Creativerse

Creativerse

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Simple Tora Jul 29, 2019 @ 11:35pm
Did the Devs abandon this game?
Been waiting for major updates that aren't just recycled and it's been like..years since anything super major has come. I liked this game more than MC at first but this game lacks so much and hasn't gone anywhere. It use to update somewhat regularly but now it doesn't at all other than pay to play dlc blocks. I think the last major update to this game was machines.
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Showing 1-15 of 77 comments
pescador Jul 30, 2019 @ 1:02am 
Il est vrai qu'il va être temps qu'une mise à jour avec des nouveautés arrive car ont comence a s'ennuierait sur le jeu de nouveau block seris pas mal
entuland  [developer] Jul 30, 2019 @ 1:52am 
No, the developers did not abandon this game and they've been working regularly on it all of this time.

Perhaps what they have released didn't meet your expectations but that's fine, it's impossible to make everybody happy with the new releases cause everyone has their own view on what this game should become, and there is just so much time in a day to implement stuff and fix bugs, prioritization will always leave something out, for good or bad.

You can have a look at this reply for the latest message from the devs: https://steamcommunity.com/app/280790/discussions/0/1642041106355082436/?ctp=3#c3428846977652591156
A Spicy Meatball Jul 30, 2019 @ 5:58am 
Originally posted by Simple Tora:
Been waiting for major updates that aren't just recycled and it's been like..years since anything super major has come. I liked this game more than MC at first but this game lacks so much and hasn't gone anywhere. It use to update somewhat regularly but now it doesn't at all other than pay to play dlc blocks. I think the last major update to this game was machines.


The blueprint revolution was pretty important too. That was free. But yes, they shrunk the team down to almost nobody, they are working twice as hard but only can get some much done being a small team.

Even knowing what is on the horizon, isn't enough. It isn't

I haven't seen a new map since the day I got here. The only "new" creatures I've seen are Holiday/event creatures and a re-skinned rambeau.

It all makes me very sad. I feel like it might as well have been abandoned. Even if they are working on it, if the lack of movement gets people to wonder, and then you see that no longer are there at least 1000 people playing, now we only have about 300 if that.

And nothing I say seems to draw any more than vague platittudes and once a year upgrades.

I'm very frustrated.
DrEvilB Jul 31, 2019 @ 8:35am 
Hi everyone. First off really do appreciate the comments. The comments mean that you have passion for the game and that is and always has been the most refreshing thing to me.

@Ebonyize ... @a spicy meatball... I hear you. We hear you. I’m personally sorry you are frustrated and that’s not intentional.

As you all probably know we are a small studio. With the honor of New Super Luckys Tale launching on Switch, that is taking studio resources to help finish the title and get it to Nintendo. We are small and a family and we are all pitching in.

That being said the development on CV has not stopped at all. We made the decision a little bit ago to go after some laaarge things that you reference not seeing. Well... large things in our game have a lot of follow on implications. A loooot of testing and it just takes a lot of time to get it right.

On thing I said when I came over to the team was we won’t release things that are not ready and won’t just put things in just to do it. That involves iteration. We go a direction we get it in, we play it, we don’t like it , we change it. We actually do this out of love for our users otherwise we could just throw the buggy kitchen sink in.

I also understand and relate to “just put it in and let the world test” but that would be catastrophic. The reason for testing is not just bugs, but to see how over time things impact other areas etc. performance implications etc...

We spent the last few months on just performance and bug fixes. I know that’s not flashy, but the game plays smoother and better than it ever did. I’m hoping we have been very transparent on that over the few months.

Going forward, we are trying to take on very big ticket items that expand this more than it has since the launch pretty much. These are not simple and take time unfortunately. We will make announcements when we are locked in. But for now we are still iterating and polishing some areas. I didn’t want to keep posting saying.. hi... we are still developing... see you later... :).

Regardless, the above is just context (not excuses). I’ll try and post more when I have items to post. I do really appreciate the passion and feedback and I promise we are doing the best we can at the moment :)
Last edited by DrEvilB; Jul 31, 2019 @ 8:36am
Ebonyize Jul 31, 2019 @ 8:54am 
@ DrEvulB You need to think bigger...put a little color into the world ...you must give the community something - and like yesterday...now you are running into Halloween and Winterfest Q4 etc. same old stuff different day/year ?You are up against a lot this year and so far... no offense because I know you are trying but now this game is turning into another MC and it is no longer fun nor addicting for me and others who share my feelings. Have you devs even considered wrapping up CV and start a sequel to it? CV would be a GR8 game for the Nintendo Switch why hasn't that been done first instead of Lucky's Tale?
Last edited by Ebonyize; Jul 31, 2019 @ 8:55am
Myrdaut Jul 31, 2019 @ 9:55am 
Unfortunately, I'm also more frustrated than happy about this game.

I know that the team is small and they work hard on it and on other games as well.
And I still love the fact that the developer talks to the community in a normal way and really puts a lot of effort into it.

But since the big update with the new biomes there hasn't really been anything more exciting for me, which I really use and improved my game feeling.
The blueprint, also that you can rotate almost all blocks, was in the meantime still something great and the performance improvements, but they were necessary.

Personally, it seems to me that most updates simply brought new blocks, design changes and decoration into the game.
And that's unfortunately the only real long-term motivation in this game, building.

Exploring the world is only exciting until you've seen all the biomes, then everything just repeats itself over and over again and there's nothing surprising.

Adventure is also over as soon as you have the Lumite armor, which can be achieved after a few hours and the few quest are also quickly and easily completed.
The festival events are a short change every now and then, but degenerate too easily to only a grind festival.

And even if building alone is supposed to be the focus, there are just things missing that make it easier to find people to play with and to exchange ideas.
And I mean that in the game, via other platforms, e.g. the Steam Forum or Discord is not useful or practical for the masses.


Say functions that have been requested for years:
>A better worlds search function, because what helps the big plus point with all >worlds online, if you hardly find any that you like or where you want to build.
>More functions for Amins as well as the possibility e.g. to change the owner, if this stops to play the game.
>New maps, with more different structures or even ruins to explore.
World bosses.
>New creatures, e.g. in the sea to make this at least interesting.
>In the chat several tabs to easily talk to different people/groups without losing the overview (with commands not really practical or understandable for everyone) or even the possibility to send messages e.g. to people who are not online at the same time.
>More reasons to catch animals, e.g. animal breeding, riding, help in fighting or collecting raw materials.
>A very difficult point, of course: Npc´s
>What actually happened to the localization announced years ago?
>and so much more damn good ideas from the community.


I still believe in the developers and I have little until nothing negative to say about them, mostly positive.
But when someone asks me if I can recommend this game at the moment, I'm missing more and more arguments for it.
entuland  [developer] Jul 31, 2019 @ 10:49am 
Originally posted by NoFound:
just hope you can fix lagg problem, just want to replay this game with my bad computer can't buy a 2000$ gamer pc :/
think lot of people can't play this game because is too laggy XD
Hey there NoFound, please get in touch with support@playfulstudios.com, I'll be glad to check your specs and logs and eventually advise you different settings, I may be able to reduce the lagging / stuttering there, at least I will try to :) I definitely managed to play Creativerse with a very low end laptop (under the minimum specs) of course with low framerate, but still, something could probably be done there in your case to improve things.
Last edited by entuland; Jul 31, 2019 @ 10:50am
DonaldDuck Jul 31, 2019 @ 11:00am 
Waiting. Spend some money for fun, for block bundles and i was mainly happy. Now aiting for more content. More simple blocks for modern building, Waiting for simple armor stand and war pigsie statues for castles.. Devs promise new update. BIG update. We need a little more info with screens or short trailer about this BIG update.. For now looks like game died and we waiting for servers shut down.
CharlieC Jul 31, 2019 @ 12:13pm 
Life's a pain and then you die.
Rome wasn't built in a day.
My favorite: It's so hard babysitting these guys.

Every time something is added, it becomes harder to add another thing. One comma in the wrong place can cost hundreds of hours to troubleshoot.

I understand why it takes so long, but if you really love this game it does seem like we are standing still.

All we can do is to continue to cheer them on



or their favorite: bug them until they get sick of hearing about it.
Last edited by CharlieC; Jul 31, 2019 @ 12:21pm
DrEvilB Jul 31, 2019 @ 1:03pm 
In regard to thinking bigger... that’s what we are doing. Things are never as easy as they seem outside looking in. Thinking bigger means making bigger bets. But we do that and spend more time then other people get frustrated cause not a lot of short term content lol. A lot of bigger bets take more time. We just came off of having the entire team bug and performance fixing a couple months ago and having then pivoted to some new strategic things that we are working on. These items are large in implementation... along woth a lot of community ideas that were mentioned above... We won’t make everyone happy and understand if you move to other titles. There is a lot of competition out there. Just hope that when we do get to getting in what we are working on, you’ll come back and be happy with the changes.

Additionally, we are looking and working on different titles in the studio. So stay tuned.
A Spicy Meatball Jul 31, 2019 @ 2:41pm 
Originally posted by DrEvilB:
In regard to thinking bigger... that’s what we are doing. Things are never as easy as they seem outside looking in. Thinking bigger means making bigger bets. But we do that and spend more time then other people get frustrated cause not a lot of short term content lol. A lot of bigger bets take more time. We just came off of having the entire team bug and performance fixing a couple months ago and having then pivoted to some new strategic things that we are working on. These items are large in implementation... along woth a lot of community ideas that were mentioned above... We won’t make everyone happy and understand if you move to other titles. There is a lot of competition out there. Just hope that when we do get to getting in what we are working on, you’ll come back and be happy with the changes.

Additionally, we are looking and working on different titles in the studio. So stay tuned.


My biggest frustration is the dwindling numbers.

If you look at trends, updates drive playtime for this game. Right now we are having 300 people at any given moment, whereas it used to be 4000, then 2000, then 1400, 1000, and then drastically 300.

Since you made this game free to play and since i cant run or buy a server, I am left wondering how much longer a game has, when only 300 people on average play it, and its parent genre game still has tens of MILLIONS who play it every day.

I still play spore. Because I can. 12 years later.

Will I be able to play AWB server based Creativerse in 12 years? How about 2?

I've got almost 5k hours with my pro account and over 3k hours with my free accounts. I've spent around $2800 on coins, coins bundles, blueprint bundles, and pro for 61 people.

Again my biggest frustration is that not enough is being done to entice people to stay, or return, or even come for the first time.

Take for example Pro; no real upgrades since its launch, even though a selling point was "periodic updates/expansions" to pro. You can't entice people to come back if you don't offer something new.

I love you guys. I've hitched my horse to your wagon. I'm frustrated at not knowing how much longer I can enjoy this game before it closes down its servers. I'm frustrated because there hasn't been a push to grab up new players, no massive upgrades to draw attention, nothing **outwardly** appears as though Playful cares about keeping this title active.

I'm not saying that is the case. That doesn't mean people don't see it that way.

I hope you can see where I am coming from.

DonaldDuck Jul 31, 2019 @ 2:54pm 
Poor Poor a spicy Meatball , You dont se that we get a great charity! Great developer stuiod is Making game for only active 300 players! Paying money for dev team! Paying for clouds (because some very smart ppl from dev studio ages before think that cloud will kill pirate copys and put ALL maps into non free Amazon clouds). We are elite now. thanks, DEV :) I'm proud that i spend money for this indygame.
A Spicy Meatball Jul 31, 2019 @ 4:38pm 
Originally posted by DonaldDuck:
Poor Poor a spicy Meatball , You dont se that we get a great charity! Great developer stuiod is Making game for only active 300 players! Paying money for dev team! Paying for clouds (because some very smart ppl from dev studio ages before think that cloud will kill pirate copys and put ALL maps into non free Amazon clouds). We are elite now. thanks, DEV :) I'm proud that i spend money for this indygame.

You, obviously, don't see where I am coming from.
Wilson Jul 31, 2019 @ 4:45pm 
Give us the game by allowing us to make mods. Maybe this will help.
The Blue Print Revolution was a success. Maybe this is an avenue that we ought to explore.
Simple Tora Jul 31, 2019 @ 5:11pm 
Honestly super lucky tales shouldn't have been made so soon. I remember at a point reading about how the lost papers/notes were gonna translate into an actual story for the game. I was really into how it seemed like the "parents" left us here and gave us knowledge on how to survive because it wasn't safe where we were.

New blocks are great to have but locking so many behind a pay wall ruins this game for a lot. I personally bought basically all of them because I loved the game (very quickly sunk over 300 hours before I burned out" my friends loved it and we would spend all nighters on the game. Then we left because we saw everything there was see.

Machines were such a good gateway to something great. Then it stopped. Think like MC how they have the Nether portal. We need something like that. I really like the style of this game more than MC but its lacking so much to keep into it

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Date Posted: Jul 29, 2019 @ 11:35pm
Posts: 77