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You can search any topic in Discussions by typing a word or phrase into the search bar found at the upper right of the main Discussions page. Scroll through and I would bet you will find something from either Brainsloth or Remy if not a direct reply from a Playful Dev. :) They are REALLY good about communicating with their player base.
@Adora Lupinatu I know there were similar discutions before but it's been quite a while and it feels like they are nowhere near any modding functionality (which is a shame because I think it would be quite beneficial).
With all worlds being server-hosted (which raises the possibility of me losing access to my worlds when Playful drops the support for those servers), and modding likely being excluded because of that, I am just struggling to see a reason to play this.
I could only ever play Minecraft with FTB Mod packs.
As for the legality matter I assume that will always be a problem (to some extent) because there could still be updates/patches after the game will be officially out of early access. A possible solution for that could be some sort of agreement with the moder (upon submitting their mods) giving you the right to use their content in some way? I'm not sure how minecraft does it but they seem to incorporate some mods in their core game from time to time (at least they used to).
Financially you could require your players to use online authentification (steam for instance) and decide that way who is a pro user and who's not or have two different clients for free/pro. That way you could allow mods to pro users only. This makes sense because modders should have full freedom which means they could implement systems similar to the current pro perks (like the glider/backpack or some other features). As for the selling mods aspect it's up to you. (or the modder). You could offer some optional support/services to the modders in exchange for a small fee (nothing that would limit their freedom something more on the lines of -giving them profile pages with rankings and links to their webpage where players could donate to them or something like that).
These are just some toughts! feel free to do whatever you want with them. I'll continue to keep an eye on the evolution of this game and play it once modding is supported (who knows I might even make some mods myself).
This game sure has potential, It probably depends on how much content is added and what content gets added for me.
I also agree with TheRemyD, waiting for the right moment is key. I'd rather have a stable working version before it's added.
As for the business model I think you could switch out of free to play once the game is released and incorporate the pro version into the base game. Then sell it for a resonable price.
Hopefully if the game gets popular enough you will sell lots of copies. Then maybe you could milk out some extra cash from Merchandise like minecraft did. I think a free to play model is hard to maintain with mod support and you just have to weigh what's most important to you, the popularity or the money. Money also come with popularity ;-)
I personally would buy it if it had mod support but that's just me.