Creativerse

Creativerse

Slesh Nov 18, 2016 @ 1:12am
Modding support
I think this game has potential. It has a better engine than similar games (minecraft for instance). But for me at least (and I'm sure I'm not the only one) having a modding system is the most important aspect. With it your community could actually help develop the game and attract more people. And business wise you could allow mods for pro users only and/or get a cut from the mods themselves via the workshop. I know you "may implement modding sometime in the future" but I for one am following this game's development for a year or so and I see no proggress towards modding. At least start with something basic (minecraft for instance gave people source access because they couldn't make a flexible enough editor).
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Showing 1-15 of 33 comments
Flowsilver Nov 18, 2016 @ 1:36am 
The most important thing for me is that I can play it without problems,which isn't the case with minecraft. Modding might come at some point or not,up to the devs. I'm pretty happy with the content they've been adding so far.
Slesh Nov 18, 2016 @ 2:45am 
I'm glad the current state of the game is good enough for you. I guess I'm one of the people who got bored of vanilla minecraft and couldn't play it without mod packs etc. I just want to see modding here because I feel that this is the main reason minecraft got so big and creativerse seems like a much better base to start from (in terms of stability/engine and so on.)
Flowsilver Nov 18, 2016 @ 2:59am 
I agree about Minecraft,the game is basically nothing without mods. Creativerse is on the right track with the updates. I do miss some things that Minecraft had though mods but I don't wanna see Creativerse turn into a "Clone",pretty much what many people kept saying all the time. Someone in another discussion also mentioned that allowing people to mod the game would give them a chance to just make the blocks they wanna see,instead of buying them from the shop,which would kinda suck as the servers are hosted by Playful - In the long run,no income,no servers. Guess that makes sense.
Slesh Nov 18, 2016 @ 4:09am 
That is why I was suggesting integrating mods in their business model (when people buy a mod from the steam workshop they would get a cut of every sale plus they could limit mods to pro users only which would encourage ppl to buy the game etc.) I think it's silly and limiting to have ppl buy a certain block -why not allow ppl to create interesting blocks/textures and even more complicated mods. The devs are on the right track sure but they will never match a modding community in terms of creativity and volume.
Flowsilver Nov 18, 2016 @ 4:16am 
How would you go about adding mods into the business model? I might be wrong about this but I don't see people buying mods to use them and how it it's supposed to work with servers that are hosted online. Wait and see for now. :)
Adora Lupinatu Nov 18, 2016 @ 5:22am 
Found this in a previous thread from Brainsloth in responce to the same query ...

Originally posted by Brainsloth:
Hi King of Kings,

The devs have discussed the possibility of some kind of modding system further down the road, but during Early Access they're focused on completing the core building/adventure game before exploring systems like modding. What sorts of things would you like to see modding achieve in Creativerse?

You can search any topic in Discussions by typing a word or phrase into the search bar found at the upper right of the main Discussions page. Scroll through and I would bet you will find something from either Brainsloth or Remy if not a direct reply from a Playful Dev. :) They are REALLY good about communicating with their player base.
Slesh Nov 18, 2016 @ 8:07am 
@Flowsilver perhaps in a similar way to how Bethesda handles their DLCs? or they could simply allow people to upload their mods into the game shop itself (ofc some curating will be required) -there's also the steam workshop (no idea if they can get a cut from the sells that way). If they decide to keep the server hosting side of things they would have even more control over that (if not the control could be done via an authentification-launcher that checks your account before you start the game) -and even if the moder decides to offer his/her mod for free people would still be required to buy the pro version of the game.

@Adora Lupinatu I know there were similar discutions before but it's been quite a while and it feels like they are nowhere near any modding functionality (which is a shame because I think it would be quite beneficial).
Adora Lupinatu Nov 18, 2016 @ 8:42am 
When they feel ready to .. if they ever decide to DO mods, they will openly tell the player community that they are going to be added. Not all Creativerse players like the idea of having mods added. There are plenty of other voxel games out there with them already. :)
Slesh Nov 18, 2016 @ 8:45am 
Indeed :) I hope they do. Having options is always a good thing.
BolzenKoenig Nov 18, 2016 @ 4:28pm 
i think the problem here is: we play creativerse on official servers or your map is hostet on official servers and they have to install /add all this mods on the server. It means they have to test all mods. this cost so much time and server traffic.
Last edited by BolzenKoenig; Nov 18, 2016 @ 4:28pm
Slesh Nov 18, 2016 @ 10:08pm 
I agree -people that don't like the idea of mods don't have to use them. And you are probably right with the servers @BlozenKoenig. If they decide to keep the server hosting it would take some extra curating work on their part. I'm not sure why they don't allow people to host their own (and simply list them on steam). I still think modding would be worth the effort though.
OzHawkeye Nov 19, 2016 @ 1:51pm 
I think I'm in the same boat as the OP. I really want to like and play Creativerse, but vanilla Minecraft just isn't something I can get into.

With all worlds being server-hosted (which raises the possibility of me losing access to my worlds when Playful drops the support for those servers), and modding likely being excluded because of that, I am just struggling to see a reason to play this.

I could only ever play Minecraft with FTB Mod packs.
Slesh Nov 19, 2016 @ 11:27pm 
Thank you for sharing your perspective on the matter @TheRemyD It does make sense to wait until leaving early access (another reason would be the fact that at this stage important changes could still be made system wise and that could create issues with older mods).

As for the legality matter I assume that will always be a problem (to some extent) because there could still be updates/patches after the game will be officially out of early access. A possible solution for that could be some sort of agreement with the moder (upon submitting their mods) giving you the right to use their content in some way? I'm not sure how minecraft does it but they seem to incorporate some mods in their core game from time to time (at least they used to).

Financially you could require your players to use online authentification (steam for instance) and decide that way who is a pro user and who's not or have two different clients for free/pro. That way you could allow mods to pro users only. This makes sense because modders should have full freedom which means they could implement systems similar to the current pro perks (like the glider/backpack or some other features). As for the selling mods aspect it's up to you. (or the modder). You could offer some optional support/services to the modders in exchange for a small fee (nothing that would limit their freedom something more on the lines of -giving them profile pages with rankings and links to their webpage where players could donate to them or something like that).

These are just some toughts! feel free to do whatever you want with them. I'll continue to keep an eye on the evolution of this game and play it once modding is supported (who knows I might even make some mods myself).
Sokrydes Nov 19, 2016 @ 11:52pm 
I agree with op this game needs mod support. imo minecraft insn't even playable without mods.
This game sure has potential, It probably depends on how much content is added and what content gets added for me.

I also agree with TheRemyD, waiting for the right moment is key. I'd rather have a stable working version before it's added.

As for the business model I think you could switch out of free to play once the game is released and incorporate the pro version into the base game. Then sell it for a resonable price.
Hopefully if the game gets popular enough you will sell lots of copies. Then maybe you could milk out some extra cash from Merchandise like minecraft did. I think a free to play model is hard to maintain with mod support and you just have to weigh what's most important to you, the popularity or the money. Money also come with popularity ;-)

I personally would buy it if it had mod support but that's just me.
lordcrowler Nov 20, 2016 @ 1:03am 
I agree with TheRemyD for the moment,before mods i'd like to be able play offline this game :),many times i have problem with connection and i m not able to play the game,so devs need to make an option to play offline,a server created and hosted in our pc-s :)
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Date Posted: Nov 18, 2016 @ 1:12am
Posts: 33