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Throw ice bombs XD
For example, you could create the exterior shell of your base first, then place blocks in the middle and remove them layer by layer (top to bottom) to clean up the water permanently.
You can also mix and match those techniques for large project where you want to protect the water outside the perimeter of your walls. Making a "buffer" zone at least 4 blocks thick including the walls should do the trick.
Then I place the cornerstone underwater and start burst filling (water blocks are weak blocks and will be replaced by the burst fill). The only little nuisance there is that hints will not appear other than in free spaces (but once they are there, water doesn't flow where hints are): so to fill a large section of a specific block simply remove one of the already placed blocks and it will give you a hint that will burst fill all around.
Using the above technique I built pretty much all of the underwater base that can be seen here:
http://sharing.creativersegame.com/w?k=77c9a22cb05611e78b4492f14eb8b66b
(the actual base is one claim south from the driller and its incomplete tunnel, you have to swim / fly to get there).
Once the hulls are in place I remove the leaves and modify / decorate the build.
You also need to know where blocks go, if the hull is very variegated as types of blocks you may need to override it with whatever block (shift-clicking) and then removing such block to see what hint appears there in case you can't remember that particular position.
The sand blocks and the beeswax are aligned. If you look down at the outer edges of the beeswax, you'll also the the outer edges of the upper-most layer of submerged sand blocks.
http://steamcommunity.com/sharedfiles/filedetails/?id=1318431841
Surround the beeswax with a single round of blocks, that's the buffer zone. Remove the beeswax, place one layer down, as pictured there.
http://steamcommunity.com/sharedfiles/filedetails/?id=1318431865
I forgot to take a picture after I'd removed the second layer of beeswax, sorry. Still, What was done with the first layer, repeat.
http://steamcommunity.com/sharedfiles/filedetails/?id=1318431885
http://steamcommunity.com/sharedfiles/filedetails/?id=1318435652
http://steamcommunity.com/sharedfiles/filedetails/?id=1318431917
Always place blocks from top to bottom. Otherwise, water has a reasonable chance of spilling over as pictured. It's messy to clean up.
http://steamcommunity.com/sharedfiles/filedetails/?id=1318435676
The final product with the "final" beeswax layer sitting on top of the sand. Keeping the blocks is unnecessary as they don't auto-fill on each other, so that leaves a nice wall of water just sitting there.
Also: Have the 2 top layers of Water Source Blocks and you will not see any water flow on the surface.
Use blueprints of 1 layer height if you need to repair water bodies.
In this case, start from bottom to top =)
Other than that, go for what Entuland suggested, to have a clean install of your underwater structure.
It will leave all Ocean water blocks as is (no noise from flowing water later on, either)
HF
The best approach with bombs would be to place one block on the surface, then dive down and place three blocks under it, then bomb the side of the lowest block, to optimize the fireing (if you bomb the top of a block on the surface you'll evaporate about 3 blocks deep, 4 if you bomb its side, bombing 4 blocks down you should be able to evaporate a full 7x7x7 cube of water).
Do not discard the Advanced Excavator option, though, it gives you the same result and faster, full control over the placement without the risk of bombs glitching through blocks. Advanced Excavators are able to remove normal Water.