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报告翻译问题
LOL!! you must not bother to read the forums and announcements before posting..
As of right now, the new version of the game still requires _some kind of connection_ active, but the way the new version will work, could be even a very weak connection, possibly also one with a limited data plan, because playing worlds hosted locally should consume virtually zero internet traffic.
(getting started with the new version may require a decent connection though, to download existing worlds and templates to run the servers and the alike)
I give my vote for offline feature to added after launch.
I mostly want it to ensure that in the unfortunately event you guys went bankrupt the game is still entire playable. Also steam has a offline mode, so if you need their API it should still be available if that is why it so hard to do.
That is one thing the new version needs / should have IMO
Would definitely come in handy if for whatever reason internet goes down like it sometimes does, at least game would still be playable at those times
I am sure you wanted to build magnificent creations, play casual, or just to go do some cave adventures but at the end of the day, It is better shared.
The pleasure hormones in me are released on finishing big builds but knowing i put an idea I have in my head out into the virtual world--now that is worth sharing.
Sharing beyond the Developers' Blueprint Creation. Having someone on your server to check on your project, and the guests visiting, friends asking, casual talks about what you do, and what they do.
The thought of total strangers who never see each other, eye-to-eye, pandemic or no pandemic, checking on each other's ideas, sharing, this is the Creativerse that I fell in-love with.
Forgive me. In my idealistic point of view, online gamers would've benefited a lot more having this kind of "Hello, whatcha doin?" attitude instead of the rampant toxicity of competitive gaming.
Solo offline would have killed CV.
Then we'll just be bragging who had the bigger build or who posted tons of blueprints this week. etc etc.
I played this game a few years ago. I set up a world and started building stuff. I built a base with an entrance inside a tree. There were stairs spiraling down into a main room which I decorated to my liking and a couple of side rooms which I was working on.
I didn't know how to properly set up a world though, so one day I started the game up and someone had plonked their stone thing (I forgot what it was called) right in the middle of my main room, ruining it. I remember that the name on it was "men." ... I guess they saw my name and has something to prove? I have no idea. I guess I said I won't mention why I hate multiplayer but that sort of thing is one of the many reasons.
I uninstalled the game out of annoyance and I haven't played it since. It's a shame because I enjoyed it for a while.
I'll put it this way. If there's an offline/solo mode, I'll happily buy the game. It's a nice escape.
If there's mandatory multiplayer then I'm sorry, but no sale.
In the new version just launching the game and playing in a world would likely not let anyone in (cause hosting locally requires port forwarding) and we're also adding a few more world settings, one will be the private flag to avoid the world being announced in the public lists, the other will be a player access file which will be used for prevent anyone entering unless they've been whitelisted.
The thing that player left in your build was probably a Death Statue - and the name was most likely the name of that player (when you aim at a Death Statue it normally reads "access: entuland" if that's the spot where I died and left my belongings).
So no, no "mandatory multiplayer" - mandatory connection, yes, but not mandatory multiplayer, players will be able to lock their worlds and prevent any unauthorized player from entering (there won't be any "password protected" worlds, the whitelisting system we have implemented instead is far more robust, as it doesn't allow players to pass your world password around to let others in: when a world uses this whitelisting system, they have to request access, you get to see the request including a link to their Steam profile, and only players you explicitly whitelist will be allowed entering your world).
By the way, if I remember correctly, the stone had something to do with a teleport to a home location but as I said, it was several years ago and I'm pretty sure the game has gone through a lot of changes since then.
As for the people who outright oppose there being a solo mode, I have no idea what that would accomplish. All that would do is turn away people who weren't going to be playing the game with you anyway. If it's your intent to be gatekeepers and keep those of us more introverted people from this game then I have a few choice words for you. However, I'll be polite and not say them.
My point being that if they actually did force multiplayer, it wouldn't make everyone play with you, it'd simply mean that some of us wouldn't be buying the game. Not everyone has the same personality.
Anyway thank you, Entuland, for responding.
as world owner, your rule, you are the Emperor, the Great almighty Lord.
The requirement for the connection is mainly tied to how the multiplayer system is implemented, relying on validating the identity of players via their Steam account.
The multiplayer system is so deeply integrated in the game that it is impossible to have a fully offline mode right now, it would require a major rewrite of all such system
Even when you're playing a local world in solo, the game still fires up the Server part of the game as a separate process to actually run the world and let you join it, even if you can't see that happening, as it happens in the background transparently. This includes the client getting an auth token from Steam and passing it to the background server when trying to join - without a valid auth token, the server wouldn't let you in (just like it wouldn't let anyone else in).
There's no imposed multiplayer and there's no imposed solo, players will be able to pick their own style at will at any time and even change that for any of their worlds as they wish.