Creativerse

Creativerse

No infinite map?
so last time i played i think someone said that the map/world is a set number of blocks

this puts me off the game.. i dont want to be confined in a preset size world
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Showing 1-15 of 24 comments
ethandarkcrow Oct 7, 2016 @ 3:22am 
Can you name a game that does not have a preset size world, cause I can't think of any?
Perkins Oct 7, 2016 @ 4:24am 
Those games (as far as I know) are on your computer or are set in space. (space is mostly empty) CV is on a Server somewhere out there on the "internet" (what ever the hell that is ). I can't help thinking that thousands on "infinite" worlds would put quite a strain on the "servers" (what ever the hell they are ) / I have played the game for about 1250 hours and i have never come close to see all of one of the worlds. 10.000x 10.000 is big.

it is a good game. it is fun (which IS infinite) :)
Last edited by Perkins; Oct 7, 2016 @ 4:25am
SecretSnake55 Oct 7, 2016 @ 5:41am 
I would assume that CV follows the same limitations as minecraft "which CV is a clone of minecraft"
here is some quotes from the wiki for minecraft:

Generation

As with all other dimensions in the game, the Overworld can generate infinitely. However, there are some limitations, as detailed below.

The Overworld encompasses the height limit (y=256), down to the Void (y=0), and extends for millions of blocks in every direction on the horizontal plane. Technically speaking, the world is generated through a process which creates multiple noise maps to create differing elevations, general chunk shapes, and complex mountain and cave systems.

Chunks

Chunks are the method used by the world generator to divide maps into manageable pieces. Chunks measure 16 blocks wide, 16 blocks long, and 256 blocks high, for a total area of 65,536 blocks. Chunks are generated around players when they first enter the world, and as they wander around the world, new chunks are generated as needed. By adjusting the render distance, the player can adjust the number of chunks that will be loaded into memory, ranging from 25 chunks up to 1089.

Only chunks within the set range may have activity (mobs spawning, trees growing, water flowing, dropped items disappearing etc.), while chunks outside of this range are inactive, and are stored on the disk; this type of management is required so that players' computers do not need to track hundreds or thousands of blocks and entities at once. Note that this does not apply to spawn chunks, which will always experience activity regardless of how far away the player travels.

Limitations

While the world is essentially infinite, the number of blocks the player may physically walk on is limited. The map contains a world border at +/- 29,999,984 X/Z. The world border is an animated wall of blue stripes; as you approach, the edges of the screen will tint red for several seconds. Most entities are unable to pass the border, except through teleporting. Players who breach the border will receive constant damage, unless they are in Creative mode.

In the Pocket Edition, Old worlds are limited to 256 blocks in either direction. The edge of the world is barricaded with invisible bedrock.

In the Xbox 360 Edition, PlayStation 3 Edition, PlayStation Vita Edition, and Wii U Edition, the Overworld is limited to 862×862 blocks. Additionally, in the Xbox One Edition and PlayStation 4 Edition, the player is able to further select the size of their worlds, from Small (1024×1024), Medium (3072×3072), and Large (5120×5120). The edges of these worlds are surrounded by an endless sea of water, preceded by an invisible barrier.


So with that I hope this helps you out a little! probably not since this information is on minecraft
but I'm pretty sure it's similar!

Plus there is only one game that I personally know of where the author claims to have a 100% infinite world generation game is called "fortresscraft" which is also based off of minecraft

lol go figure so many clones HAHA
DrEvil  [developer] Oct 7, 2016 @ 7:26am 
The creativerse maps are not infinite. We generate templates of whatever size we choose and new worlds choose randomly from those. Our current set of templates are 10000x10000x256(height). It's a lot of space, but it definately isn't infinite, or "effectively" infinite. It would be great to have a more procedural system like minecraft for a variety of reasons, but honestly the reason of players needing more space isn't really near the top of that list in my opinion.
X-27 Oct 7, 2016 @ 7:29am 
Aside from walking over the whole world to unlock the entire map, you will never ever visit each and every spot on the world for it to all look familiar. I have the teleporters going to each of the different bioms, and those are the areas I visit when getting resources. Guess what? even those biomes don't look very familiar. - Even the island where I built my palace has places I sometimes walk by and go, "Hu, I didn't know that was there before!" Creativerse worlds are HUGE. It takes quite a long time to walk form one side to the other. I can promise you that if you build your base in the middle of the world, and intentionally set out to find the edge of the world, you will never accidentally come across it - there is no reason to ever walk that far. The biomes repeat frequently, and if you set out to get resources from a specific biome, you will always find that biome before you reach the edge, unless you get Really, Really unlucky.
Iroh Oct 7, 2016 @ 10:12am 
Originally posted by Stevie Wonder:
so last time i played i think someone said that the map/world is a set number of blocks

this puts me off the game.. i dont want to be confined in a preset size world

Judging from your Creeper profile pic I'll assume you're a Minecraft player. The reason MC can have "infinite" sized maps is because people pay for those multiplayer servers. Creativerse is F2P unless you're nice and support the devs :) Imagine the server strain if every map(which can all be multiplayer) were infinitely generated. Now who's gonna pay for that. In MC you have Realms which are 7.99 a month or you go third-party and you still have to pay for server upkeep. CV is a free game, and the devs don't have infinite wealth, and if you think the coin shop and Pro package are enough to cover it, you are sadly mistaken. Minecraft is around 30 bux and doesn't have a free option and they still need to charge for online maps. That's just the way servers work. All that being said, I can promise you that the finite maps of CV are plenty big for the vast majority of players. If it's just the IDEA of the map not being infinite that puts you off then I'd say you're missing out on a really great game for no good reason.
SpaceCodet Oct 7, 2016 @ 10:13am 
It is what it is.
beddtaliesin Oct 7, 2016 @ 10:44am 
7 Days to Die DOES have a preset sized world though, random seeds are just biomes are random. Once you hit raditation in a random map seed you hit the map's edge. And it's in a circle. So 7 Days to Die is a poor example of no boundaries.

Source, the hours I put into seeing how far I could go in random gen to see how far I could go.
Adora Lupinatu Oct 7, 2016 @ 11:07am 
Creativerse may be a perset map size but trust me when I say it will be VERY difficult for one person or even a group to overload the map. I've been building on a server that was created in April. We still have more than plenty of space. Or visit a server such as SocialVerse. I about died when I saw how many claims their server had. and they STILL have room for more people and builds. Other servers have large amounts of members too. Do not let the static world map deter you from playing. :) Come on in and build a while
CharlieC Oct 7, 2016 @ 4:49pm 
Other than thinking the snow areas are over represented I have no problem with the current maps or their size and I like sprawing builds.
Fast2pizza Oct 8, 2016 @ 1:20am 
Originally posted by SecretSnake55:
I would assume that CV follows the same limitations as minecraft "which CV is a clone of minecraft"

LOL @SecretSnake55, you must be a NOOB!

#1 Plain MC SUCKZ
#2 MC COSTS $$$$
#3 CV IS NOT a "CLONE"
#4 Preset 2014 worlds in CV are the best XD
#5 CV is FREE

TIP: YA'LL players from MC if ya don't like "Free" ya'll can PAY FOR MC OK?
Last edited by Fast2pizza; Oct 8, 2016 @ 1:25am
SecretSnake55 Oct 8, 2016 @ 8:12am 
fast2pizza
heard the phrase "troll"?
And yes cv is a minecraft clone like many others!!
sounds to me like you are the NOOB!
and I happen to love both CV and minecraft-[Modded] of course!
and really if you don't have something constructive to say stay- say nothing
CharlieC Oct 8, 2016 @ 8:23am 
Calm down folks, Topic is kinda sketchie in the first place and your at each other. My goodness!
Eveaustria Oct 8, 2016 @ 8:52am 
Originally posted by DrEvil:
... honestly the reason of players needing more space isn't really near the top of that list in my opinion.
Exactly. Nobody needs larger maps/gameworlds than Creativerse already has.

It's just some sort of illusion that some people love to hear, that somehow makes them feel "free" or so. Like with Minecraft, where maps can only theoretically be infinitive, but not in reality - still players love to get tricked with that false promise of "infinite" MC-"maps".

Well, there are games with really large worlds, like Starbound (more than 4 quintillions planets currently or so) or NMS (18 trillion planets/moons), but this is also a "set" number, not inifinity. So our thread starter "Stevie Wonder" would still have to complain about a "set number of blocks" for maps/worlds and "a preset size world" if it had about 18 trillion areas to offer :D

I don't know about games like Crashlands or similar ones though, that have expanding maps (a bit like MC)...

Some games work around their limitations for the size of one gameworld by including portals to a theoretically infinite number of additional areas or moons and the like, that usually are generated to look a bit more random.
Eveaustria Oct 8, 2016 @ 8:52am 
Originally posted by DrEvil:
... honestly the reason of players needing more space isn't really near the top of that list in my opinion.
Exactly. Nobody needs larger maps/gameworlds than Creativerse already has.

Especially since you can play on a theoretically infinite number of Creativerse worlds. Public social worlds, worlds of other players and dozens of worlds of your own as a "Pro"-player too. And many blocks in Creativerse actually are "infinitiv" in number, as they are dropped from creatures that spawn "infinitively" and/or you can buy them in the store.

Well, unfortuntely not all blocks, ores, etc. are available in the store for people who hate collecting tons of materials to build - but that "problem" could be changed easily ;)

"Infinitively large gameworlds" is just some sort of illusion that some people love to hear, that somehow makes them feel "free" or so. Like with Minecraft, where maps can only theoretically be infinitive, but not in reality - still players love to get tricked with that false promise of "infinite" MC-"maps".

Well, there are games with really large worlds, like Starbound (more than 4 quintillions planets currently or so) or NMS (18 trillion planets/moons), but this is also a "set" number, not inifinity. So our thread starter "Stevie Wonder" would still have to complain about a "set number of blocks" for maps/worlds and "a preset size world" if it had about 18 trillion areas to offer :D

I don't know about games like Crashlands or similar ones though, that have expanding maps (a bit like MC)...

Some games work around their limitations for the size of one gameworld by including portals to a theoretically infinite number of additional areas or moons and the like. Could be a hit for later add-ons for Creativerse ;)
Last edited by Eveaustria; Oct 8, 2016 @ 8:59am
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Date Posted: Oct 7, 2016 @ 3:02am
Posts: 23