Creativerse

Creativerse

Corrupted Mob spawner
I wanted to make a corrupted mob spawner so that i have all of my diamond gear before trying to get lumite but i can't make corrupted creatures to spawn.

Can anyone tell me the requirements to make them spawn?
< >
Showing 1-15 of 22 comments
Moktoa Jun 8, 2018 @ 5:11am 
Last edited by Moktoa; Jun 8, 2018 @ 5:12am
RSoM LuckySheep Jun 8, 2018 @ 5:50am 
Entuland also has a blueprint for an "all mobs spawner". 2 levels. The bottom level is devoted to lava & corruption spawning, I believe.

I don't think I've ever finished diamond gear before starting on lumite. Before mob spawners became useful on such a large scale, I would befriend Things on new worlds so I could harvest them to complete my set. That required a lumite cell just to feed them.
NOT ELEXTRO Jun 8, 2018 @ 8:09am 
Originally posted by RSoM LuckySheep:
Entuland also has a blueprint for an "all mobs spawner". 2 levels. The bottom level is devoted to lava & corruption spawning, I believe.

I don't think I've ever finished diamond gear before starting on lumite. Before mob spawners became useful on such a large scale, I would befriend Things on new worlds so I could harvest them to complete my set. That required a lumite cell just to feed them.
Yeah, i... am a free to play, i don't have new "worlds"
Archvile Jun 8, 2018 @ 8:33am 
Originally posted by ElectroBoy:
Yeah, i... am a free to play, i don't have new "worlds"
It has nothing to do with the linked guide/mentioned blueprint now, does it? I myself made Entuland's all-mob spawner and it works great.
Grassturtle Jun 8, 2018 @ 9:54am 
@ElectroBoy ... I bult a corruption mob spawner and it did not work ... buitl a new one over the ocean and it did not work ... I already had a lava layer spawner that worked great so i was getting frustrated ...

then i built a snow biome spawner and it didnt work ... stumbled across this discussion

https://steamcommunity.com/app/280790/discussions/0/610574106424765986/

went and found the starting point for a chunk out in the ocean (though it could be anywhere) using the inforation in the discussion ... Bam ... every spawner i build now works ...

@Archvile ... Using a bluprint to build something does not teach you how to do it yourself ... and then you are stuck using only things that other people build ... not to mention even with a blueprint it does not guarantee you will put it in the correct spot ...

I got lucky with the first spawner i built ... it just happened to be located correctly in its chunk ... you may be having less success than you think (specially when dealing with very large spawners) they may be working simply because they go across several chunks ... however it wont be as efficient as one that is lined up with all the chunks its in ...

hope this information helps somebody ... good luck ... Have fun
NOT ELEXTRO Jun 8, 2018 @ 9:57am 
Originally posted by Grassturtle:
@ElectroBoy ... I bult a corruption mob spawner and it did not work ... buitl a new one over the ocean and it did not work ... I already had a lava layer spawner that worked great so i was getting frustrated ...

then i built a snow biome spawner and it didnt work ... stumbled across this discussion

https://steamcommunity.com/app/280790/discussions/0/610574106424765986/

went and found the starting point for a chunk out in the ocean (though it could be anywhere) using the inforation in the discussion ... Bam ... every spawner i build now works ...

@Archvile ... Using a bluprint to build something does not teach you how to do it yourself ... and then you are stuck using only things that other people build ... not to mention even with a blueprint it does not guarantee you will put it in the correct spot ...

I got lucky with the first spawner i built ... it just happened to be located correctly in its chunk ... you may be having less success than you think (specially when dealing with very large spawners) they may be working simply because they go across several chunks ... however it wont be as efficient as one that is lined up with all the chunks its in ...

hope this information helps somebody ... good luck ... Have fun
I can feel you, i have a perfectly working lava mob spawner which i just blew up thinking thats the reason my corrupted mob spawner isn't working, it's still not working... i'll look onto the discussion, thanks!
RSoM LuckySheep Jun 8, 2018 @ 12:11pm 
Originally posted by ElectroBoy:
Yeah, i... am a free to play, i don't have new "worlds"
Oh, no no no no no. I only have one world which fully belongs to me. It's boring, but a safe place to test things, set fires, and blow the landscape to little bitty bits without messing up someone else's pretty worlds.

All of "my worlds" actually belong to other people. I just build there.
NOT ELEXTRO Jun 8, 2018 @ 12:28pm 
Originally posted by RSoM LuckySheep:
Originally posted by ElectroBoy:
Yeah, i... am a free to play, i don't have new "worlds"
Oh, no no no no no. I only have one world which fully belongs to me. It's boring, but a safe place to test things, set fires, and blow the landscape to little bitty bits without messing up someone else's pretty worlds.

All of "my worlds" actually belong to other people. I just build there.
Ahh okay, i have given up on my corrupted mob spawners, i made it a 12x12 still doesn't works.. :/
I don't have the guts to go back down there again especially after that i removed a block saw a deep down cave with red light, don't know whats that about and hopefully will never know too.
Deadpool Jun 8, 2018 @ 12:36pm 
I usually just work my gloves up till I can dig to corruption, lay down a fence around and area and some telps with a kill tank. Sometimes you have to do a little resurfacing to get a corral going, but it works pretty reliably...and down in corruption you can also build paths to the outside and capture walk by traffic as well....Sometimes I go down when bored and whack things on the head to get them chasing me into the telps...It's fun if you're bored enough.
RSoM LuckySheep Jun 8, 2018 @ 12:37pm 
Corruption is my favorite place, and I live on hostile worlds. ^^ It's just so PURPLE! And the music is amazing.

In Entuland's guide, pay special attention to "chunks". These are 16x16x16 cubes of space. Every claim is made up of lots of chunks stacked above each other, next to each other, and such. If you have a very small spawner and it's not all in the same chunk, it's a safe bet that it won't work. The algorithms require a certain number of blocks in each chunk.

I haven't tested a single layer of blocks at the TOP of a chunk. I'm not sure if mobs would still spawn above them, as they would technically be spawning in the chunk above. I always err on the side of caution & build my surface somewhere in the bottom half of the chunk.

Most reliable spawners are also built over oceans & far from any land. Creatures spawning on nearby land will cut down on the number of spawns you see. Oceans also don't have some of the inconvenient rules you'll find in other layers. The fossil layer (I think) is particularly picky about what spawns in it. My first corruption spawner was in the fossil layer. A very bad move on my part. A small version in the stalactite layer had much more success. My current spawner is actually in the corruption layer & works wonders.
NOT ELEXTRO Jun 8, 2018 @ 2:03pm 
Thanks for the answers, by what i have seen, i think it's better to go down there and face the corrruption layer myself then trying to spawn stuff, thanks for the info, lemme clear my inventory and i'll drop down that hell.
dmdnd1972 Jun 8, 2018 @ 2:48pm 
I personally find it easiest just to load up on Super Excavators and Freeze Bombs, head down to the Corruption Layer, and hollow out an entire claim, one block above End of World. I build a tamer/kill trap in the exact center.

When I have enough resources, I expand to 2x2 claim, then finally to 3x3 claim. On a hostile world, light it up while you are building (unless you WANT to constantly deal with mob harassment while you work), then take the lights out when you are ready to use it -- or wire them to a switch if you want to be able to use the spawner while you are building it. Eventually, I either bomb out the ceiling with Super TNT or more excavators to make sure I have room to fly (plus harvest lumite).

Tame a few Things along the way to keep you in stock of diamond power cells so you can dig without wasting resources building more cells.

The freeze bombs? That's to deal with the corrupted water. Freeze it, then your Super Excavator can scoop it right up, even if it melts into water :)

Since your render radius is approximately 1~2 claims in every direction, and your spawn radius is roughly the same, this gives you a nice level surface to spawn mobs on (no tripping into holes or getting stuck on outcroppings or falling into water) and lead them to your traps. As you skirt the edges of your spawner, you will spawn some stuff outside as well, but that really can't be helped no matter where you build. Stuff spawns whether you see it or not.

I have found this MUCH easier than trying to build spawners manually. And I end up with chests full of corrupted blocks that I can use for other things.

This also works in lava layer BTW. The freeze bombs turn liquid lava into hardened lava, which is readily mined manually with a diamond cell (thats all I use) or with the Super Excavator -- or bombed into oblivion if that is your preference.

One final note. I build my spawners in completely separate areas, since I usually am looking for specific things when I go to one of them, and I dont want to "waste" spawns on the "wrong" spawner when I go. Obviously this is not necessarily practical when on shared worlds; towers are generally the way to go there. But on your own private world, I find spawn planes much more to my liking.

If things stop spawning (or everything just despawns when you aren't looking), leave the area for a few minutes, log out and back in, or sleep. Changing day/night cycle often triggers the spawn mechanism, even down deep where the time of day technically doesn't matter in terms of what spawns.
Archvile Jun 9, 2018 @ 2:54am 
Originally posted by Grassturtle:
@Archvile ... Using a bluprint to build something does not teach you how to do it yourself ... and then you are stuck using only things that other people build ... not to mention even with a blueprint it does not guarantee you will put it in the correct spot ...
That's why the first post was about a guide, which describes most of the issues/problems that you may come across while building spawners. I pointed out that two people in the first two posts actually answered the question OP is asking to a good degree, but he, for some reason, only replied that he's a free to play player, which meant he didn't understand RSoM's reply for some reason, and there was no indication of whether he read the guide/tried to build that BP and got his problem solved, or not. It's hard to help someone if he doesn't provide feedback, don't you agree?

So I'm sorry, but I can't see any reason behind your reply to me. It is only logical to assume that he has to apply and adapt the knowledge he gains from all the advice and tips given by others, to his own situation, and do his own research for more bits of information if necessary. Which does not decrease the value of said advice and tips in any way.
tambaloneus Jun 9, 2018 @ 7:30pm 
Easy way to farm them is to dig to the corruption and put in a "ramp" for them to climb up but make it narrow and add a trap, like a teleporter into a pool of healing water. Then even if they chase you into your own trap and you end up in the water it heals you while you wail on them. I've done the same with chokeholds in other biomes too. I've had mixed luck with spawners. (also corruption water kills everything else so I make corruption traps in various places for easy loot). As soon as an update comes along that makes critter leery of teleporters I'm stuffed though.
tambaloneus Jun 9, 2018 @ 7:36pm 
I've had mixed luck with spawners because I'm too lazy to do them properly.

I think it does work on single layers though - I built a small 1 layer hut out of igneous rock or some lava rock I forget out in a forest and had a couple warmworms spawn on it. My most successful spawner is the same size as all my others - 1 layer thick - I think it was just in the "right" spot. What others have said about needing to be in the right place is probably why some of mine work and some don't. but I'm too lazy to do it "properly" lol
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Jun 8, 2018 @ 5:08am
Posts: 22