this week. etc etc.
最后由 Wilson 编辑于; 2022 年 11 月 4 日 下午 12:02
klassakla 2022 年 11 月 8 日 上午 10:27 
+1 I’ve wanted this for awhile
Lazy Dog Daddy 2022 年 11 月 12 日 下午 6:07 
-1 ... internet connection is a must for most gaming these days ... and if hinders the progress and new content creativerse could put out , im all against it ... sorry but ive had unlimited internet for years now and i dont want to see them put effort into this ... unless its effort thats wasted and not being used elsewhere to improve the game ..
Menecroth 2022 年 11 月 14 日 上午 12:31 
First of all, I haven't liked multiplayer for many years now for numerous reasons that I won't be going in to right now.

I played this game a few years ago. I set up a world and started building stuff. I built a base with an entrance inside a tree. There were stairs spiraling down into a main room which I decorated to my liking and a couple of side rooms which I was working on.

I didn't know how to properly set up a world though, so one day I started the game up and someone had plonked their stone thing (I forgot what it was called) right in the middle of my main room, ruining it. I remember that the name on it was "men." ... I guess they saw my name and has something to prove? I have no idea. I guess I said I won't mention why I hate multiplayer but that sort of thing is one of the many reasons.

I uninstalled the game out of annoyance and I haven't played it since. It's a shame because I enjoyed it for a while.

I'll put it this way. If there's an offline/solo mode, I'll happily buy the game. It's a nice escape.
If there's mandatory multiplayer then I'm sorry, but no sale.
entuland  [开发者] 2022 年 11 月 14 日 上午 2:01 
引用自 Menecroth
First of all, I haven't liked multiplayer for many years now for numerous reasons that I won't be going in to right now.

I played this game a few years ago. I set up a world and started building stuff. I built a base with an entrance inside a tree. There were stairs spiraling down into a main room which I decorated to my liking and a couple of side rooms which I was working on.

I didn't know how to properly set up a world though, so one day I started the game up and someone had plonked their stone thing (I forgot what it was called) right in the middle of my main room, ruining it. I remember that the name on it was "men." ... I guess they saw my name and has something to prove? I have no idea. I guess I said I won't mention why I hate multiplayer but that sort of thing is one of the many reasons.

I uninstalled the game out of annoyance and I haven't played it since. It's a shame because I enjoyed it for a while.

I'll put it this way. If there's an offline/solo mode, I'll happily buy the game. It's a nice escape.
If there's mandatory multiplayer then I'm sorry, but no sale.
Yes, the current live version doesn't really make it obvious that worlds will be accessible by others unless the owner sets things up otherwise.

In the new version just launching the game and playing in a world would likely not let anyone in (cause hosting locally requires port forwarding) and we're also adding a few more world settings, one will be the private flag to avoid the world being announced in the public lists, the other will be a player access file which will be used for prevent anyone entering unless they've been whitelisted.

The thing that player left in your build was probably a Death Statue - and the name was most likely the name of that player (when you aim at a Death Statue it normally reads "access: entuland" if that's the spot where I died and left my belongings).

So no, no "mandatory multiplayer" - mandatory connection, yes, but not mandatory multiplayer, players will be able to lock their worlds and prevent any unauthorized player from entering (there won't be any "password protected" worlds, the whitelisting system we have implemented instead is far more robust, as it doesn't allow players to pass your world password around to let others in: when a world uses this whitelisting system, they have to request access, you get to see the request including a link to their Steam profile, and only players you explicitly whitelist will be allowed entering your world).
Menecroth 2022 年 11 月 14 日 上午 4:28 
Okay, I'll keep my eye on the game. I don't understand why the connection would be mandatory but I imagine it has to do with digital rights and so forth.
By the way, if I remember correctly, the stone had something to do with a teleport to a home location but as I said, it was several years ago and I'm pretty sure the game has gone through a lot of changes since then.

As for the people who outright oppose there being a solo mode, I have no idea what that would accomplish. All that would do is turn away people who weren't going to be playing the game with you anyway. If it's your intent to be gatekeepers and keep those of us more introverted people from this game then I have a few choice words for you. However, I'll be polite and not say them.

My point being that if they actually did force multiplayer, it wouldn't make everyone play with you, it'd simply mean that some of us wouldn't be buying the game. Not everyone has the same personality.

Anyway thank you, Entuland, for responding.
Queen Droxxanna 2022 年 11 月 14 日 上午 4:40 
if some one had put a touch stone in your house, you could have simply removed it and banned them as world owner, without having to delete your world, I have done it over 100 times on my public world.
as world owner, your rule, you are the Emperor, the Great almighty Lord.
entuland  [开发者] 2022 年 11 月 14 日 上午 4:49 
引用自 Menecroth
Okay, I'll keep my eye on the game. I don't understand why the connection would be mandatory but I imagine it has to do with digital rights and so forth.
By the way, if I remember correctly, the stone had something to do with a teleport to a home location but as I said, it was several years ago and I'm pretty sure the game has gone through a lot of changes since then.

As for the people who outright oppose there being a solo mode, I have no idea what that would accomplish. All that would do is turn away people who weren't going to be playing the game with you anyway. If it's your intent to be gatekeepers and keep those of us more introverted people from this game then I have a few choice words for you. However, I'll be polite and not say them.

My point being that if they actually did force multiplayer, it wouldn't make everyone play with you, it'd simply mean that some of us wouldn't be buying the game. Not everyone has the same personality.

Anyway thank you, Entuland, for responding.
You're welcome!

The requirement for the connection is mainly tied to how the multiplayer system is implemented, relying on validating the identity of players via their Steam account.

The multiplayer system is so deeply integrated in the game that it is impossible to have a fully offline mode right now, it would require a major rewrite of all such system

Even when you're playing a local world in solo, the game still fires up the Server part of the game as a separate process to actually run the world and let you join it, even if you can't see that happening, as it happens in the background transparently. This includes the client getting an auth token from Steam and passing it to the background server when trying to join - without a valid auth token, the server wouldn't let you in (just like it wouldn't let anyone else in).

There's no imposed multiplayer and there's no imposed solo, players will be able to pick their own style at will at any time and even change that for any of their worlds as they wish.
最后由 entuland 编辑于; 2022 年 11 月 14 日 上午 4:54
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发帖日期: 2022 年 10 月 29 日 下午 5:31
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