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I don't think I've ever finished diamond gear before starting on lumite. Before mob spawners became useful on such a large scale, I would befriend Things on new worlds so I could harvest them to complete my set. That required a lumite cell just to feed them.
then i built a snow biome spawner and it didnt work ... stumbled across this discussion
https://steamcommunity.com/app/280790/discussions/0/610574106424765986/
went and found the starting point for a chunk out in the ocean (though it could be anywhere) using the inforation in the discussion ... Bam ... every spawner i build now works ...
@Archvile ... Using a bluprint to build something does not teach you how to do it yourself ... and then you are stuck using only things that other people build ... not to mention even with a blueprint it does not guarantee you will put it in the correct spot ...
I got lucky with the first spawner i built ... it just happened to be located correctly in its chunk ... you may be having less success than you think (specially when dealing with very large spawners) they may be working simply because they go across several chunks ... however it wont be as efficient as one that is lined up with all the chunks its in ...
hope this information helps somebody ... good luck ... Have fun
All of "my worlds" actually belong to other people. I just build there.
I don't have the guts to go back down there again especially after that i removed a block saw a deep down cave with red light, don't know whats that about and hopefully will never know too.
In Entuland's guide, pay special attention to "chunks". These are 16x16x16 cubes of space. Every claim is made up of lots of chunks stacked above each other, next to each other, and such. If you have a very small spawner and it's not all in the same chunk, it's a safe bet that it won't work. The algorithms require a certain number of blocks in each chunk.
I haven't tested a single layer of blocks at the TOP of a chunk. I'm not sure if mobs would still spawn above them, as they would technically be spawning in the chunk above. I always err on the side of caution & build my surface somewhere in the bottom half of the chunk.
Most reliable spawners are also built over oceans & far from any land. Creatures spawning on nearby land will cut down on the number of spawns you see. Oceans also don't have some of the inconvenient rules you'll find in other layers. The fossil layer (I think) is particularly picky about what spawns in it. My first corruption spawner was in the fossil layer. A very bad move on my part. A small version in the stalactite layer had much more success. My current spawner is actually in the corruption layer & works wonders.
When I have enough resources, I expand to 2x2 claim, then finally to 3x3 claim. On a hostile world, light it up while you are building (unless you WANT to constantly deal with mob harassment while you work), then take the lights out when you are ready to use it -- or wire them to a switch if you want to be able to use the spawner while you are building it. Eventually, I either bomb out the ceiling with Super TNT or more excavators to make sure I have room to fly (plus harvest lumite).
Tame a few Things along the way to keep you in stock of diamond power cells so you can dig without wasting resources building more cells.
The freeze bombs? That's to deal with the corrupted water. Freeze it, then your Super Excavator can scoop it right up, even if it melts into water :)
Since your render radius is approximately 1~2 claims in every direction, and your spawn radius is roughly the same, this gives you a nice level surface to spawn mobs on (no tripping into holes or getting stuck on outcroppings or falling into water) and lead them to your traps. As you skirt the edges of your spawner, you will spawn some stuff outside as well, but that really can't be helped no matter where you build. Stuff spawns whether you see it or not.
I have found this MUCH easier than trying to build spawners manually. And I end up with chests full of corrupted blocks that I can use for other things.
This also works in lava layer BTW. The freeze bombs turn liquid lava into hardened lava, which is readily mined manually with a diamond cell (thats all I use) or with the Super Excavator -- or bombed into oblivion if that is your preference.
One final note. I build my spawners in completely separate areas, since I usually am looking for specific things when I go to one of them, and I dont want to "waste" spawns on the "wrong" spawner when I go. Obviously this is not necessarily practical when on shared worlds; towers are generally the way to go there. But on your own private world, I find spawn planes much more to my liking.
If things stop spawning (or everything just despawns when you aren't looking), leave the area for a few minutes, log out and back in, or sleep. Changing day/night cycle often triggers the spawn mechanism, even down deep where the time of day technically doesn't matter in terms of what spawns.
So I'm sorry, but I can't see any reason behind your reply to me. It is only logical to assume that he has to apply and adapt the knowledge he gains from all the advice and tips given by others, to his own situation, and do his own research for more bits of information if necessary. Which does not decrease the value of said advice and tips in any way.
I think it does work on single layers though - I built a small 1 layer hut out of igneous rock or some lava rock I forget out in a forest and had a couple warmworms spawn on it. My most successful spawner is the same size as all my others - 1 layer thick - I think it was just in the "right" spot. What others have said about needing to be in the right place is probably why some of mine work and some don't. but I'm too lazy to do it "properly" lol